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- import { Scalar } from "../Maths/math.scalar";
- import { SphericalPolynomial } from "../Maths/sphericalPolynomial";
- import { Constants } from "../Engines/constants";
- import { InternalTexture, InternalTextureSource } from "../Materials/Textures/internalTexture";
- import { Nullable } from "../types";
- import { Logger } from "../Misc/logger";
- import { CubeMapToSphericalPolynomialTools } from "../Misc/HighDynamicRange/cubemapToSphericalPolynomial";
- import { Scene } from '../scene';
- import { BaseTexture } from '../Materials/Textures/baseTexture';
- import "../Engines/Extensions/engine.cubeTexture";
- import { ThinEngine } from '../Engines/thinEngine';
- // Based on demo done by Brandon Jones - http://media.tojicode.com/webgl-samples/dds.html
- // All values and structures referenced from:
- // http://msdn.microsoft.com/en-us/library/bb943991.aspx/
- var DDS_MAGIC = 0x20534444;
- var
- //DDSD_CAPS = 0x1,
- //DDSD_HEIGHT = 0x2,
- //DDSD_WIDTH = 0x4,
- //DDSD_PITCH = 0x8,
- //DDSD_PIXELFORMAT = 0x1000,
- DDSD_MIPMAPCOUNT = 0x20000;
- //DDSD_LINEARSIZE = 0x80000,
- //DDSD_DEPTH = 0x800000;
- // var DDSCAPS_COMPLEX = 0x8,
- // DDSCAPS_MIPMAP = 0x400000,
- // DDSCAPS_TEXTURE = 0x1000;
- var DDSCAPS2_CUBEMAP = 0x200;
- // DDSCAPS2_CUBEMAP_POSITIVEX = 0x400,
- // DDSCAPS2_CUBEMAP_NEGATIVEX = 0x800,
- // DDSCAPS2_CUBEMAP_POSITIVEY = 0x1000,
- // DDSCAPS2_CUBEMAP_NEGATIVEY = 0x2000,
- // DDSCAPS2_CUBEMAP_POSITIVEZ = 0x4000,
- // DDSCAPS2_CUBEMAP_NEGATIVEZ = 0x8000,
- // DDSCAPS2_VOLUME = 0x200000;
- var
- //DDPF_ALPHAPIXELS = 0x1,
- //DDPF_ALPHA = 0x2,
- DDPF_FOURCC = 0x4,
- DDPF_RGB = 0x40,
- //DDPF_YUV = 0x200,
- DDPF_LUMINANCE = 0x20000;
- function FourCCToInt32(value: string) {
- return value.charCodeAt(0) +
- (value.charCodeAt(1) << 8) +
- (value.charCodeAt(2) << 16) +
- (value.charCodeAt(3) << 24);
- }
- function Int32ToFourCC(value: number) {
- return String.fromCharCode(
- value & 0xff,
- (value >> 8) & 0xff,
- (value >> 16) & 0xff,
- (value >> 24) & 0xff
- );
- }
- var FOURCC_DXT1 = FourCCToInt32("DXT1");
- var FOURCC_DXT3 = FourCCToInt32("DXT3");
- var FOURCC_DXT5 = FourCCToInt32("DXT5");
- var FOURCC_DX10 = FourCCToInt32("DX10");
- var FOURCC_D3DFMT_R16G16B16A16F = 113;
- var FOURCC_D3DFMT_R32G32B32A32F = 116;
- var DXGI_FORMAT_R32G32B32A32_FLOAT = 2;
- var DXGI_FORMAT_R16G16B16A16_FLOAT = 10;
- var DXGI_FORMAT_B8G8R8X8_UNORM = 88;
- var headerLengthInt = 31; // The header length in 32 bit ints
- // Offsets into the header array
- var off_magic = 0;
- var off_size = 1;
- var off_flags = 2;
- var off_height = 3;
- var off_width = 4;
- var off_mipmapCount = 7;
- var off_pfFlags = 20;
- var off_pfFourCC = 21;
- var off_RGBbpp = 22;
- var off_RMask = 23;
- var off_GMask = 24;
- var off_BMask = 25;
- var off_AMask = 26;
- // var off_caps1 = 27;
- var off_caps2 = 28;
- // var off_caps3 = 29;
- // var off_caps4 = 30;
- var off_dxgiFormat = 32;
- /**
- * Direct draw surface info
- * @see https://docs.microsoft.com/en-us/windows/desktop/direct3ddds/dx-graphics-dds-pguide
- */
- export interface DDSInfo {
- /**
- * Width of the texture
- */
- width: number;
- /**
- * Width of the texture
- */
- height: number;
- /**
- * Number of Mipmaps for the texture
- * @see https://en.wikipedia.org/wiki/Mipmap
- */
- mipmapCount: number;
- /**
- * If the textures format is a known fourCC format
- * @see https://www.fourcc.org/
- */
- isFourCC: boolean;
- /**
- * If the texture is an RGB format eg. DXGI_FORMAT_B8G8R8X8_UNORM format
- */
- isRGB: boolean;
