config.json 15 KB

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  1. {
  2. "root": "https://rawgit.com/BabylonJS/Website/master",
  3. "tests": [
  4. {
  5. "title": "Chibi Rex",
  6. "playgroundId": "#QATUCH#4",
  7. "renderCount": 50,
  8. "referenceImage": "chibi_rex.png",
  9. "excludeFromAutomaticTesting": true
  10. },
  11. {
  12. "title": "Yeti",
  13. "playgroundId": "#QATUCH#3",
  14. "renderCount": 150,
  15. "referenceImage": "yeti.png",
  16. "excludeFromAutomaticTesting": true
  17. },
  18. {
  19. "title": "Sponza",
  20. "sceneFolder": "/Scenes/Sponza/",
  21. "sceneFilename": "Sponza.babylon",
  22. "referenceImage": "Sponza.png"
  23. },
  24. {
  25. "title": "Windows cafe",
  26. "sceneFolder": "/Scenes/WCafe/",
  27. "sceneFilename": "WCafe.babylon",
  28. "referenceImage": "WCafe.png"
  29. },
  30. {
  31. "title": "Espilit",
  32. "sceneFolder": "/Scenes/Espilit/",
  33. "sceneFilename": "espilit.babylon",
  34. "referenceImage": "Espilit.png"
  35. },
  36. {
  37. "title": "The car",
  38. "sceneFolder": "/Scenes/TheCar/",
  39. "sceneFilename": "TheCar.binary.babylon",
  40. "referenceImage": "TheCar.png"
  41. },
  42. {
  43. "title": "Viper",
  44. "sceneFolder": "/Scenes/Viper/",
  45. "sceneFilename": "Viper.babylon",
  46. "referenceImage": "Viper.png"
  47. },
  48. {
  49. "title": "Retail",
  50. "sceneFolder": "/Scenes/Retail/",
  51. "sceneFilename": "Retail.babylon",
  52. "referenceImage": "retail.png"
  53. },
  54. {
  55. "title": "Hill Valley",
  56. "sceneFolder": "/Scenes/hillvalley/",
  57. "sceneFilename": "HillValley.incremental.babylon",
  58. "referenceImage": "Hillvalley.png"
  59. },
  60. {
  61. "title": "Heart",
  62. "sceneFolder": "/Scenes/Heart/",
  63. "sceneFilename": "Heart.babylon",
  64. "referenceImage": "Heart.png"
  65. },
  66. {
  67. "title": "Mansion",
  68. "sceneFolder": "/Scenes/Mansion/",
  69. "sceneFilename": "Mansion.babylon",
  70. "referenceImage": "mansion.png",
  71. "excludeFromAutomaticTesting": true
  72. },
  73. {
  74. "title": "SpaceDeK",
  75. "sceneFolder": "/Scenes/SpaceDek/",
  76. "sceneFilename": "SpaceDek.babylon",
  77. "referenceImage": "SpaceDeK.png"
  78. },
  79. {
  80. "title": "Flat2009",
  81. "sceneFolder": "/Scenes/Flat2009/",
  82. "sceneFilename": "Flat2009.babylon",
  83. "referenceImage": "Flat2009.png"
  84. },
  85. {
  86. "title": "CSG",
  87. "scriptToRun": "/Demos/CSG/csg.js",
  88. "functionToCall": "CreateCSGTestScene",
  89. "referenceImage": "csg.png"
  90. },
  91. {
  92. "title": "Charting",
  93. "renderCount": 20,
  94. "scriptToRun": "/Demos/Charting/charting.js",
  95. "functionToCall": "CreateChartingTestScene",
  96. "referenceImage": "charting.png"
  97. },
  98. {
  99. "title": "Fog",
  100. "scriptToRun": "/Demos/Fog/fog.js",
  101. "functionToCall": "CreateFogScene",
  102. "referenceImage": "fog.png"
  103. },
  104. {
  105. "title": "Polygon",
  106. "scriptToRun": "/Demos/Polygon/polygon.js",
  107. "functionToCall": "CreatePolygonScene",
  108. "referenceImage": "polygon.png"
  109. },
  110. {
  111. "title": "Soft Shadows",
  112. "scriptToRun": "/Demos/SoftShadows/softShadows.js",
  113. "functionToCall": "CreateSoftShadowsTestScene",
  114. "referenceImage": "softShadows.png"
  115. },
  116. {
  117. "title": "Fresnel",
  118. "scriptToRun": "/Demos/Fresnel/fresnel.js",
  119. "functionToCall": "CreateFresnelTestScene",
  120. "referenceImage": "fresnel.png"
  121. },
  122. {
  123. "title": "Highlights",
  124. "scriptToRun": "/Demos/Highlights/highlights.js",
  125. "functionToCall": "CreateHighlightsScene",
  126. "referenceImage": "highlights.png",
  127. "rootPath": "/Demos/Highlights/",
  128. "replaceUrl": "room.hdr, reflectivity.png, albedo.png"
  129. },
  130. {
