config.json 32 KB

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  1. {
  2. "root": "https://cdn.babylonjs.com",
  3. "tests": [
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  5. "title": "Procedural texture with NME",
  6. "renderCount": 10,
  7. "playgroundId": "#8S19ZC#1",
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  15. {
  16. "title": "CSGVertColor",
  17. "playgroundId": "#R0H1IX#0",
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  20. {
  21. "title": "Particle subemitters",
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  26. {
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  31. {
  32. "title": "Sprite maps",
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  34. "referenceImage": "sprite-maps.png",
  35. "excludeFromAutomaticTesting": true
  36. },
  37. {
  38. "title": "Point light shadows",
  39. "playgroundId": "#U2F7P9#4",
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  42. {
  43. "title": "Node material 0",
  44. "playgroundId": "#M5VQE9#20",
  45. "referenceImage": "node-material0.png",
  46. "renderCount": 5,
  47. "excludeFromAutomaticTesting": true
  48. },
  49. {
  50. "title": "Node material 1",
  51. "playgroundId": "#QJ71C6#1",
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  53. "renderCount": 20
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  55. {
  56. "title": "Node material 2",
  57. "playgroundId": "#WYM31D#4",
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  59. },
  60. {
  61. "title": "Node material 3",
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  64. },
  65. {
  66. "title": "Node material 4",
  67. "playgroundId": "#ZYGRII#1",
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  69. },
  70. {
  71. "title": "Node material 5",
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  75. {
  76. "title": "Node material 6",
  77. "playgroundId": "#2XY3Z4#0",
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  79. },
  80. {
  81. "title": "Node material PBR 1",
  82. "playgroundId": "#D8AK3Z#15",
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  84. },
  85. {
  86. "title": "Basis loader",
  87. "playgroundId": "#4RN0VF#64",
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  90. {
  91. "title": "Unindexed mesh",
  92. "playgroundId": "#4IHSY2#0",
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  94. },
  95. {
  96. "title": "LOD + Billboards + Instances",
  97. "playgroundId": "#UAIZCS#0",
  98. "referenceImage": "lodbillboardinstances.png"
  99. },
  100. {
  101. "title": "Nested BBG",
  102. "playgroundId": "#ZG0C8B#1",
  103. "renderCount": 10,
  104. "referenceImage": "nested_BBG.png"
  105. },
  106. {
  107. "title": "Weighted animations",
  108. "playgroundId": "#LL5BIQ#72",
  109. "renderCount": 50,
  110. "referenceImage": "weighted animations.png"
  111. },
  112. {
  113. "title": "Anisotropic",
  114. "playgroundId": "#MAXCNU#1",
  115. "referenceImage": "anisotropic.png"
  116. },
  117. {
  118. "title": "Clear Coat",
  119. "playgroundId": "#YACNQS#2",
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  121. },
  122. {
  123. "title": "GUI Transform StackPanel",
  124. "renderCount": 5,
  125. "playgroundId": "#BS60AB#0",
  126. "referenceImage": "TransformStackPanel.png"
  127. },
  128. {
