Julien MOREAU-MATHIS 321c326b9c Fixed GeometryBufferRenderer to calculate world position when having position or bump defined. 6 anos atrás
..
ShadersInclude 49bc330e94 Merge branch 'master' of https://github.com/BabylonJS/Babylon.js into csm-optim-blendcascade 6 anos atrás
anaglyph.fragment.fx bb50b674d3 Automatic shader precision management 10 anos atrás
background.fragment.fx 3b0f0f84c4 Pow5 7 anos atrás
background.vertex.fx 5366a7db45 fix background 7 anos atrás
blackAndWhite.fragment.fx e338afbe92 Welcome to Wonderland 8 anos atrás
bloomMerge.fragment.fx 32e477b301 split dof and bloom into separate merges 8 anos atrás
blur.fragment.fx bb50b674d3 Automatic shader precision management 10 anos atrás
chromaticAberration.fragment.fx 1cf5796df7 chromatic aberration alpha 8 anos atrás
circleOfConfusion.fragment.fx 1cf7581f7c set resolution on next blur for dof, avoid a second texture fetch when calculating coc 8 anos atrás
color.fragment.fx f5aa84ddd7 Fix mesh picking issue when used witth multiple cameras 7 anos atrás
color.vertex.fx 8790254e36 Making lines (color shader) work in multiview 6 anos atrás
colorCorrection.fragment.fx 960329ba00 Fixed color correction shader 8 anos atrás
convolution.fragment.fx bb50b674d3 Automatic shader precision management 10 anos atrás
default.fragment.fx 3f3c528cf4 Fix handling of mesh visibility 7 anos atrás
default.vertex.fx 1fbf9b06b9 Finished ReflectionTextureBlock #6012 6 anos atrás
depth.fragment.fx acccd6124c Rename to non vs none 6 anos atrás
depth.vertex.fx a8db5e20a9 Fix #6480 6 anos atrás
depthBoxBlur.fragment.fx bb50b674d3 Automatic shader precision management 10 anos atrás
depthOfField.fragment.fx bb50b674d3 Automatic shader precision management 10 anos atrás
depthOfFieldMerge.fragment.fx 3e44745c98 avoid branching in shaders, avoid sampling center pixel twice in dof blur, move samplers to inside if statements in coc shader 8 anos atrás
displayPass.fragment.fx bb50b674d3 Automatic shader precision management 10 anos atrás
extractHighlights.fragment.fx 9d931dedf9 move image processing to the end but account for exposure in bloom 8 anos atrás
filter.fragment.fx bb50b674d3 Automatic shader precision management 10 anos atrás
fxaa.fragment.fx 05041086e0 Arm Mali Fxaa + nightly 8 anos atrás
fxaa.vertex.fx 4ea05d3bd1 better fxaa 8 anos atrás
geometry.fragment.fx b669863c67 Added support of Screen Space Reflection Post-Process. 6 anos atrás
geometry.vertex.fx 321c326b9c Fixed GeometryBufferRenderer to calculate world position when having position or bump defined. 6 anos atrás
glowBlurPostProcess.fragment.fx 51ae11e721 Highlight Layer First step 9 anos atrás
glowMapGeneration.fragment.fx 1c40aac3aa Fix Glow Layer with Alpha 7 anos atrás
glowMapGeneration.vertex.fx a8db5e20a9 Fix #6480 6 anos atrás
glowMapMerge.fragment.fx 236849ea47 Add Glow Layer 8 anos atrás
glowMapMerge.vertex.fx 51ae11e721 Highlight Layer First step 9 anos atrás
gpuRenderParticles.fragment.fx e3849b162e Integrate part alpha to blend multiply mode 7 anos atrás
gpuRenderParticles.vertex.fx 01c775d1ab new CustomParticleEmitter 6 anos atrás
gpuUpdateParticles.fragment.fx dcb6eca321 Associated with #2033 8 anos atrás
gpuUpdateParticles.vertex.fx 01c775d1ab new CustomParticleEmitter 6 anos atrás
grain.fragment.fx dd35c940b6 add grain to default pipeline external to image processing 8 anos atrás
highlights.fragment.fx 7a93a135ae HighlightsPostProcess done + step 1 of imageProcessingPostProcess 9 anos atrás
imageProcessing.fragment.fx f04a29233c remove grain from imageprocessing now that it has been separated 8 anos atrás
kernelBlur.fragment.fx a9defdd356 Factorize Packing 6 anos atrás