  131. "title": "Lines",
  132. "scriptToRun": "/Demos/Lines/lines.js",
  133. "functionToCall": "CreateLinesTestScene",
  134. "referenceImage": "lines.png",
  135. "replace": "updateVerticesDataDirectly, updateVerticesData"
  136. },
  137. {
  138. "title": "Bones",
  139. "scriptToRun": "/Demos/Bones/bones.js",
  140. "functionToCall": "CreateBonesTestScene",
  141. "referenceImage": "bones.png",
  142. "replace": "Dude.babylon, dude.babylon"
  143. },
  144. {
  145. "title": "LOD",
  146. "renderCount": 10,
  147. "scriptToRun": "/Demos/LOD/lod.js",
  148. "functionToCall": "CreateLODTestScene",
  149. "referenceImage": "lod.png"
  150. },
  151. {
  152. "title": "Lens",
  153. "scriptToRun": "/Demos/Lens/lensFlares.js",
  154. "functionToCall": "CreateLensFlaresTestScene",
  155. "referenceImage": "lens.png",
  156. "rootPath": "/Demos/Lens/",
  157. "replaceUrl": "lens4.png, lens5.png"
  158. },
  159. {
  160. "title": "Self shadowing",
  161. "scriptToRun": "/Demos/SelfShadowing/shadows.js",
  162. "functionToCall": "CreateShadowsTestScene",
  163. "referenceImage": "selfShadowing.png"
  164. },
  165. {
  166. "title": "Advanced shadows",
  167. "renderCount": 2,
  168. "scriptToRun": "/Demos/AdvancedShadows/advancedShadows.js",
  169. "functionToCall": "CreateAdvancedShadowsTestScene",
  170. "referenceImage": "advancedShadows.png",
  171. "replace": "/ground, /Ground"
  172. },
  173. {
  174. "title": "point light shadows",
  175. "scriptToRun": "/Demos/PointLightShadowMap/pointLightShadows.js",
  176. "functionToCall": "CreatePointLightShadowScene",
  177. "referenceImage": "pointLightShadows.png",
  178. "replace": "/ground, /Ground"
  179. },
  180. {
  181. "title": "Displacement map",
  182. "scriptToRun": "/Demos/DisplacementMap/displacementMap.js",
  183. "functionToCall": "CreateDisplacementTestScene",
  184. "referenceImage": "displacementMap.png",
  185. "replace": "/Scenes/Customs/skybox/, https://cdn.rawgit.com/BabylonJS/Website/06ecbea7/Assets/skybox/"
  186. },
  187. {
  188. "title": "Normals",
  189. "playgroundId": "#WXKLLJ#2",
  190. "referenceImage": "normals.png"
  191. },
  192. {
  193. "title": "Custom render target",
  194. "renderCount": 20,
  195. "scriptToRun": "/Demos/CustomRenderTarget/customRenderTarget.js",
  196. "functionToCall": "CreateCustomRenderTargetTestScene",
  197. "referenceImage": "customRTT.png"
  198. },
  199. {
  200. "title": "GLTF Normals",
  201. "scriptToRun": "/Demos/GLTFNormals/index.js",
  202. "functionToCall": "createScene",
  203. "referenceImage": "gltfnormals.png"
  204. },
  205. {
  206. "title": "GLTF Buffer Interleaved",
  207. "scriptToRun": "/Demos/GLTFTests/index.js",
  208. "functionToCall": "createBufferInterleavedScene",
  209. "referenceImage": "gltfBufferInterleaved.png"
  210. },
  211. {
  212. "title": "GLTF Material",
  213. "scriptToRun": "/Demos/GLTFTests/index.js",
  214. "functionToCall": "createMaterialScene",
  215. "referenceImage": "gltfMaterial.png"
  216. },
  217. {
  218. "title": "GLTF Material Alpha Blend",
  219. "scriptToRun": "/Demos/GLTFTests/index.js",
  220. "functionToCall": "createMaterialAlphaBlendScene",
  221. "referenceImage": "gltfMaterialAlphaBlend.png"
  222. },
  223. {
  224. "title": "GLTF Material Alpha Mask",
  225. "scriptToRun": "/Demos/GLTFTests/index.js",
  226. "functionToCall": "createMaterialAlphaMaskScene",
  227. "referenceImage": "gltfMaterialAlphaMask.png"
  228. },
  229. {
  230. "title": "GLTF Material Double Sided",
  231. "scriptToRun": "/Demos/GLTFTests/index.js",
  232. "functionToCall": "createMaterialDoubleSidedScene",
  233. "referenceImage": "gltfMaterialDoubleSided.png"
  234. },
  235. {
  236. "title": "GLTF Material Double Sided (Back)",
  237. "scriptToRun": "/Demos/GLTFTests/index.js",
