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@@ -214,9 +214,6 @@ export class MoveService implements OnModuleInit {
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end_break_point_id,
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angleIndex,
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) {
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- if (angleIndex < 0) {
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- debugger;
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- }
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let moveFramesRes, moveFrames;
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let key =
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@@ -256,7 +253,6 @@ export class MoveService implements OnModuleInit {
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const traceId = actionRequest['trace_id'];
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const actionType = actionRequest['action_type'];
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const user = this.users[userId];
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-
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const appId = user.appId;
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const path = pathArray || [100, 101, 102]; //需要计算路径
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const angle = user.camera.angle.yaw % 45; //纠正需要
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@@ -868,274 +864,272 @@ export class MoveService implements OnModuleInit {
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// }
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async joystick(actionRequest) {
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- //try {
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-
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- if (this.sendingFrameForJoystick) {
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- return null;
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- }
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-
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- const userId = actionRequest['user_id'];
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- const traceId = actionRequest['trace_id'];
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- const dir_action = actionRequest['dir_action'];
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- const actionType = actionRequest['action_type'];
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- const user = this.users[userId];
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- const breakPointId = user.breakPointId;
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- const appId = user.appId;
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- //const step = 0.3;
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- const step = 0.8;
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- const closestDis = 80; //小于这个距离就跳到邻居呼吸点
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- const distance = step * dir_action.speed_level;
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- let angle = null;
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- if(dir_action.move_angle<0 || user.camera.angle.yaw<0){
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- debugger;
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- }
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-
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- let move_angle = dir_action.move_angle + user.camera.angle.yaw;
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- move_angle = move_angle % 360;
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-
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- //TODO 临时增加断言
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- const playerPosition: Point = { x: 0, y: 0, z: 0 };
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- playerPosition.x =
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- user.player.position.x +
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- distance * Math.cos((move_angle / 360) * 2 * Math.PI);
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- playerPosition.y =
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- user.player.position.y +
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- distance * Math.sin((move_angle / 360) * 2 * Math.PI);
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-
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- //找到邻居点,判断user.player.position与邻居点的距离,如果距离小于closestDis,就要更新camera的position
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- let chooseBreakPointId = null;
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- const breakPoint = this.breakPointInfo[breakPointId];
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- const surroundPointIds = breakPoint.contact;
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- const traceIds = [];
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-
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- user.player.angle.yaw = move_angle;
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- traceIds.push(traceId);
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- this.reply.traceIds = traceIds;
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- this.reply['newUserStates'][0].userId = userId;
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- this.reply['actionResponses'][0].traceId = traceId;
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- this.reply['newUserStates'][0].playerState.player.angle.yaw = move_angle;
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+ try {
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- this.reply['newUserStates'][0].playerState.camera.angle = JSON.parse(
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- JSON.stringify(user.camera.angle),
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- );
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- this.reply['newUserStates'][0].playerState.camera.position = JSON.parse(
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- JSON.stringify(user.camera.position),
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- );
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- this.reply['newUserStates'][0].playerState.cameraCenter = JSON.parse(
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- JSON.stringify(breakPoint.position),
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- );
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- this.reply['newUserStates'][0].renderInfo.isMoving = 1;
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- this.reply['actionResponses'][0].traceId = traceId;
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- this.reply.mediaSrc = null;
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+ if (this.sendingFrameForJoystick) {
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+ return null;
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+ }
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+
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+ const userId = actionRequest['user_id'];
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+ const traceId = actionRequest['trace_id'];