- /**
- * If the texture is a lumincance format
- */
- isLuminance: boolean;
- /**
- * If this is a cube texture
- * @see https://docs.microsoft.com/en-us/windows/desktop/direct3ddds/dds-file-layout-for-cubic-environment-maps
- */
- isCube: boolean;
- /**
- * If the texture is a compressed format eg. FOURCC_DXT1
- */
- isCompressed: boolean;
- /**
- * The dxgiFormat of the texture
- * @see https://docs.microsoft.com/en-us/windows/desktop/api/dxgiformat/ne-dxgiformat-dxgi_format
- */
- dxgiFormat: number;
- /**
- * Texture type eg. Engine.TEXTURETYPE_UNSIGNED_INT, Engine.TEXTURETYPE_FLOAT
- */
- textureType: number;
- /**
- * Sphericle polynomial created for the dds texture
- */
- sphericalPolynomial?: SphericalPolynomial;
- }
- /**
- * Class used to provide DDS decompression tools
- */
- export class DDSTools {
- /**
- * Gets or sets a boolean indicating that LOD info is stored in alpha channel (false by default)
- */
- public static StoreLODInAlphaChannel = false;
- /**
- * Gets DDS information from an array buffer
- * @param data defines the array buffer view to read data from
- * @returns the DDS information
- */
- public static GetDDSInfo(data: ArrayBufferView): DDSInfo {
- var header = new Int32Array(data.buffer, data.byteOffset, headerLengthInt);
- var extendedHeader = new Int32Array(data.buffer, data.byteOffset, headerLengthInt + 4);
- var mipmapCount = 1;
- if (header[off_flags] & DDSD_MIPMAPCOUNT) {
- mipmapCount = Math.max(1, header[off_mipmapCount]);
- }
- var fourCC = header[off_pfFourCC];
- var dxgiFormat = (fourCC === FOURCC_DX10) ? extendedHeader[off_dxgiFormat] : 0;
- var textureType = Constants.TEXTURETYPE_UNSIGNED_INT;
- switch (fourCC) {
- case FOURCC_D3DFMT_R16G16B16A16F:
- textureType = Constants.TEXTURETYPE_HALF_FLOAT;
- break;
- case FOURCC_D3DFMT_R32G32B32A32F:
- textureType = Constants.TEXTURETYPE_FLOAT;
- break;
- case FOURCC_DX10:
- if (dxgiFormat === DXGI_FORMAT_R16G16B16A16_FLOAT) {
- textureType = Constants.TEXTURETYPE_HALF_FLOAT;
- break;
- }
- if (dxgiFormat === DXGI_FORMAT_R32G32B32A32_FLOAT) {
- textureType = Constants.TEXTURETYPE_FLOAT;
- break;
- }
- }
- return {
- width: header[off_width],
- height: header[off_height],
- mipmapCount: mipmapCount,
- isFourCC: (header[off_pfFlags] & DDPF_FOURCC) === DDPF_FOURCC,
- isRGB: (header[off_pfFlags] & DDPF_RGB) === DDPF_RGB,
- isLuminance: (header[off_pfFlags] & DDPF_LUMINANCE) === DDPF_LUMINANCE,
- isCube: (header[off_caps2] & DDSCAPS2_CUBEMAP) === DDSCAPS2_CUBEMAP,
- isCompressed: (fourCC === FOURCC_DXT1 || fourCC === FOURCC_DXT3 || fourCC === FOURCC_DXT5),
- dxgiFormat: dxgiFormat,
- textureType: textureType
- };
- }
- // ref: http://stackoverflow.com/questions/32633585/how-do-you-convert-to-half-floats-in-javascript
- private static _FloatView: Float32Array;
- private static _Int32View: Int32Array;
- private static _ToHalfFloat(value: number): number {
- if (!DDSTools._FloatView) {
- DDSTools._FloatView = new Float32Array(1);
- DDSTools._Int32View = new Int32Array(DDSTools._FloatView.buffer);
- }
- DDSTools._FloatView[0] = value;
- var x = DDSTools._Int32View[0];
- var bits = (x >> 16) & 0x8000; /* Get the sign */
- var m = (x >> 12) & 0x07ff; /* Keep one extra bit for rounding */
- var e = (x >> 23) & 0xff; /* Using int is faster here */
- /* If zero, or denormal, or exponent underflows too much for a denormal
- * half, return signed zero. */
- if (e < 103) {
- return bits;
- }
- /* If NaN, return NaN. If Inf or exponent overflow, return Inf. */
- if (e > 142) {
- bits |= 0x7c00;
- /* If exponent was 0xff and one mantissa bit was set, it means NaN,
