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PBR
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828c9f96b2
Fix generated vertex normals
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8 лет назад |
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Textures
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3805a59ef0
Fix issue with RTT and blurring
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8 лет назад |
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babylon.colorCurves.ts
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deefbcdbae
Fixed serialization issue when dealing with complex hiearchies
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8 лет назад |
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babylon.effect.ts
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316a5f7efb
allow whitespace before ( in shaders
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8 лет назад |
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babylon.fresnelParameters.ts
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f68b40549c
Fresnel moved to push mode
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8 лет назад |
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babylon.imageProcessingConfiguration.ts
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92bf3cd566
Nightly
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8 лет назад |
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babylon.material.ts
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f8374f0f5c
Added support for depthPrePass
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8 лет назад |
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babylon.materialHelper.ts
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7baaa7a094
InvertNormalMapX/Y now invert the tangent space instead of normal map values
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8 лет назад |
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babylon.multiMaterial.ts
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000dcd621d
Dispose
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8 лет назад |
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babylon.pushMaterial.ts
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e3d7a72d83
Fixed bug with light layermask
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8 лет назад |
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babylon.shaderMaterial.ts
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0c2c4cfbdc
fix array recreation in setColor3Array
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8 лет назад |
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babylon.standardMaterial.ts
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7baaa7a094
InvertNormalMapX/Y now invert the tangent space instead of normal map values
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8 лет назад |
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babylon.uniformBuffer.ts
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8535f530bc
Add new engine.disableUniformBuffers to disable uniform buffers with webgl2
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8 лет назад |