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+ const dir_action = actionRequest['dir_action'];
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+ const actionType = actionRequest['action_type'];
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+ const user = this.users[userId];
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+ const breakPointId = user.breakPointId;
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+ const appId = user.appId;
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+ //const step = 0.3;
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+ const step = 0.8;
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+ const closestDis = 80; //小于这个距离就跳到邻居呼吸点
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+ const distance = step * dir_action.speed_level;
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+ let angle = null;
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+ if(user.camera.angle.yaw<0){
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+ user.camera.angle.yaw = 360 + user.camera.angle.yaw;
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+ }
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+ let move_angle = dir_action.move_angle + user.camera.angle.yaw;
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+ move_angle = move_angle % 360;
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+
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+ //TODO 临时增加断言
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+ const playerPosition: Point = { x: 0, y: 0, z: 0 };
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+ playerPosition.x =
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+ user.player.position.x +
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+ distance * Math.cos((move_angle / 360) * 2 * Math.PI);
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+ playerPosition.y =
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+ user.player.position.y +
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+ distance * Math.sin((move_angle / 360) * 2 * Math.PI);
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+
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+ //找到邻居点,判断user.player.position与邻居点的距离,如果距离小于closestDis,就要更新camera的position
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+ let chooseBreakPointId = null;
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+ const breakPoint = this.breakPointInfo[breakPointId];
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+ const surroundPointIds = breakPoint.contact;
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+ const traceIds = [];
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- console.log('joystickjoystick:' + this.cameraInfos.length);
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+ user.player.angle.yaw = move_angle;
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+ traceIds.push(traceId);
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+ this.reply.traceIds = traceIds;
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+ this.reply['newUserStates'][0].userId = userId;
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+ this.reply['actionResponses'][0].traceId = traceId;
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+ this.reply['newUserStates'][0].playerState.player.angle.yaw = move_angle;
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- if (surroundPointIds.length == 1) {
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- // console.log(
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- // 'joystick校验--->' + breakPointId + '-' + surroundPointIds[0],
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- // );
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- console.log('handlejoysticktesttest:actionRequest-笔直'+new Date().getTime());
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- return await this.moveDirect(
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- playerPosition,
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- closestDis,
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- breakPointId,
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- surroundPointIds[0],
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- appId,
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- userId,
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- traceId,
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- actionType,
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+ this.reply['newUserStates'][0].playerState.camera.angle = JSON.parse(
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+ JSON.stringify(user.camera.angle),
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);
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- }
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-
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- let count = 0;
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- const neighPoints = [];
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- //人在哪个角度
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- const _angle = this.getAngle(
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- breakPoint.position,
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- { x: breakPoint.position.x + 1, y: breakPoint.position.y },
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- playerPosition,
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- );
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-
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- let singleInfo = null;
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- for (let i = 0; i < surroundPointIds.length; ++i) {
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- const neighPoint = this.breakPointInfo[surroundPointIds[i]];
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- neighPoint.breakPointId = surroundPointIds[i];
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- angle = this.getAngle(
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- breakPoint.position,
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- { x: breakPoint.position.x + 1, y: breakPoint.position.y },
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- neighPoint.position,
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+ this.reply['newUserStates'][0].playerState.camera.position = JSON.parse(
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+ JSON.stringify(user.camera.position),
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);
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+ this.reply['newUserStates'][0].playerState.cameraCenter = JSON.parse(
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+ JSON.stringify(breakPoint.position),
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+ );
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+ this.reply['newUserStates'][0].renderInfo.isMoving = 1;
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+ this.reply['actionResponses'][0].traceId = traceId;
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+ this.reply.mediaSrc = null;
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- //if(angle<45&&angle!=0){
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- if (