  238. "functionToCall": "createMaterialDoubleSidedBackScene",
  239. "referenceImage": "gltfMaterialDoubleSidedBack.png"
  240. },
  241. {
  242. "title": "GLTF Material Mixed",
  243. "scriptToRun": "/Demos/GLTFTests/index.js",
  244. "functionToCall": "createMaterialMixedScene",
  245. "referenceImage": "gltfMaterialMixed.png"
  246. },
  247. {
  248. "title": "GLTF Mesh Primitives",
  249. "scriptToRun": "/Demos/GLTFTests/index.js",
  250. "functionToCall": "createMeshPrimitivesScene",
  251. "referenceImage": "gltfMeshPrimitives.png"
  252. },
  253. {
  254. "title": "GLTF Mesh Primitive Mode",
  255. "scriptToRun": "/Demos/GLTFTests/index.js",
  256. "functionToCall": "createMeshPrimitiveModeScene",
  257. "referenceImage": "gltfMeshPrimitiveMode.png"
  258. },
  259. {
  260. "title": "GLTF Mesh Primitive Vertex Color",
  261. "scriptToRun": "/Demos/GLTFTests/index.js",
  262. "functionToCall": "createPrimitiveVertexColorScene",
  263. "referenceImage": "gltfMeshPrimitiveVertexColor.png"
  264. },
  265. {
  266. "title": "GLTF Mesh Primitives UV",
  267. "scriptToRun": "/Demos/GLTFTests/index.js",
  268. "functionToCall": "createMeshPrimitivesUVScene",
  269. "referenceImage": "gltfMeshPrimitivesUV.png"
  270. },
  271. {
  272. "title": "GLTF Primitive Attribute",
  273. "scriptToRun": "/Demos/GLTFTests/index.js",
  274. "functionToCall": "createPrimitiveAttributeScene",
  275. "referenceImage": "gltfPrimitiveAttribute.png"
  276. },
  277. {
  278. "title": "GLTF Metallic Roughness",
  279. "scriptToRun": "/Demos/GLTFTests/index.js",
  280. "functionToCall": "createMaterialMetallicRoughnessScene",
  281. "referenceImage": "gltfMaterialMetallicRoughness.png"
  282. },
  283. {
  284. "title": "GLTF Specular Glossiness",
  285. "scriptToRun": "/Demos/GLTFTests/index.js",
  286. "functionToCall": "createMaterialSpecularGlossinessScene",
  287. "referenceImage": "gltfMaterialSpecularGlossiness.png"
  288. },
  289. {
  290. "title": "GLTF Texture Sampler",
  291. "scriptToRun": "/Demos/GLTFTests/index.js",
  292. "functionToCall": "createTextureSamplerScene",
  293. "referenceImage": "gltfTextureSampler.png"
  294. },
  295. {
  296. "title": "GLTF Buggy with Draco Mesh Compression",
  297. "playgroundId": "#JNW207#1",
  298. "referenceImage": "gltfBuggyDraco.png"
  299. },
  300. {
  301. "title": "GLTF BoomBox with Unlit Material",
  302. "playgroundId": "#GYM97C#2",
  303. "referenceImage": "gltfUnlit.png"
  304. },
  305. {
  306. "title": "Asset Containers",
  307. "playgroundId": "#P3U079#19",
  308. "referenceImage": "assetContainer.png"
  309. },
  310. {
  311. "title": "Enable disable post process",
  312. "playgroundId": "#1VI6WV#19",
  313. "renderCount": 50,
  314. "referenceImage": "enableDisablePostProcess.png"
  315. },
  316. {
  317. "title": "Sharpen",
  318. "playgroundId": "#NAW8EA#1",
  319. "renderCount": 20,
  320. "referenceImage": "sharpen.png"
  321. },
  322. {
  323. "title": "Depth of field",
  324. "playgroundId": "#IDSQK2#53",
  325. "renderCount": 20,
  326. "referenceImage": "depthOfField.png"
  327. },
  328. {
  329. "title": "Chromatic aberration",
  330. "playgroundId": "#NAW8EA#0",
  331. "renderCount": 20,
  332. "referenceImage": "chromaticAberration.png"
  333. },
  334. {
  335. "title": "Default pipeline",
  336. "playgroundId": "#NAW8EA#6",
  337. "renderCount": 20,
  338. "referenceImage": "defaultPipeline.png"
  339. },
  340. {
  341. "title": "Kernel Blur",
  342. "playgroundId": "#Y0WKT0#0",
  343. "referenceImage": "KernelBlur.png"
  344. },
  345. {
  346. "title": "GLTF Mesh Primitive Attribute Test",
  347. "scriptToRun": "/Demos/GLTFMeshPrimitiveAttributeTest/index.js",
  348. "functionToCall": "createScene",
  349. "referenceImage": "gltfMeshPrimAttribTest.png"
