TextureTab.ts 12 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327
  1. import { CubeTexture, RenderTargetTexture, Tools, Vector3 } from "babylonjs";
  2. import { TextureAdapter } from "../adapters/TextureAdapter";
  3. import { Helpers } from "../helpers/Helpers";
  4. import { Inspector } from "../Inspector";
  5. import { TreeItem } from "../tree/TreeItem";
  6. import { Tab } from "./Tab";
  7. import { TabBar } from "./TabBar";
  8. import * as Split from "Split";
  9. export class TextureTab extends Tab {
  10. static DDSPreview: DDSPreview;
  11. private _inspector: Inspector;
  12. /** The panel containing a list of items */
  13. protected _treePanel: HTMLElement;
  14. protected _treeItems: Array<TreeItem> = [];
  15. /* Panel containing the texture image */
  16. private _imagePanel: HTMLElement;
  17. constructor(tabbar: TabBar, inspector: Inspector) {
  18. super(tabbar, 'Textures');
  19. this._inspector = inspector;
  20. // Build the properties panel : a div that will contains the tree and the detail panel
  21. this._panel = Helpers.CreateDiv('tab-panel') as HTMLDivElement;
  22. // Build the treepanel
  23. this._treePanel = Helpers.CreateDiv('insp-tree', this._panel);
  24. this._imagePanel = Helpers.CreateDiv('insp-details', this._panel) as HTMLDivElement;
  25. Split([this._treePanel, this._imagePanel], {
  26. blockDrag: this._inspector.popupMode,
  27. direction: 'vertical'
  28. });
  29. this.update();
  30. }
  31. public dispose() {
  32. TextureTab.DDSPreview.dispose();
  33. }
  34. public update(_items?: Array<TreeItem>) {
  35. let items;
  36. if (_items) {
  37. items = _items;
  38. } else {
  39. // Rebuild the tree
  40. this._treeItems = this._getTree();
  41. items = this._treeItems;
  42. }
  43. // Clean the tree
  44. Helpers.CleanDiv(this._treePanel);
  45. Helpers.CleanDiv(this._imagePanel);
  46. // Sort items alphabetically
  47. items.sort((item1, item2) => {
  48. return item1.compareTo(item2);
  49. });
  50. // Display items
  51. for (let item of items) {
  52. this._treePanel.appendChild(item.toHtml());
  53. }
  54. }
  55. /* Overrides super */
  56. private _getTree(): Array<TreeItem> {
  57. let arr = [];
  58. // get all cameras from the first scene
  59. let instances = this._inspector.scene;
  60. for (let tex of instances.textures) {
  61. arr.push(new TreeItem(this, new TextureAdapter(tex)));
  62. }
  63. return arr;
  64. }
  65. /** Display the details of the given item */
  66. public displayDetails(item: TreeItem) {
  67. // Remove active state on all items
  68. this.activateNode(item);
  69. Helpers.CleanDiv(this._imagePanel);
  70. // Get the texture object
  71. let texture = item.adapter.object;
  72. let imageExtension = item.adapter.object.name.split('.').pop();
  73. //In case the texture is a standard image format
  74. if (imageExtension == "png" || imageExtension == "jpg" || imageExtension == "gif" || imageExtension == "svg") {
  75. let img = Helpers.CreateElement('img', 'texture-image', this._imagePanel) as HTMLImageElement;
  76. img.style.width = this._imagePanel.style.width;
  77. img.style.height = "auto";
  78. img.src = (<BABYLON.Texture>texture).name;
  79. } else if (imageExtension == "dds") {
  80. //In case the texture is a dds format
  81. if (TextureTab.DDSPreview != null && TextureTab.DDSPreview.canvas != null) {
  82. this._imagePanel.appendChild(<Node>TextureTab.DDSPreview.canvas);
  83. TextureTab.DDSPreview.insertPreview(item.adapter);
  84. }
  85. else {
  86. //Create a canvas to load BJS if it don't exists