- * not Inf, so make sure we set one mantissa bit too. */
- bits |= ((e == 255) ? 0 : 1) && (x & 0x007fffff);
- return bits;
- }
- /* If exponent underflows but not too much, return a denormal */
- if (e < 113) {
- m |= 0x0800;
- /* Extra rounding may overflow and set mantissa to 0 and exponent
- * to 1, which is OK. */
- bits |= (m >> (114 - e)) + ((m >> (113 - e)) & 1);
- return bits;
- }
- bits |= ((e - 112) << 10) | (m >> 1);
- bits += m & 1;
- return bits;
- }
- private static _FromHalfFloat(value: number): number {
- var s = (value & 0x8000) >> 15;
- var e = (value & 0x7C00) >> 10;
- var f = value & 0x03FF;
- if (e === 0) {
- return (s ? -1 : 1) * Math.pow(2, -14) * (f / Math.pow(2, 10));
- } else if (e == 0x1F) {
- return f ? NaN : ((s ? -1 : 1) * Infinity);
- }
- return (s ? -1 : 1) * Math.pow(2, e - 15) * (1 + (f / Math.pow(2, 10)));
- }
- private static _GetHalfFloatAsFloatRGBAArrayBuffer(width: number, height: number, dataOffset: number, dataLength: number, arrayBuffer: ArrayBuffer, lod: number): Float32Array {
- var destArray = new Float32Array(dataLength);
- var srcData = new Uint16Array(arrayBuffer, dataOffset);
- var index = 0;
- for (var y = 0; y < height; y++) {
- for (var x = 0; x < width; x++) {
- var srcPos = (x + y * width) * 4;
- destArray[index] = DDSTools._FromHalfFloat(srcData[srcPos]);
- destArray[index + 1] = DDSTools._FromHalfFloat(srcData[srcPos + 1]);
- destArray[index + 2] = DDSTools._FromHalfFloat(srcData[srcPos + 2]);
- if (DDSTools.StoreLODInAlphaChannel) {
- destArray[index + 3] = lod;
- } else {
- destArray[index + 3] = DDSTools._FromHalfFloat(srcData[srcPos + 3]);
- }
- index += 4;
- }
- }
- return destArray;
- }
- private static _GetHalfFloatRGBAArrayBuffer(width: number, height: number, dataOffset: number, dataLength: number, arrayBuffer: ArrayBuffer, lod: number): Uint16Array {
- if (DDSTools.StoreLODInAlphaChannel) {
- var destArray = new Uint16Array(dataLength);
- var srcData = new Uint16Array(arrayBuffer, dataOffset);
- var index = 0;
- for (var y = 0; y < height; y++) {
- for (var x = 0; x < width; x++) {
- var srcPos = (x + y * width) * 4;
- destArray[index] = srcData[srcPos];
- destArray[index + 1] = srcData[srcPos + 1];
- destArray[index + 2] = srcData[srcPos + 2];
- destArray[index + 3] = DDSTools._ToHalfFloat(lod);
- index += 4;
- }
- }
- return destArray;
- }
- return new Uint16Array(arrayBuffer, dataOffset, dataLength);
- }
- private static _GetFloatRGBAArrayBuffer(width: number, height: number, dataOffset: number, dataLength: number, arrayBuffer: ArrayBuffer, lod: number): Float32Array {
- if (DDSTools.StoreLODInAlphaChannel) {
- var destArray = new Float32Array(dataLength);
- var srcData = new Float32Array(arrayBuffer, dataOffset);
- var index = 0;
- for (var y = 0; y < height; y++) {
- for (var x = 0; x < width; x++) {
- var srcPos = (x + y * width) * 4;
- destArray[index] = srcData[srcPos];
- destArray[index + 1] = srcData[srcPos + 1];
- destArray[index + 2] = srcData[srcPos + 2];
- destArray[index + 3] = lod;
- index += 4;
- }
- }
- return destArray;
- }
- return new Float32Array(arrayBuffer, dataOffset, dataLength);
- }
- private static _GetFloatAsUIntRGBAArrayBuffer(width: number, height: number, dataOffset: number, dataLength: number, arrayBuffer: ArrayBuffer, lod: number): Float32Array {
- var destArray = new Uint8Array(dataLength);
- var srcData = new Float32Array(arrayBuffer, dataOffset);
- var index = 0;
- for (var y = 0; y < height; y++) {
- for (var x = 0; x < width; x++) {
- var srcPos = (x + y * width) * 4;