  129. "title": "GUI StackPanel",
  130. "renderCount": 5,
  131. "playgroundId": "#LLVZ90#0",
  132. "referenceImage": "StackPanel.png"
  133. },
  134. {
  135. "title": "Camera rig",
  136. "playgroundId": "#ATL1CS#12",
  137. "referenceImage": "cameraRig.png"
  138. },
  139. {
  140. "title": "Sliders",
  141. "renderCount": 5,
  142. "playgroundId": "#HATGQZ#3",
  143. "referenceImage": "Sliders.png",
  144. "excludeFromAutomaticTesting": true
  145. },
  146. {
  147. "title": "Pointers",
  148. "renderCount": 5,
  149. "playgroundId": "#1GLEJK#5",
  150. "referenceImage": "pointers.png",
  151. "excludeFromAutomaticTesting": true
  152. },
  153. {
  154. "title": "LineEdgesRenderer",
  155. "playgroundId": "#T90MQ4#1",
  156. "renderCount": 50,
  157. "referenceImage": "LineEdgesRenderer.png"
  158. },
  159. {
  160. "title": "Solid particle system",
  161. "playgroundId": "#WCDZS#92",
  162. "renderCount": 150,
  163. "referenceImage": "sps.png"
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  165. {
  166. "title": "Simulate pointer",
  167. "playgroundId": "#8MGKWK#269",
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  169. },
  170. {
  171. "title": "Color Grading",
  172. "playgroundId": "#8EDB5N#2",
  173. "referenceImage": "colorGrading.png"
  174. },
  175. {
  176. "title": "Ribbon morphing",
  177. "playgroundId": "#ACKC2#1",
  178. "renderCount": 50,
  179. "referenceImage": "ribbon morphing.png"
  180. },
  181. {
  182. "title": "Clip planes",
  183. "renderCount": 5,
  184. "playgroundId": "#Y6W087#0",
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  186. },
  187. {
  188. "title": "ShadowOnlyMaterial",
  189. "playgroundId": "#1KF7V1#18",
  190. "referenceImage": "shadowOnlyMaterial.png"
  191. },
  192. {
  193. "title": "Gizmos",
  194. "playgroundId": "#8GY6J8#48",
  195. "renderCount": 50,
  196. "referenceImage": "Gizmos.png"
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  198. {
  199. "title": "GUI3D SpherePanel",
  200. "playgroundId": "#HB4C01#9",
  201. "renderCount": 50,
  202. "referenceImage": "spherepanel.png"
  203. },
  204. {
  205. "title": "Particle Helper",
  206. "playgroundId": "#1VGT5D#2",
  207. "renderCount": 50,
  208. "referenceImage": "particle_helper.png"
  209. },
  210. {
  211. "title": "Chibi Rex",
  212. "playgroundId": "#QATUCH#11",
  213. "renderCount": 50,
  214. "referenceImage": "chibi_rex.png"
  215. },
  216. {
  217. "title": "Yeti",
  218. "playgroundId": "#QATUCH#3",
  219. "renderCount": 150,
  220. "referenceImage": "yeti.png"
  221. },
  222. {
  223. "title": "Sponza",
  224. "sceneFolder": "/Scenes/Sponza/",
  225. "sceneFilename": "Sponza.babylon",
  226. "referenceImage": "Sponza.png"
  227. },
  228. {
  229. "title": "Windows cafe",
  230. "sceneFolder": "/Scenes/WCafe/",
  231. "sceneFilename": "WCafe.babylon",
  232. "referenceImage": "WCafe.png"
  233. },
  234. {
  235. "title": "Espilit",
  236. "sceneFolder": "/Scenes/Espilit/",
  237. "sceneFilename": "espilit.babylon",
  238. "referenceImage": "Espilit.png"
  239. },
  240. {
  241. "title": "The car",
  242. "sceneFolder": "/Scenes/TheCar/",
  243. "sceneFilename": "TheCar.binary.babylon",
  244. "referenceImage": "TheCar.png",
  245. "errorRatio": 5
  246. },
  247. {
  248. "title": "Viper",
  249. "sceneFolder": "/Scenes/Viper/",