  87. let previewCanvas = Helpers.CreateElement('canvas', '', this._imagePanel);
  88. previewCanvas.style.outline = "none";
  89. previewCanvas.style.webkitTapHighlightColor = "rgba(255,255,255,0)";
  90. previewCanvas.id = "babylonjs-inspector-textures-preview";
  91. TextureTab.DDSPreview = new DDSPreview(item.adapter);
  92. }
  93. }
  94. else {
  95. let imgs: HTMLImageElement[] = [];
  96. let img = Helpers.CreateElement('img', 'texture-image', this._imagePanel) as HTMLImageElement;
  97. imgs.push(img);
  98. //Create five other images elements
  99. for (let i = 0; i < 5; i++) {
  100. imgs.push(Helpers.CreateElement('img', 'texture-image', this._imagePanel) as HTMLImageElement);
  101. }
  102. if (texture instanceof RenderTargetTexture) {
  103. // RenderTarget textures
  104. let scene = this._inspector.scene;
  105. let engine = scene.getEngine();
  106. let size = texture.getSize();
  107. // Clone the texture
  108. let screenShotTexture = texture.clone();
  109. screenShotTexture.activeCamera = texture.activeCamera;
  110. screenShotTexture.onBeforeRender = texture.onBeforeRender;
  111. screenShotTexture.onAfterRender = texture.onAfterRender;
  112. screenShotTexture.onBeforeRenderObservable = texture.onBeforeRenderObservable;
  113. // To display the texture after rendering
  114. screenShotTexture.onAfterRenderObservable.add((faceIndex: number) => {
  115. Tools.DumpFramebuffer(size.width, size.height, engine,
  116. (data) => imgs[faceIndex].src = data);
  117. });
  118. // Render the texture
  119. scene.incrementRenderId();
  120. scene.resetCachedMaterial();
  121. screenShotTexture.render();
  122. screenShotTexture.dispose();
  123. } else if (texture instanceof CubeTexture) {
  124. // Cannot open correctly DDS File
  125. // Display all textures of the CubeTexture
  126. let pixels = <ArrayBufferView>texture.readPixels();
  127. let canvas = document.createElement('canvas');
  128. canvas.id = "MyCanvas";
  129. if (img.parentElement) {
  130. img.parentElement.appendChild(canvas);
  131. }
  132. let ctx = <CanvasRenderingContext2D>canvas.getContext('2d');
  133. let size = texture.getSize();
  134. let tmp = pixels.buffer.slice(0, size.height * size.width * 4);
  135. let u = new Uint8ClampedArray(tmp)
  136. let colors = new ImageData(size.width * 6, size.height);
  137. colors.data.set(u);
  138. let imgData = ctx.createImageData(size.width * 6, size.height);
  139. imgData.data.set(u);
  140. // let data = imgData.data;
  141. // for(let i = 0, len = size.height * size.width; i < len; i++) {
  142. // data[i] = pixels[i];
  143. // }
  144. ctx.putImageData(imgData, 0, 0);
  145. // let i: number = 0;
  146. // for(let filename of (texture as CubeTexture)['_files']){
  147. // imgs[i].src = filename;
  148. // i++;
  149. // }
  150. }
  151. else if (texture['_canvas']) {
  152. // Dynamic texture
  153. let base64Image = texture['_canvas'].toDataURL("image/png");
  154. img.src = base64Image;
  155. } else if (texture.url) {
  156. let pixels = texture.readPixels();
  157. let canvas = document.createElement('canvas');
  158. canvas.id = "MyCanvas";
  159. if (img.parentElement) {
  160. img.parentElement.appendChild(canvas);
  161. }
  162. let ctx = <CanvasRenderingContext2D>canvas.getContext('2d');
  163. let size = texture.getSize();
  164. let imgData = ctx.createImageData(size.width, size.height);
  165. imgData.data.set(pixels);
  166. ctx.putImageData(imgData, 0, 0);
  167. // If an url is present, the texture is an image
  168. // img.src = texture.url;
  169. }
  170. }
  171. }
  172. /** Select an item in the tree */