- destArray[index] = Scalar.Clamp(srcData[srcPos]) * 255;
- destArray[index + 1] = Scalar.Clamp(srcData[srcPos + 1]) * 255;
- destArray[index + 2] = Scalar.Clamp(srcData[srcPos + 2]) * 255;
- if (DDSTools.StoreLODInAlphaChannel) {
- destArray[index + 3] = lod;
- } else {
- destArray[index + 3] = Scalar.Clamp(srcData[srcPos + 3]) * 255;
- }
- index += 4;
- }
- }
- return destArray;
- }
- private static _GetHalfFloatAsUIntRGBAArrayBuffer(width: number, height: number, dataOffset: number, dataLength: number, arrayBuffer: ArrayBuffer, lod: number): Float32Array {
- var destArray = new Uint8Array(dataLength);
- var srcData = new Uint16Array(arrayBuffer, dataOffset);
- var index = 0;
- for (var y = 0; y < height; y++) {
- for (var x = 0; x < width; x++) {
- var srcPos = (x + y * width) * 4;
- destArray[index] = Scalar.Clamp(DDSTools._FromHalfFloat(srcData[srcPos])) * 255;
- destArray[index + 1] = Scalar.Clamp(DDSTools._FromHalfFloat(srcData[srcPos + 1])) * 255;
- destArray[index + 2] = Scalar.Clamp(DDSTools._FromHalfFloat(srcData[srcPos + 2])) * 255;
- if (DDSTools.StoreLODInAlphaChannel) {
- destArray[index + 3] = lod;
- } else {
- destArray[index + 3] = Scalar.Clamp(DDSTools._FromHalfFloat(srcData[srcPos + 3])) * 255;
- }
- index += 4;
- }
- }
- return destArray;
- }
- private static _GetRGBAArrayBuffer(width: number, height: number, dataOffset: number, dataLength: number, arrayBuffer: ArrayBuffer, rOffset: number, gOffset: number, bOffset: number, aOffset: number): Uint8Array {
- var byteArray = new Uint8Array(dataLength);
- var srcData = new Uint8Array(arrayBuffer, dataOffset);
- var index = 0;
- for (var y = 0; y < height; y++) {
- for (var x = 0; x < width; x++) {
- var srcPos = (x + y * width) * 4;
- byteArray[index] = srcData[srcPos + rOffset];
- byteArray[index + 1] = srcData[srcPos + gOffset];
- byteArray[index + 2] = srcData[srcPos + bOffset];
- byteArray[index + 3] = srcData[srcPos + aOffset];
- index += 4;
- }
- }
- return byteArray;
- }
- private static _ExtractLongWordOrder(value: number): number {
- if (value === 0 || value === 255 || value === -16777216) {
- return 0;
- }
- return 1 + DDSTools._ExtractLongWordOrder(value >> 8);
- }
- private static _GetRGBArrayBuffer(width: number, height: number, dataOffset: number, dataLength: number, arrayBuffer: ArrayBuffer, rOffset: number, gOffset: number, bOffset: number): Uint8Array {
- var byteArray = new Uint8Array(dataLength);
- var srcData = new Uint8Array(arrayBuffer, dataOffset);
- var index = 0;
- for (var y = 0; y < height; y++) {
- for (var x = 0; x < width; x++) {
- var srcPos = (x + y * width) * 3;
- byteArray[index] = srcData[srcPos + rOffset];
- byteArray[index + 1] = srcData[srcPos + gOffset];
- byteArray[index + 2] = srcData[srcPos + bOffset];
- index += 3;
- }
- }
- return byteArray;
- }
- private static _GetLuminanceArrayBuffer(width: number, height: number, dataOffset: number, dataLength: number, arrayBuffer: ArrayBuffer): Uint8Array {
- var byteArray = new Uint8Array(dataLength);
- var srcData = new Uint8Array(arrayBuffer, dataOffset);
- var index = 0;
- for (var y = 0; y < height; y++) {
- for (var x = 0; x < width; x++) {
- var srcPos = (x + y * width);
- byteArray[index] = srcData[srcPos];
- index++;
- }
- }
- return byteArray;
- }
- /**
- * Uploads DDS Levels to a Babylon Texture
- * @hidden
- */
- public static UploadDDSLevels(engine: ThinEngine, texture: InternalTexture, data: ArrayBufferView, info: DDSInfo, loadMipmaps: boolean, faces: number, lodIndex = -1, currentFace?: number) {
