Component({ // behaviors: [require('../common/share-behavior').default], properties: { a: Number, }, data: { loaded: false, arReady: false, }, lifetimes: { async attached() { console.log('data', this.data) } }, methods: { handleReady({ detail }) { const xrScene = this.scene = detail.value; this.mat = new(wx.getXrFrameSystem().Matrix4)(); console.log('xr-scene', xrScene); wx.showLoading({ title: 'loading...', }) }, handleAssetsProgress: function ({ detail }) { console.log('assets progress', detail.value); }, handleAssetsLoaded: function ({ detail }) { console.log('assets loaded', detail.value); const el = detail.value.target; // this.setData({loaded: true}); this.scene.event.addOnce('touchstart', this.placeNode.bind(this)); wx.hideLoading() }, handleARReady: function ({ detail }) { console.log('arReady', this.scene.ar.arVersion); }, placeNode(event) { const { clientX, clientY } = event.touches[0]; const { frameWidth: width, frameHeight: height } = this.scene; if (clientY / height > 0.8 && clientX / width < 0.2) { this.scene.getNodeById('setitem').visible = false; this.scene.ar.resetPlane(); } else { this.scene.ar.placeHere('setitem', true); console.error('show-gltf') } this.scene.event.addOnce('touchstart', this.placeNode.bind(this)); }, handleGLTFLoaded({ detail }) { const el = detail.value.target; console.error('handleGLTFLoaded') const gltf = el.getComponent("gltf"); const vt = this.scene.assets.getAsset("texture", "video-cat"); const newMat = this.scene.assets.getAsset("material", "catMat"); console.log('vt', vt) for (const mesh of gltf.getPrimitivesByNodeName("video")) { mesh.material = newMat // mesh.material.setTexture("u_baseColorMap", vt); } } } })