  350. },
  351. {
  352. "title": "PBR glossy",
  353. "replace": "engine.setHardwareScalingLevel, //engine.setHardwareScalingLevel",
  354. "scriptToRun": "/Demos/PBRGlossy/index.js",
  355. "functionToCall": "CreatePBRGlossyScene",
  356. "referenceImage": "pbrglossy.png"
  357. },
  358. {
  359. "title": "PBR rough",
  360. "scriptToRun": "/Demos/PBRRough/index.js",
  361. "functionToCall": "CreatePBRRoughScene",
  362. "referenceImage": "pbrrough.png"
  363. },
  364. {
  365. "title": "Particles",
  366. "renderCount": 100,
  367. "scriptToRun": "/Demos/Particles/particles.js",
  368. "functionToCall": "CreateParticlesTestScene",
  369. "referenceImage": "particles.png"
  370. },
  371. {
  372. "title": "Reflection probes",
  373. "renderCount": 20,
  374. "scriptToRun": "/Demos/RefProbe/reflectionProbe.js",
  375. "functionToCall": "CreateReflectionProbeTestScene ",
  376. "referenceImage": "refprobe.png"
  377. },
  378. {
  379. "title": "PBRMetallicRoughnessMaterial",
  380. "playgroundId": "#2FDQT5#13",
  381. "referenceImage": "PBRMetallicRoughnessMaterial.png"
  382. },
  383. {
  384. "title": "PBRSpecularGlossinessMaterial",
  385. "playgroundId": "#Z1VL3V#4",
  386. "referenceImage": "PBRSpecularGlossinessMaterial.png"
  387. },
  388. {
  389. "title": "PBR",
  390. "playgroundId": "#LCA0Q4#0",
  391. "referenceImage": "pbr.png"
  392. },
  393. {
  394. "title": "Texture cache",
  395. "playgroundId": "#20OAV9#133",
  396. "referenceImage": "texture cache.png"
  397. },
  398. {
  399. "title": "MultiSample render targets",
  400. "renderCount": 20,
  401. "playgroundId": "#12MKMN#0",
  402. "referenceImage": "MultiSample render targets.png"
  403. },
  404. {
  405. "title": "Default rendering pipeline",
  406. "playgroundId": "#5XB8YT#2",
  407. "referenceImage": "DefaultRenderingPipeline.png"
  408. },
  409. {
  410. "title": "Billboard",
  411. "playgroundId": "#UJEIL#13",
  412. "referenceImage": "Billboard.png"
  413. },
  414. {
  415. "title": "setParent",
  416. "playgroundId": "#JD49CT#2",
  417. "referenceImage": "setParent.png"
  418. },
  419. {
  420. "title": "GUI",
  421. "renderCount": 2,
  422. "scriptToRun": "/Demos/GUI/gui.js",
  423. "functionToCall": "createScene",
  424. "referenceImage": "GUI.png"
  425. },
  426. {
  427. "title": "Up Vector",
  428. "playgroundId": "#2FNBTG#27",
  429. "referenceImage": "upVector.png"
  430. },
  431. {
  432. "title": "Procedural textures",
  433. "scriptToRun": "/Demos/Procedural/proceduralTexture.js",
  434. "functionToCall": "CreateProceduralTextureTestScene",
  435. "referenceImage": "procedural.png",
  436. "replace": "./land, https://cdn.rawgit.com/BabylonJS/Website/06ecbea7/Demos/Procedural/land",
  437. "excludeFromAutomaticTesting": true
  438. },
  439. {
  440. "title": "Instances",
  441. "renderCount": 50,
  442. "scriptToRun": "/Demos/Instances/instances.js",
  443. "functionToCall": "CreateInstancesTestScene",
  444. "referenceImage": "instances.png",
  445. "replace": "ground., Ground.",
  446. "excludeFromAutomaticTesting": true
  447. },
  448. {
  449. "title": "Instanced Bones",
  450. "scriptToRun": "/Demos/InstancedBones/bones2.js",
  451. "functionToCall": "CreateBones2TestScene",
  452. "referenceImage": "instancedBones.png",
  453. "replace": "Dude.babylon, dude.babylon"
  454. },
  455. {
  456. "title": "Light Projection Texture",
  457. "playgroundId": "#CQNGRK#0",
  458. "referenceImage": "LightProjectionTexture.png"
  459. },
  460. {
  461. "title": "GlowLayer",
  462. "playgroundId": "#LRFB2D#1",
  463. "referenceImage": "GlowLayer.png"
  464. },
  465. {
  466. "title": "Local cubemaps",
  467. "playgroundId": "#RNASML#4",
  468. "referenceImage": "local cubemaps.png"
  469. }
  470. ]
  471. }