kernelBlur.vertex.fx ecf42d1521 Added kernel blur 9 anos atrás
layer.fragment.fx 55b0e5748e Add linear texture support for layer 6 anos atrás
layer.vertex.fx bb50b674d3 Automatic shader precision management 10 anos atrás
lensFlare.fragment.fx bb50b674d3 Automatic shader precision management 10 anos atrás
lensFlare.vertex.fx bb50b674d3 Automatic shader precision management 10 anos atrás
lensHighlights.fragment.fx bb50b674d3 Automatic shader precision management 10 anos atrás
line.fragment.fx bb50b674d3 Automatic shader precision management 10 anos atrás
line.vertex.fx bb50b674d3 Automatic shader precision management 10 anos atrás
minmaxRedux.fragment.fx 9d6a377a39 Add autoCalcDepthBounds on the CascadedShadowGenerator 6 anos atrás
motionBlur.fragment.fx 0fa0627783 Added support of bones velocities while computing velocity map in geometry render buffer 7 anos atrás
noise.fragment.fx 6dcd6110dd #fix 5008 7 anos atrás
outline.fragment.fx ac2702ad48 Added logarithmic depth support to outlineRenderer 8 anos atrás
outline.vertex.fx a8db5e20a9 Fix #6480 6 anos atrás
particles.fragment.fx e9e48a68b0 improved color ramp support for particles 7 anos atrás
particles.vertex.fx 86d156aea8 add two new clipplanes (5 and 6) to get a clipcube 6 anos atrás
pass.fragment.fx bb50b674d3 Automatic shader precision management 10 anos atrás
passCube.fragment.fx 22e02ec8db Added passCube pp 7 anos atrás
pbr.fragment.fx b13b1fcba6 Clear coat conservation Factor 6 anos atrás
pbr.vertex.fx a8db5e20a9 Fix #6480 6 anos atrás
postprocess.vertex.fx 7378387e6b Added postprocess.enablePixelPerfectMode to avoid texture scaling/stretching when dealing with non-power of 2 resolutions 10 anos atrás
procedural.vertex.fx bb50b674d3 Automatic shader precision management 10 anos atrás
refraction.fragment.fx bb50b674d3 Automatic shader precision management 10 anos atrás
rgbdDecode.fragment.fx ed74f464ae Step 7 Add Inspector Toolset 7 anos atrás
rgbdEncode.fragment.fx ed74f464ae Step 7 Add Inspector Toolset 7 anos atrás
screenSpaceReflection.fragment.fx b669863c67 Added support of Screen Space Reflection Post-Process. 6 anos atrás
shadowMap.fragment.fx a29913f555 Add clip planes support in shadow generation. 6 anos atrás
shadowMap.vertex.fx a29913f555 Add clip planes support in shadow generation. 6 anos atrás
sharpen.fragment.fx d36265b9ae color slider for sharpness effect 8 anos atrás
spriteMap.fragment.fx 63a3c13067 spriteMap es 100 support 6 anos atrás
spriteMap.vertex.fx 0f0ca69b79 fixes 6 anos atrás
sprites.fragment.fx bb50b674d3 Automatic shader precision management 10 anos atrás
sprites.vertex.fx 7d152824cf packed sprite close to working 6 anos atrás
ssao.fragment.fx f0d966e4c3 Replacing bilateral blur with kernel blur in SSAO Rendering Pipeline 8 anos atrás
ssao2.fragment.fx a3b7af2ba2 bugfixing and tweaking 7 anos atrás
ssaoCombine.fragment.fx 041e117fd6 Nightly 8 anos atrás
standard.fragment.fx a9defdd356 Factorize Packing 6 anos atrás
stereoscopicInterlace.fragment.fx 54fa198e6e Fix indentation and comment as requested second go 6 anos atrás
tonemap.fragment.fx bb50b674d3 Automatic shader precision management 10 anos atrás
volumetricLightScattering.fragment.fx 3bd5224e9d Fix VLS shader for webgl2 9 anos atrás
volumetricLightScatteringPass.fragment.fx 61c298f4e6 Fixed VolumetricLightScattering post-process to use a custom vertex shader instead of the depth vertex shader. 6 anos atrás
volumetricLightScatteringPass.vertex.fx 61515c241e Fixed broken Volumetric Light Post-Process pass #6917 6 anos atrás
vrDistortionCorrection.fragment.fx e567e9326e fixed clear color for VR modes 8 anos atrás
vrMultiviewToSingleview.fragment.fx b2687aa034 Final merge 7 anos atrás