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- import { CubeTexture, RenderTargetTexture, Tools, Vector3 } from "babylonjs";
- import { TextureAdapter } from "../adapters/TextureAdapter";
- import { Helpers } from "../helpers/Helpers";
- import { Inspector } from "../Inspector";
- import { TreeItem } from "../tree/TreeItem";
- import { Tab } from "./Tab";
- import { TabBar } from "./TabBar";
- import * as Split from "Split";
- export class TextureTab extends Tab {
- static DDSPreview: DDSPreview;
- private _inspector: Inspector;
- /** The panel containing a list of items */
- protected _treePanel: HTMLElement;
- protected _treeItems: Array<TreeItem> = [];
- /* Panel containing the texture image */
- private _imagePanel: HTMLElement;
- constructor(tabbar: TabBar, inspector: Inspector) {
- super(tabbar, 'Textures');
- this._inspector = inspector;
- // Build the properties panel : a div that will contains the tree and the detail panel
- this._panel = Helpers.CreateDiv('tab-panel') as HTMLDivElement;
- // Build the treepanel
- this._treePanel = Helpers.CreateDiv('insp-tree', this._panel);
- this._imagePanel = Helpers.CreateDiv('insp-details', this._panel) as HTMLDivElement;
- Split([this._treePanel, this._imagePanel], {
- blockDrag: this._inspector.popupMode,
- direction: 'vertical'
- });
- this.update();
- }
- public dispose() {
- TextureTab.DDSPreview.dispose();
- }
- public update(_items?: Array<TreeItem>) {
- let items;
- if (_items) {
- items = _items;
- } else {
- // Rebuild the tree
- this._treeItems = this._getTree();
- items = this._treeItems;
- }
- // Clean the tree
- Helpers.CleanDiv(this._treePanel);
- Helpers.CleanDiv(this._imagePanel);
- // Sort items alphabetically
- items.sort((item1, item2) => {
- return item1.compareTo(item2);
- });
- // Display items
- for (let item of items) {
- this._treePanel.appendChild(item.toHtml());
- }
- }
- /* Overrides super */
- private _getTree(): Array<TreeItem> {
- let arr = [];
- // get all cameras from the first scene
- let instances = this._inspector.scene;
- for (let tex of instances.textures) {
- arr.push(new TreeItem(this, new TextureAdapter(tex)));
- }
- return arr;
- }
- /** Display the details of the given item */
- public displayDetails(item: TreeItem) {
- // Remove active state on all items
- this.activateNode(item);
- Helpers.CleanDiv(this._imagePanel);
- // Get the texture object
- let texture = item.adapter.object;
- let imageExtension = item.adapter.object.name.split('.').pop();
- //In case the texture is a standard image format
- if (imageExtension == "png" || imageExtension == "jpg" || imageExtension == "gif" || imageExtension == "svg") {
- let img = Helpers.CreateElement('img', 'texture-image', this._imagePanel) as HTMLImageElement;
- img.style.width = this._imagePanel.style.width;
- img.style.height = "auto";
- img.src = (<BABYLON.Texture>texture).name;
- } else if (imageExtension == "dds") {
- //In case the texture is a dds format
- if (TextureTab.DDSPreview != null && TextureTab.DDSPreview.canvas != null) {
- this._imagePanel.appendChild(<Node>TextureTab.DDSPreview.canvas);
- TextureTab.DDSPreview.insertPreview(item.adapter);
- }
- else {
- //Create a canvas to load BJS if it don't exists
- let previewCanvas = Helpers.CreateElement('canvas', '', this._imagePanel);
- previewCanvas.style.outline = "none";
- previewCanvas.style.webkitTapHighlightColor = "rgba(255,255,255,0)";
- previewCanvas.id = "babylonjs-inspector-textures-preview";
- TextureTab.DDSPreview = new DDSPreview(item.adapter);
- }
- }
- else {
- let imgs: HTMLImageElement[] = [];
- let img = Helpers.CreateElement('img', 'texture-image', this._imagePanel) as HTMLImageElement;
- imgs.push(img);
- //Create five other images elements
- for (let i = 0; i < 5; i++) {
- imgs.push(Helpers.CreateElement('img', 'texture-image', this._imagePanel) as HTMLImageElement);
- }
- if (texture instanceof RenderTargetTexture) {
- // RenderTarget textures
- let scene = this._inspector.scene;
- let engine = scene.getEngine();
- let size = texture.getSize();
- // Clone the texture
- let screenShotTexture = texture.clone();
- screenShotTexture.activeCamera = texture.activeCamera;
- screenShotTexture.onBeforeRender = texture.onBeforeRender;
- screenShotTexture.onAfterRender = texture.onAfterRender;
- screenShotTexture.onBeforeRenderObservable = texture.onBeforeRenderObservable;
- // To display the texture after rendering
- screenShotTexture.onAfterRenderObservable.add((faceIndex: number) => {
- Tools.DumpFramebuffer(size.width, size.height, engine,
- (data) => imgs[faceIndex].src = data);
- });
- // Render the texture
- scene.incrementRenderId();
- scene.resetCachedMaterial();
- screenShotTexture.render();
- screenShotTexture.dispose();
- } else if (texture instanceof CubeTexture) {
- // Cannot open correctly DDS File
