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EmitterTypes
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3ff7d886d0
Light particles (#8678)
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%!s(int64=5) %!d(string=hai) anos |
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IParticleSystem.ts
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3ff7d886d0
Light particles (#8678)
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%!s(int64=5) %!d(string=hai) anos |
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baseParticleSystem.ts
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3ff7d886d0
Light particles (#8678)
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%!s(int64=5) %!d(string=hai) anos |
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cloudPoint.ts
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b24cc880f9
Update use of texture
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%!s(int64=6) %!d(string=hai) anos |
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gpuParticleSystem.ts
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3ff7d886d0
Light particles (#8678)
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%!s(int64=5) %!d(string=hai) anos |
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index.ts
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e2e5c59353
Remove the Universal Answer :-(
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%!s(int64=5) %!d(string=hai) anos |
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particle.ts
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3ff7d886d0
Light particles (#8678)
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%!s(int64=5) %!d(string=hai) anos |
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particleHelper.ts
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7b15ba42e2
Nightly
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%!s(int64=5) %!d(string=hai) anos |
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particleSystem.ts
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3ff7d886d0
Light particles (#8678)
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%!s(int64=5) %!d(string=hai) anos |
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particleSystemComponent.ts
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e2e5c59353
Remove the Universal Answer :-(
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%!s(int64=5) %!d(string=hai) anos |
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particleSystemSet.ts
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01c6a32cf3
Nightly
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%!s(int64=6) %!d(string=hai) anos |
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pointsCloudSystem.ts
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fcfa404b9e
Point Color from Texture more flexible
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%!s(int64=6) %!d(string=hai) anos |
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solidParticle.ts
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776275a643
SPS feature added : vertex color and uv update
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%!s(int64=5) %!d(string=hai) anos |
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solidParticleSystem.ts
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fff9cf0ff3
Codedoc changees
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%!s(int64=5) %!d(string=hai) anos |
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subEmitter.ts
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3ff7d886d0
Light particles (#8678)
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%!s(int64=5) %!d(string=hai) anos |