  250. "sceneFilename": "Viper.babylon",
  251. "referenceImage": "Viper.png"
  252. },
  253. {
  254. "title": "Retail",
  255. "sceneFolder": "/Scenes/Retail/",
  256. "sceneFilename": "Retail.babylon",
  257. "referenceImage": "retail.png"
  258. },
  259. {
  260. "title": "Hill Valley",
  261. "sceneFolder": "/Scenes/hillvalley/",
  262. "sceneFilename": "HillValley.incremental.babylon",
  263. "referenceImage": "Hillvalley.png"
  264. },
  265. {
  266. "title": "Heart",
  267. "sceneFolder": "/Scenes/Heart/",
  268. "sceneFilename": "Heart.babylon",
  269. "referenceImage": "Heart.png"
  270. },
  271. {
  272. "title": "Mansion",
  273. "sceneFolder": "/Scenes/Mansion/",
  274. "sceneFilename": "Mansion.babylon",
  275. "referenceImage": "mansion.png",
  276. "excludeFromAutomaticTesting": true
  277. },
  278. {
  279. "title": "SpaceDeK",
  280. "sceneFolder": "/Scenes/SpaceDek/",
  281. "sceneFilename": "SpaceDek.babylon",
  282. "referenceImage": "SpaceDeK.png",
  283. "errorRatio": 5
  284. },
  285. {
  286. "title": "Flat2009",
  287. "sceneFolder": "/Scenes/Flat2009/",
  288. "sceneFilename": "Flat2009.babylon",
  289. "referenceImage": "Flat2009.png"
  290. },
  291. {
  292. "title": "CSG",
  293. "scriptToRun": "/Demos/CSG/csg.js",
  294. "functionToCall": "CreateCSGTestScene",
  295. "referenceImage": "csg.png"
  296. },
  297. {
  298. "title": "Charting",
  299. "renderCount": 20,
  300. "scriptToRun": "/Demos/Charting/charting.js",
  301. "functionToCall": "CreateChartingTestScene",
  302. "referenceImage": "charting.png"
  303. },
  304. {
  305. "title": "Fog",
  306. "scriptToRun": "/Demos/Fog/fog.js",
  307. "functionToCall": "CreateFogScene",
  308. "referenceImage": "fog.png"
  309. },
  310. {
  311. "title": "Polygon",
  312. "scriptToRun": "/Demos/Polygon/polygon.js",
  313. "functionToCall": "CreatePolygonScene",
  314. "referenceImage": "polygon.png"
  315. },
  316. {
  317. "title": "Soft Shadows",
  318. "playgroundId": "#0YYQ3N#0",
  319. "referenceImage": "softShadows.png"
  320. },
  321. {
  322. "title": "Soft Shadows (Right Handed)",
  323. "playgroundId": "#0YYQ3N#2",
  324. "referenceImage": "softShadowsRightHanded.png"
  325. },
  326. {
  327. "title": "Fresnel",
  328. "playgroundId": "#603JUZ#1",
  329. "referenceImage": "fresnel.png"
  330. },
  331. {
  332. "title": "Highlights",
  333. "scriptToRun": "/Demos/Highlights/highlights.js",
  334. "functionToCall": "CreateHighlightsScene",
  335. "referenceImage": "highlights.png",
  336. "rootPath": "/Demos/Highlights/",
  337. "replaceUrl": "room.hdr, reflectivity.png, albedo.png"
  338. },
  339. {
  340. "title": "Lines",
  341. "scriptToRun": "/Demos/Lines/lines.js",
  342. "functionToCall": "CreateLinesTestScene",
  343. "referenceImage": "lines.png",
  344. "replace": "updateVerticesDataDirectly, updateVerticesData"
  345. },
  346. {
  347. "title": "Capsule",
  348. "renderCount": 10,
  349. "playgroundId": "#JAFIIU#2",
  350. "referenceImage": "CreateCapsule.png"
  351. },
  352. {
  353. "title": "Bones",
  354. "scriptToRun": "/Demos/Bones/bones.js",
  355. "functionToCall": "CreateBonesTestScene",
  356. "referenceImage": "bones.png",
  357. "replace": "Dude.babylon, dude.babylon"
  358. },
  359. {
  360. "title": "LOD",
  361. "renderCount": 10,