- // Display all textures of the CubeTexture
- let pixels = <ArrayBufferView>texture.readPixels();
- let canvas = document.createElement('canvas');
- canvas.id = "MyCanvas";
- if (img.parentElement) {
- img.parentElement.appendChild(canvas);
- }
- let ctx = <CanvasRenderingContext2D>canvas.getContext('2d');
- let size = texture.getSize();
- let tmp = pixels.buffer.slice(0, size.height * size.width * 4);
- let u = new Uint8ClampedArray(tmp)
- let colors = new ImageData(size.width * 6, size.height);
- colors.data.set(u);
- let imgData = ctx.createImageData(size.width * 6, size.height);
- imgData.data.set(u);
- // let data = imgData.data;
- // for(let i = 0, len = size.height * size.width; i < len; i++) {
- // data[i] = pixels[i];
- // }
- ctx.putImageData(imgData, 0, 0);
- // let i: number = 0;
- // for(let filename of (texture as CubeTexture)['_files']){
- // imgs[i].src = filename;
- // i++;
- // }
- }
- else if (texture['_canvas']) {
- // Dynamic texture
- let base64Image = texture['_canvas'].toDataURL("image/png");
- img.src = base64Image;
- } else if (texture.url) {
- let pixels = texture.readPixels();
- let canvas = document.createElement('canvas');
- canvas.id = "MyCanvas";
- if (img.parentElement) {
- img.parentElement.appendChild(canvas);
- }
- let ctx = <CanvasRenderingContext2D>canvas.getContext('2d');
- let size = texture.getSize();
- let imgData = ctx.createImageData(size.width, size.height);
- imgData.data.set(pixels);
- ctx.putImageData(imgData, 0, 0);
- // If an url is present, the texture is an image
- // img.src = texture.url;
- }
- }
- }
- /** Select an item in the tree */
- public select(item: TreeItem) {
- // Active the node
- this.activateNode(item);
- // Display its details
- this.displayDetails(item);
- }
- /** Set the given item as active in the tree */
- public activateNode(item: TreeItem) {
- if (this._treeItems) {
- for (let node of this._treeItems) {
- node.active(false);
- }
- }
- item.active(true);
- }
- }
- class DDSPreview {
- public canvas: HTMLCanvasElement | null;
- private _engine: BABYLON.Engine;
- private _scene: BABYLON.Scene;
- private _camera: BABYLON.ArcRotateCamera;
- private _mat: BABYLON.StandardMaterial;
- private _tex: BABYLON.Texture;
- private _cubeTex: BABYLON.CubeTexture;
- private _mesh: BABYLON.Mesh;
- constructor(AdapterItem: TextureAdapter) {
- this.canvas = document.getElementById("babylonjs-inspector-textures-preview") as HTMLCanvasElement;
- this._engine = new BABYLON.Engine(this.canvas, true);
- this._run();
- this.insertPreview(AdapterItem);
- }
- private _run() {
- this._scene = new BABYLON.Scene(this._engine);
- this._scene.clearColor = new BABYLON.Color4(0.1412, 0.1412, 0.1412, 1);
- let light = new BABYLON.HemisphericLight("light", new BABYLON.Vector3(0, 1, 0), this._scene);
- light.intensity = 1;
- this._camera = new BABYLON.ArcRotateCamera("Camera", 0, 1.57, 5, Vector3.Zero(), this._scene);
- this._scene.activeCamera = this._camera;
- this._camera.attachControl(this.canvas as HTMLCanvasElement);
- window.addEventListener("resize", () => {
- this._engine.resize();
- });
- this._scene.executeWhenReady(() => {
- this._engine.runRenderLoop(() => {
- this._scene.render();
- });
- });
- }
- public insertPreview(AdapterItem: TextureAdapter) {
- if (this._tex) this._tex.dispose();
- if (this._mat) this._mat.dispose();
- if (this._mesh) this._mesh.dispose();
- this._mat = new BABYLON.StandardMaterial("customMat", this._scene);
- if (AdapterItem.type() == "Texture") {
- //If the dds is not a cube format render it on a plane
- var previewMeshPlane = BABYLON.Mesh.CreatePlane("previewPlane", 3, this._scene);
- previewMeshPlane.rotate(new BABYLON.Vector3(1, 0, 0), 3.14);
- previewMeshPlane.rotate(new BABYLON.Vector3(0, 1, 0), -1.57);
- this._mesh = previewMeshPlane;
- this._tex = new BABYLON.Texture(AdapterItem.object.name, this._scene);
- this._tex.invertZ = true;
- this._tex.uScale = -1;
- this._mat.diffuseTexture = this._tex;
- this._mat.emissiveTexture = this._tex;
- this._mat.specularTexture = this._tex;
- this._mat.disableLighting = true;
- previewMeshPlane.material = this._mat;
- }
- else if (AdapterItem.type() == "BaseTexture") {
- //Else if the dds is a cube format render it on a box
- var previewMeshBox = BABYLON.Mesh.CreateBox("previewBox", 3, this._scene);
- previewMeshBox.rotate(new BABYLON.Vector3(0, 1, 0), -0.5);
- this._mesh = previewMeshBox;
- this._cubeTex = new BABYLON.CubeTexture(AdapterItem.object.name, this._scene);
- this._mat.reflectionTexture = this._cubeTex;
- (<BABYLON.CubeTexture>this._mat.reflectionTexture).coordinatesMode = BABYLON.Texture.SKYBOX_MODE;
- this._mat.disableLighting = true;
- previewMeshBox.material = this._mat;
- }
- this._engine.resize();
- }
- public dispose() {
- this._engine.dispose();
- this.canvas = null;
- }
- }
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