  173. public select(item: TreeItem) {
  174. // Active the node
  175. this.activateNode(item);
  176. // Display its details
  177. this.displayDetails(item);
  178. }
  179. /** Set the given item as active in the tree */
  180. public activateNode(item: TreeItem) {
  181. if (this._treeItems) {
  182. for (let node of this._treeItems) {
  183. node.active(false);
  184. }
  185. }
  186. item.active(true);
  187. }
  188. }
  189. class DDSPreview {
  190. public canvas: HTMLCanvasElement | null;
  191. private _engine: BABYLON.Engine;
  192. private _scene: BABYLON.Scene;
  193. private _camera: BABYLON.ArcRotateCamera;
  194. private _mat: BABYLON.StandardMaterial;
  195. private _tex: BABYLON.Texture;
  196. private _cubeTex: BABYLON.CubeTexture;
  197. private _mesh: BABYLON.Mesh;
  198. constructor(AdapterItem: TextureAdapter) {
  199. this.canvas = document.getElementById("babylonjs-inspector-textures-preview") as HTMLCanvasElement;
  200. this._engine = new BABYLON.Engine(this.canvas, true);
  201. this._run();
  202. this.insertPreview(AdapterItem);
  203. }
  204. private _run() {
  205. this._scene = new BABYLON.Scene(this._engine);
  206. this._scene.clearColor = new BABYLON.Color4(0.1412, 0.1412, 0.1412, 1);
  207. let light = new BABYLON.HemisphericLight("light", new BABYLON.Vector3(0, 1, 0), this._scene);
  208. light.intensity = 1;
  209. this._camera = new BABYLON.ArcRotateCamera("Camera", 0, 1.57, 5, Vector3.Zero(), this._scene);
  210. this._scene.activeCamera = this._camera;
  211. this._camera.attachControl(this.canvas as HTMLCanvasElement);
  212. window.addEventListener("resize", () => {
  213. this._engine.resize();
  214. });
  215. this._scene.executeWhenReady(() => {
  216. this._engine.runRenderLoop(() => {
  217. this._scene.render();
  218. });
  219. });
  220. }
  221. public insertPreview(AdapterItem: TextureAdapter) {
  222. if (this._tex) this._tex.dispose();
  223. if (this._mat) this._mat.dispose();
  224. if (this._mesh) this._mesh.dispose();
  225. this._mat = new BABYLON.StandardMaterial("customMat", this._scene);
  226. if (AdapterItem.type() == "Texture") {
  227. //If the dds is not a cube format render it on a plane
  228. var previewMeshPlane = BABYLON.Mesh.CreatePlane("previewPlane", 3, this._scene);
  229. previewMeshPlane.rotate(new BABYLON.Vector3(1, 0, 0), 3.14);
  230. previewMeshPlane.rotate(new BABYLON.Vector3(0, 1, 0), -1.57);
  231. this._mesh = previewMeshPlane;
  232. this._tex = new BABYLON.Texture(AdapterItem.object.name, this._scene);
  233. this._tex.invertZ = true;
  234. this._tex.uScale = -1;
  235. this._mat.diffuseTexture = this._tex;
  236. this._mat.emissiveTexture = this._tex;
  237. this._mat.specularTexture = this._tex;
  238. this._mat.disableLighting = true;
  239. previewMeshPlane.material = this._mat;
  240. }
  241. else if (AdapterItem.type() == "BaseTexture") {
  242. //Else if the dds is a cube format render it on a box
  243. var previewMeshBox = BABYLON.Mesh.CreateBox("previewBox", 3, this._scene);
  244. previewMeshBox.rotate(new BABYLON.Vector3(0, 1, 0), -0.5);
  245. this._mesh = previewMeshBox;
  246. this._cubeTex = new BABYLON.CubeTexture(AdapterItem.object.name, this._scene);
  247. this._mat.reflectionTexture = this._cubeTex;
  248. (<BABYLON.CubeTexture>this._mat.reflectionTexture).coordinatesMode = BABYLON.Texture.SKYBOX_MODE;
  249. this._mat.disableLighting = true;
  250. previewMeshBox.material = this._mat;
  251. }
  252. this._engine.resize();
  253. }
  254. public dispose() {
  255. this._engine.dispose();
  256. this.canvas = null;
  257. }
  258. }