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- // Math.abs(angle - move_angle) < 45 &&
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- // Math.abs(angle - move_angle) != 0
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- Math.abs(angle - _angle) < 45 &&
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- Math.abs(angle - _angle) != 0
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- ) {
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- neighPoint.angle = angle;
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- neighPoints.push(neighPoint);
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- ++count;
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- } else if (Math.abs(angle - move_angle) == 0) {
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- neighPoint.angle = angle;
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- neighPoints.push(neighPoint);
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- ++count;
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- //console.log('handlejoysticktesttest:45°的倍数');
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- //debugger;
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- break;
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-
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- // console.log(
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- // 'joystick直走--->' + breakPointId + '-' + surroundPointIds[i],
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- // );
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- // return await this.moveDirect(
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- // playerPosition,
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- // closestDis,
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- // breakPointId,
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- // surroundPointIds[i],
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- // appId,
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- // userId,
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- // traceId,
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- // actionType,
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- // );
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- }
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-
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- //if (angle == 0 && Math.abs(360 - move_angle) < 45) {
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- if (angle == 0 && Math.abs(360 - _angle) < 45) {
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- neighPoint.angle = angle;
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- neighPoints.push(neighPoint);
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- ++count;
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- }
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-
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- if (
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- Math.abs(angle - move_angle) < 45 ||
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- Math.abs(angle + 360 - move_angle) < 45
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- ) {
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- if (singleInfo == null) {
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- singleInfo = {
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- angle: angle,
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- breakPointId: surroundPointIds[i],
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- };
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- }
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- }
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- }
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+ console.log('joystickjoystick:' + this.cameraInfos.length);
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- if (count == 2) {
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- //人物移动
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- user.player.position = JSON.parse(JSON.stringify(playerPosition));
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- this.reply['newUserStates'][0].playerState.player.position = JSON.parse(
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- JSON.stringify(playerPosition),
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- );
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- } else {
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- if (singleInfo != null) {
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+ if (surroundPointIds.length == 1) {
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// console.log(
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- // 'joystick校验--->' + breakPointId + '-' + singleInfo.breakPointId,
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+ // 'joystick校验--->' + breakPointId + '-' + surroundPointIds[0],
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// );
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- //console.log('handlejoysticktesttest校验0角度:'+_angle+','+move_angle) //这个没办法,得换方案
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console.log('handlejoysticktesttest:actionRequest-笔直'+new Date().getTime());
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return await this.moveDirect(
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playerPosition,
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closestDis,
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breakPointId,
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- singleInfo.breakPointId,
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+ surroundPointIds[0],
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appId,
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userId,
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traceId,
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actionType,
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);
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- } else if (count == 1) {
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+ }
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+
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+ let count = 0;
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+ const neighPoints = [];
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+ //人在哪个角度
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+ const _angle = this.getAngle(
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+ breakPoint.position,
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+ { x: breakPoint.position.x + 1, y: breakPoint.position.y },
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+ playerPosition,
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+ );
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+
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+ let singleInfo = null;
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+ for (let i = 0; i < surroundPointIds.length; ++i) {
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+ const neighPoint = this.breakPointInfo[surroundPointIds[i]];
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+ neighPoint.breakPointId = surroundPointIds[i];
