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ShadersInclude
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4288c298fc
Fix Parallax Channels other than diffuse
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9 lat temu |
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anaglyph.fragment.fx
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bb50b674d3
Automatic shader precision management
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10 lat temu |
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blackAndWhite.fragment.fx
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bb50b674d3
Automatic shader precision management
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10 lat temu |
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blur.fragment.fx
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bb50b674d3
Automatic shader precision management
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10 lat temu |
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chromaticAberration.fragment.fx
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bb50b674d3
Automatic shader precision management
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10 lat temu |
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color.fragment.fx
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bb50b674d3
Automatic shader precision management
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10 lat temu |
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color.vertex.fx
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bb50b674d3
Automatic shader precision management
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10 lat temu |
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colorCorrection.fragment.fx
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bb50b674d3
Automatic shader precision management
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10 lat temu |
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convolution.fragment.fx
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bb50b674d3
Automatic shader precision management
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10 lat temu |
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default.fragment.fx
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4288c298fc
Fix Parallax Channels other than diffuse
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9 lat temu |
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default.vertex.fx
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dc58d0cb14
Fixed issue with multiple shadows
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9 lat temu |
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depth.fragment.fx
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bb50b674d3
Automatic shader precision management
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10 lat temu |
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depth.vertex.fx
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bb50b674d3
Automatic shader precision management
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10 lat temu |
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depthBoxBlur.fragment.fx
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bb50b674d3
Automatic shader precision management
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10 lat temu |
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depthOfField.fragment.fx
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bb50b674d3
Automatic shader precision management
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10 lat temu |
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displayPass.fragment.fx
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bb50b674d3
Automatic shader precision management
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10 lat temu |
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filter.fragment.fx
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bb50b674d3
Automatic shader precision management
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10 lat temu |
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fxaa.fragment.fx
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bb50b674d3
Automatic shader precision management
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10 lat temu |
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glowBlurPostProcess.fragment.fx
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51ae11e721
Highlight Layer First step
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9 lat temu |
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glowMapGeneration.fragment.fx
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7a08b42b80
Rename push to add and add emissive channel
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9 lat temu |
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glowMapGeneration.vertex.fx
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7a08b42b80
Rename push to add and add emissive channel
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9 lat temu |
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glowMapMerge.fragment.fx
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51ae11e721
Highlight Layer First step
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9 lat temu |
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glowMapMerge.vertex.fx
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51ae11e721
Highlight Layer First step
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9 lat temu |
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hdr.fragment.fx
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bb50b674d3
Automatic shader precision management
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10 lat temu |
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layer.fragment.fx
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997c00c9e0
Support for Layer.alphaTest
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10 lat temu |
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layer.vertex.fx
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bb50b674d3
Automatic shader precision management
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10 lat temu |
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lensFlare.fragment.fx
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bb50b674d3
Automatic shader precision management
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10 lat temu |
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lensFlare.vertex.fx
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bb50b674d3
Automatic shader precision management
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10 lat temu |
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lensHighlights.fragment.fx
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bb50b674d3
Automatic shader precision management
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10 lat temu |
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line.fragment.fx
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bb50b674d3
Automatic shader precision management
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10 lat temu |
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line.vertex.fx
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bb50b674d3
Automatic shader precision management
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10 lat temu |
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outline.fragment.fx
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bb50b674d3
Automatic shader precision management
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10 lat temu |
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outline.vertex.fx
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bb50b674d3
Automatic shader precision management
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10 lat temu |
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particles.fragment.fx
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bb50b674d3
Automatic shader precision management
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10 lat temu |
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particles.vertex.fx
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bb50b674d3
Automatic shader precision management
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10 lat temu |
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pass.fragment.fx
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bb50b674d3
Automatic shader precision management
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10 lat temu |
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pbr.fragment.fx
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4288c298fc
Fix Parallax Channels other than diffuse
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9 lat temu |
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pbr.vertex.fx
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76ee68dc42
Add ambient texture strength on PBR
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9 lat temu |
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postprocess.vertex.fx
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7378387e6b
Added postprocess.enablePixelPerfectMode to avoid texture scaling/stretching when dealing with non-power of 2 resolutions
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10 lat temu |
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procedural.vertex.fx
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bb50b674d3
Automatic shader precision management
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10 lat temu |
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refraction.fragment.fx
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bb50b674d3
Automatic shader precision management
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10 lat temu |
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shadowMap.fragment.fx
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06fd1c2b88
Full Float generator and shaders
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9 lat temu |
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shadowMap.vertex.fx
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bb50b674d3
Automatic shader precision management
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10 lat temu |
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sprites.fragment.fx
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bb50b674d3
Automatic shader precision management
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10 lat temu |
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sprites.vertex.fx
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bb50b674d3
Automatic shader precision management
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10 lat temu |
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ssao.fragment.fx
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38ea39a10c
SSAO fix
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9 lat temu |
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ssaoCombine.fragment.fx
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bb50b674d3
Automatic shader precision management
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10 lat temu |
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standard.fragment.fx
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c7d2f6f390
Nightly
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9 lat temu |
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stereoscopicInterlace.fragment.fx
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bb50b674d3
Automatic shader precision management
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10 lat temu |
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tonemap.fragment.fx
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bb50b674d3
Automatic shader precision management
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10 lat temu |
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volumetricLightScattering.fragment.fx
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bb50b674d3
Automatic shader precision management
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10 lat temu |
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volumetricLightScatteringPass.fragment.fx
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b5ddc0e715
Fixed issues with clone and VLS
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10 lat temu |
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vrDistortionCorrection.fragment.fx
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bb50b674d3
Automatic shader precision management
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10 lat temu |