  362. "playgroundId": "#FFMFW5#0",
  363. "referenceImage": "lod.png",
  364. "errorRatio": 5
  365. },
  366. {
  367. "title": "Lens",
  368. "scriptToRun": "/Demos/Lens/lensFlares.js",
  369. "functionToCall": "CreateLensFlaresTestScene",
  370. "referenceImage": "lens.png",
  371. "rootPath": "/Demos/Lens/",
  372. "replaceUrl": "lens4.png, lens5.png"
  373. },
  374. {
  375. "title": "Self shadowing",
  376. "scriptToRun": "/Demos/SelfShadowing/shadows.js",
  377. "functionToCall": "CreateShadowsTestScene",
  378. "referenceImage": "selfShadowing.png"
  379. },
  380. {
  381. "title": "Advanced shadows",
  382. "renderCount": 20,
  383. "playgroundId": "#SLV8LW#0",
  384. "referenceImage": "advancedShadows.png"
  385. },
  386. {
  387. "title": "Advanced shadows (right handed)",
  388. "renderCount": 20,
  389. "playgroundId": "#B48X7G#32",
  390. "referenceImage": "advancedShadows2.png"
  391. },
  392. {
  393. "title": "point light shadows",
  394. "playgroundId": "#XDNVAY#1",
  395. "referenceImage": "pointLightShadows.png"
  396. },
  397. {
  398. "title": "Shadow depth wrappers",
  399. "playgroundId": "#PNQRY1#9",
  400. "referenceImage": "shadowDepthWrappers.png",
  401. "renderCount": 20
  402. },
  403. {
  404. "title": "Displacement map",
  405. "scriptToRun": "/Demos/DisplacementMap/displacementMap.js",
  406. "functionToCall": "CreateDisplacementTestScene",
  407. "referenceImage": "displacementMap.png",
  408. "replace": "/Scenes/Customs/skybox/, https://cdn.rawgit.com/BabylonJS/Website/06ecbea7/Assets/skybox/"
  409. },
  410. {
  411. "title": "Normals",
  412. "playgroundId": "#WXKLLJ#2",
  413. "referenceImage": "normals.png"
  414. },
  415. {
  416. "title": "Custom render target",
  417. "renderCount": 20,
  418. "scriptToRun": "/Demos/CustomRenderTarget/customRenderTarget.js",
  419. "functionToCall": "CreateCustomRenderTargetTestScene",
  420. "referenceImage": "customRTT.png"
  421. },
  422. {
  423. "title": "Draco Mesh Compression",
  424. "playgroundId": "#22MFU2#4",
  425. "referenceImage": "draco.png"
  426. },
  427. {
  428. "title": "GLTF Normals",
  429. "playgroundId": "#SMEAEB#0",
  430. "referenceImage": "gltfnormals.png"
  431. },
  432. {
  433. "title": "GLTF Animation Node",
  434. "renderCount": 2,
  435. "playgroundId": "#DS8AA7#18",
  436. "replace": "__folder__, Animation_Node, __page__, 0",
  437. "referenceImage": "gltfAnimationNode.png"
  438. },
  439. {
  440. "title": "GLTF Animation Node Misc",
  441. "renderCount": 2,
  442. "playgroundId": "#DS8AA7#18",
  443. "replace": "__folder__, Animation_NodeMisc, __page__, 0",
  444. "referenceImage": "gltfAnimationNodeMisc.png"
  445. },
  446. {
  447. "title": "GLTF Animation Skin (0)",
  448. "renderCount": 2,
  449. "playgroundId": "#DS8AA7#18",
  450. "replace": "__folder__, Animation_Skin, __page__, 0",
  451. "referenceImage": "gltfAnimationSkin0.png"
  452. },
  453. {
  454. "title": "GLTF Animation Skin (1)",
  455. "renderCount": 2,
  456. "playgroundId": "#DS8AA7#18",
  457. "replace": "__folder__, Animation_Skin, __page__, 1",
  458. "referenceImage": "gltfAnimationSkin1.png"
  459. },
  460. {
  461. "title": "GLTF Animation Skin Type",
  462. "playgroundId": "#DS8AA7#18",
  463. "replace": "__folder__, Animation_SkinType, __page__, 0",