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+ angle = this.getAngle(
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+ breakPoint.position,
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+ { x: breakPoint.position.x + 1, y: breakPoint.position.y },
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+ neighPoint.position,
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+ );
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+
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+ //if(angle<45&&angle!=0){
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+ if (
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+ // Math.abs(angle - move_angle) < 45 &&
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+ // Math.abs(angle - move_angle) != 0
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+ Math.abs(angle - _angle) < 45 &&
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+ Math.abs(angle - _angle) != 0
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+ ) {
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+ neighPoint.angle = angle;
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+ neighPoints.push(neighPoint);
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+ ++count;
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+ } else if (Math.abs(angle - move_angle) == 0) {
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+ neighPoint.angle = angle;
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+ neighPoints.push(neighPoint);
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+ ++count;
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+ //console.log('handlejoysticktesttest:45°的倍数');
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+ //debugger;
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+ break;
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+
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+ // console.log(
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+ // 'joystick直走--->' + breakPointId + '-' + surroundPointIds[i],
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+ // );
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+ // return await this.moveDirect(
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+ // playerPosition,
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+ // closestDis,
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+ // breakPointId,
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+ // surroundPointIds[i],
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+ // appId,
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+ // userId,
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+ // traceId,
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+ // actionType,
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+ // );
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+ }
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+
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+ //if (angle == 0 && Math.abs(360 - move_angle) < 45) {
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+ if (angle == 0 && Math.abs(360 - _angle) < 45) {
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+ neighPoint.angle = angle;
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+ neighPoints.push(neighPoint);
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+ ++count;
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+ }
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+
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+ if (
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+ Math.abs(angle - move_angle) < 45 ||
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+ Math.abs(angle + 360 - move_angle) < 45
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+ ) {
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+ if (singleInfo == null) {
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+ singleInfo = {
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+ angle: angle,
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+ breakPointId: surroundPointIds[i],
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+ };
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+ }
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+ }
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+ }
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+
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+ if (count == 2) {
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+ //人物移动
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+ user.player.position = JSON.parse(JSON.stringify(playerPosition));
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+ this.reply['newUserStates'][0].playerState.player.position = JSON.parse(
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+ JSON.stringify(playerPosition),
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+ );
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+ } else {
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+ if (singleInfo != null) {
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+ // console.log(
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+ // 'joystick校验--->' + breakPointId + '-' + singleInfo.breakPointId,
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+ // );
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+ //console.log('handlejoysticktesttest校验0角度:'+_angle+','+move_angle) //这个没办法,得换方案
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+ console.log('handlejoysticktesttest:actionRequest-笔直'+new Date().getTime());
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+ return await this.moveDirect(
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+ playerPosition,
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+ closestDis,
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+ breakPointId,
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+ singleInfo.breakPointId,
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+ appId,
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+ userId,
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+ traceId,
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+ actionType,
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+ );
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+ } else if (count == 1) {
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+ // console.log(
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+ // 'joystick校验--->' + breakPointId + '-' + neighPoints[0].breakPointId,
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+ // );
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+ console.log('handlejoysticktesttest:actionRequest-笔直'+new Date().getTime());
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+ return await this.moveDirect(
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+ playerPosition,
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+ closestDis,
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+ breakPointId,
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+ neighPoints[0].breakPointId,
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+ appId,
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+ userId,
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+ traceId,
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+ actionType,
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+ );
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+ } else if (count == 0) {
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+ this.reply['newUserStates'][0].playerState.player.position = JSON.parse(
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+ JSON.stringify(user.player.position),
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+ );
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+ this.reply.actionResponses[0].actionType = actionType;
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+ console.log('handlejoysticktesttest:actionRequest-停止'+new Date().getTime());
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+ return this.reply;
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+ }
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+ }
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+
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+ //count == 2
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+ //超出范围了
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+ if (this.getDistance(playerPosition, breakPoint.position) > closestDis) {
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+ let offsetAngle1 = Math.abs(_angle - neighPoints[0].angle);
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+ if (neighPoints[0].angle == 0) {
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+ offsetAngle1 = Math.min(offsetAngle1, Math.abs(_angle - 360));
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+ }
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+
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+ let offsetAngle2 = Math.abs(_angle - neighPoints[1].angle);
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+ if (neighPoints[1].angle == 0) {
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+ offsetAngle2 = Math.min(offsetAngle2, Math.abs(_angle - 360));
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+ }
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+
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+ if (offsetAngle1 > offsetAngle2) {
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+ chooseBreakPointId = neighPoints[1].breakPointId;
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+ } else {
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+ chooseBreakPointId = neighPoints[0].breakPointId;
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+ }
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// console.log(
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- // 'joystick校验--->' + breakPointId + '-' + neighPoints[0].breakPointId,
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+ // 'joystick镜头过渡--->' + breakPointId + '-' + chooseBreakPointId,
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|
|
// );
|
|
|
- console.log('handlejoysticktesttest:actionRequest-笔直'+new Date().getTime());
|
|
|
- return await this.moveDirect(
|
|
|
- playerPosition,
|
|
|
- closestDis,
|
|
|
+ //this.reply.moveOver = true;
|
|
|
+ return await this.moveCamera(
|
|
|
breakPointId,
|
|
|
- neighPoints[0].breakPointId,
|
|
|
+ chooseBreakPointId,
|
|
|
appId,
|
|
|
userId,
|
|
|
traceId,
|
|
|
actionType,
|
|
|
);
|
|
|
- } else if (count == 0) {
|
|
|
+ } else {
|
|
|
+ user.player.position = JSON.parse(JSON.stringify(playerPosition));
|
|
|
this.reply['newUserStates'][0].playerState.player.position = JSON.parse(
|
|
|
JSON.stringify(user.player.position),
|
|
|
);
|
|
|
this.reply.actionResponses[0].actionType = actionType;
|
|
|
- console.log('handlejoysticktesttest:actionRequest-停止'+new Date().getTime());
|
|
|
+ const cameraInfo = this.getCameraInfo();
|
|
|
+ if (cameraInfo != null) {
|
|
|
+ console.log('joystick自由--->合并');
|
|
|
+ this.reply['newUserStates'][0].playerState.camera.position =
|
|
|
+ cameraInfo.camera_position;
|
|
|
+ this.reply['newUserStates'][0].playerState.camera.angle =
|
|
|
+ cameraInfo.camera_angle;
|
|
|
+
|
|
|
+ if (cameraInfo.mediaSrc) {
|
|
|
+ this.reply.mediaSrc = cameraInfo.mediaSrc;
|
|
|
+ }
|
|
|
+ // if (this.cameraInfos.length == 0) {
|
|
|
+ // this.reply.moveOver = true;
|
|
|
+ // }
|
|
|
+
|
|
|
+ user.camera.position = JSON.parse(
|
|
|
+ JSON.stringify(cameraInfo.camera_position),
|
|
|
+ );
|
|
|
+ user.camera.angle.yaw = cameraInfo.camera_angle.yaw;
|
|
|
+
|
|
|
+ this.sendingFrameForJoystick = true;
|
|
|
+ } else {
|
|
|
+ console.log('joystick自由--->不合并');
|
|
|
+ }
|
|
|
+ console.log('handlejoysticktesttest:actionRequest-自由'+new Date().getTime());
|
|
|
return this.reply;
|
|
|
}
|
|
|
}
|
|
|
-
|
|
|
- //count == 2
|
|
|
- //超出范围了
|
|
|
- if (this.getDistance(playerPosition, breakPoint.position) > closestDis) {
|
|
|
- let offsetAngle1 = Math.abs(_angle - neighPoints[0].angle);
|
|
|
- if (neighPoints[0].angle == 0) {
|
|
|
- offsetAngle1 = Math.min(offsetAngle1, Math.abs(_angle - 360));
|
|
|
- }
|
|
|
-
|
|
|
- let offsetAngle2 = Math.abs(_angle - neighPoints[1].angle);
|
|
|
- if (neighPoints[1].angle == 0) {
|
|
|
- offsetAngle2 = Math.min(offsetAngle2, Math.abs(_angle - 360));
|
|
|
- }
|
|
|
-
|
|
|
- if (offsetAngle1 > offsetAngle2) {
|
|
|
- chooseBreakPointId = neighPoints[1].breakPointId;
|
|
|
- } else {
|
|
|
- chooseBreakPointId = neighPoints[0].breakPointId;
|
|
|
- }
|
|
|
- // console.log(
|
|
|
- // 'joystick镜头过渡--->' + breakPointId + '-' + chooseBreakPointId,
|
|
|
- // );
|
|
|
- //this.reply.moveOver = true;
|
|
|
- return await this.moveCamera(
|
|
|
- breakPointId,
|
|
|
- chooseBreakPointId,
|
|
|
- appId,
|
|
|
- userId,
|
|
|
- traceId,
|
|
|
- actionType,
|
|
|
- );
|
|
|
- } else {
|
|
|
- user.player.position = JSON.parse(JSON.stringify(playerPosition));
|
|
|
- this.reply['newUserStates'][0].playerState.player.position = JSON.parse(
|
|
|
- JSON.stringify(user.player.position),
|
|
|
- );
|
|
|
- this.reply.actionResponses[0].actionType = actionType;
|
|
|
- const cameraInfo = this.getCameraInfo();
|
|
|
- if (cameraInfo != null) {
|
|
|
- console.log('joystick自由--->合并');
|
|
|
- this.reply['newUserStates'][0].playerState.camera.position =
|
|
|
- cameraInfo.camera_position;
|
|
|
- this.reply['newUserStates'][0].playerState.camera.angle =
|
|
|
- cameraInfo.camera_angle;
|
|
|
-
|
|
|
- if (cameraInfo.mediaSrc) {
|
|
|
- this.reply.mediaSrc = cameraInfo.mediaSrc;
|
|
|
- }
|
|
|
- // if (this.cameraInfos.length == 0) {
|
|
|
- // this.reply.moveOver = true;
|
|
|
- // }
|
|
|
-
|
|
|
- user.camera.position = JSON.parse(
|
|
|
- JSON.stringify(cameraInfo.camera_position),
|
|
|
- );
|
|
|
- user.camera.angle.yaw = cameraInfo.camera_angle.yaw;
|
|
|
-
|
|
|
- this.sendingFrameForJoystick = true;
|
|
|
- } else {
|
|
|
- console.log('joystick自由--->不合并');
|
|
|
- }
|
|
|
- console.log('handlejoysticktesttest:actionRequest-自由'+new Date().getTime());
|
|
|
- return this.reply;
|
|
|
+ catch (error) {
|
|
|
+ console.log('MoveService', error);
|
|
|
+ return null;
|
|
|
}
|
|
|
- // }
|
|
|
- // catch (error) {
|
|
|
- // console.log('MoveService', error);
|
|
|
- // debugger;
|
|
|
- // return null;
|
|
|
- // }
|
|
|
}
|
|
|
|
|
|
//沿着最合适的neighBreakPointId走
|