  464. "referenceImage": "gltfAnimationSkinType.png"
  465. },
  466. {
  467. "title": "GLTF Buffer Interleaved",
  468. "playgroundId": "#DS8AA7#18",
  469. "replace": "__folder__, Buffer_Interleaved, __page__, 0",
  470. "referenceImage": "gltfBufferInterleaved.png"
  471. },
  472. {
  473. "title": "GLTF Material",
  474. "playgroundId": "#DS8AA7#18",
  475. "replace": "__folder__, Material, __page__, 0",
  476. "referenceImage": "gltfMaterial.png"
  477. },
  478. {
  479. "title": "GLTF Material Alpha Blend",
  480. "playgroundId": "#DS8AA7#18",
  481. "replace": "__folder__, Material_AlphaBlend, __page__, 0",
  482. "referenceImage": "gltfMaterialAlphaBlend.png"
  483. },
  484. {
  485. "title": "GLTF Material Alpha Mask",
  486. "playgroundId": "#DS8AA7#18",
  487. "replace": "__folder__, Material_AlphaMask, __page__, 0",
  488. "referenceImage": "gltfMaterialAlphaMask.png"
  489. },
  490. {
  491. "title": "GLTF Material Double Sided (Front)",
  492. "playgroundId": "#DS8AA7#18",
  493. "replace": "__folder__, Material_DoubleSided, __page__, 0",
  494. "referenceImage": "gltfMaterialDoubleSidedFront.png"
  495. },
  496. {
  497. "title": "GLTF Material Double Sided (Back)",
  498. "playgroundId": "#DS8AA7#18",
  499. "replace": "__folder__, Material_DoubleSided, __page__, 0, alpha = Math.PI / 2, alpha = -Math.PI / 2",
  500. "referenceImage": "gltfMaterialDoubleSidedBack.png"
  501. },
  502. {
  503. "title": "GLTF Material Metallic Roughness (0)",
  504. "playgroundId": "#DS8AA7#18",
  505. "replace": "__folder__, Material_MetallicRoughness, __page__, 0",
  506. "referenceImage": "gltfMaterialMetallicRoughness0.png"
  507. },
  508. {
  509. "title": "GLTF Material Metallic Roughness (1)",
  510. "playgroundId": "#DS8AA7#18",
  511. "replace": "__folder__, Material_MetallicRoughness, __page__, 1",
  512. "referenceImage": "gltfMaterialMetallicRoughness1.png"
  513. },
  514. {
  515. "title": "GLTF Material Mixed",
  516. "playgroundId": "#DS8AA7#18",
  517. "replace": "__folder__, Material_Mixed, __page__, 0",
  518. "referenceImage": "gltfMaterialMixed.png"
  519. },
  520. {
  521. "title": "GLTF Material Specular Glossiness (0)",
  522. "playgroundId": "#DS8AA7#18",
  523. "replace": "__folder__, Material_SpecularGlossiness, __page__, 0",
  524. "referenceImage": "gltfMaterialSpecularGlossiness0.png"
  525. },
  526. {
  527. "title": "GLTF Material Specular Glossiness (1)",
  528. "playgroundId": "#DS8AA7#18",
  529. "replace": "__folder__, Material_SpecularGlossiness, __page__, 1",
  530. "referenceImage": "gltfMaterialSpecularGlossiness1.png"
  531. },
  532. {
  533. "title": "GLTF Mesh Primitive Attribute",
  534. "playgroundId": "#DS8AA7#18",
  535. "replace": "__folder__, Mesh_PrimitiveAttribute, __page__, 0",
  536. "referenceImage": "gltfMeshPrimitiveAttribute.png"
  537. },
  538. {
  539. "title": "GLTF Mesh Primitive Mode (0)",
  540. "playgroundId": "#DS8AA7#18",
  541. "replace": "__folder__, Mesh_PrimitiveMode, __page__, 0",
  542. "referenceImage": "gltfMeshPrimitiveMode0.png"
  543. },
  544. {
  545. "title": "GLTF Mesh Primitive Mode (1)",
  546. "playgroundId": "#DS8AA7#18",
  547. "replace": "__folder__, Mesh_PrimitiveMode, __page__, 1",
  548. "referenceImage": "gltfMeshPrimitiveMode1.png"
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