- var sphericalPolynomialFaces: Nullable<Array<ArrayBufferView>> = null;
- if (info.sphericalPolynomial) {
- sphericalPolynomialFaces = new Array<ArrayBufferView>();
- }
- var ext = engine.getCaps().s3tc;
- var header = new Int32Array(data.buffer, data.byteOffset, headerLengthInt);
- var fourCC: number, width: number, height: number, dataLength: number = 0, dataOffset: number;
- var byteArray: Uint8Array, mipmapCount: number, mip: number;
- let internalCompressedFormat = 0;
- let blockBytes = 1;
- if (header[off_magic] !== DDS_MAGIC) {
- Logger.Error("Invalid magic number in DDS header");
- return;
- }
- if (!info.isFourCC && !info.isRGB && !info.isLuminance) {
- Logger.Error("Unsupported format, must contain a FourCC, RGB or LUMINANCE code");
- return;
- }
- if (info.isCompressed && !ext) {
- Logger.Error("Compressed textures are not supported on this platform.");
- return;
- }
- var bpp = header[off_RGBbpp];
- dataOffset = header[off_size] + 4;
- let computeFormats = false;
- if (info.isFourCC) {
- fourCC = header[off_pfFourCC];
- switch (fourCC) {
- case FOURCC_DXT1:
- blockBytes = 8;
- internalCompressedFormat = (<WEBGL_compressed_texture_s3tc>ext).COMPRESSED_RGBA_S3TC_DXT1_EXT;
- break;
- case FOURCC_DXT3:
- blockBytes = 16;
- internalCompressedFormat = (<WEBGL_compressed_texture_s3tc>ext).COMPRESSED_RGBA_S3TC_DXT3_EXT;
- break;
- case FOURCC_DXT5:
- blockBytes = 16;
- internalCompressedFormat = (<WEBGL_compressed_texture_s3tc>ext).COMPRESSED_RGBA_S3TC_DXT5_EXT;
- break;
- case FOURCC_D3DFMT_R16G16B16A16F:
- computeFormats = true;
- break;
- case FOURCC_D3DFMT_R32G32B32A32F:
- computeFormats = true;
- break;
- case FOURCC_DX10:
- // There is an additionnal header so dataOffset need to be changed
- dataOffset += 5 * 4; // 5 uints
- let supported = false;
- switch (info.dxgiFormat) {
- case DXGI_FORMAT_R16G16B16A16_FLOAT:
- case DXGI_FORMAT_R32G32B32A32_FLOAT:
- computeFormats = true;
- supported = true;
- break;
- case DXGI_FORMAT_B8G8R8X8_UNORM:
- info.isRGB = true;
- info.isFourCC = false;
- bpp = 32;
- supported = true;
- break;
- }
- if (supported) {
- break;
- }
- default:
- console.error("Unsupported FourCC code:", Int32ToFourCC(fourCC));
- return;
- }
- }
- let rOffset = DDSTools._ExtractLongWordOrder(header[off_RMask]);
- let gOffset = DDSTools._ExtractLongWordOrder(header[off_GMask]);
- let bOffset = DDSTools._ExtractLongWordOrder(header[off_BMask]);
- let aOffset = DDSTools._ExtractLongWordOrder(header[off_AMask]);
- if (computeFormats) {
- internalCompressedFormat = engine._getRGBABufferInternalSizedFormat(info.textureType);
- }
- mipmapCount = 1;
- if (header[off_flags] & DDSD_MIPMAPCOUNT && loadMipmaps !== false) {
- mipmapCount = Math.max(1, header[off_mipmapCount]);
- }
- const startFace = currentFace || 0;
- for (var face = startFace; face < faces; face++) {
- width = header[off_width];
- height = header[off_height];
- for (mip = 0; mip < mipmapCount; ++mip) {
- if (lodIndex === -1 || lodIndex === mip) {
- // In case of fixed LOD, if the lod has just been uploaded, early exit.
- const i = (lodIndex === -1) ? mip : 0;
- if (!info.isCompressed && info.isFourCC) {
- texture.format = Constants.TEXTUREFORMAT_RGBA;
- dataLength = width * height * 4;
- var floatArray: Nullable<ArrayBufferView> = null;
- if (engine._badOS || engine._badDesktopOS || (!engine.getCaps().textureHalfFloat && !engine.getCaps().textureFloat)) { // Required because iOS has many issues with float and half float generation
- if (bpp === 128) {
- floatArray = DDSTools._GetFloatAsUIntRGBAArrayBuffer(width, height, data.byteOffset + dataOffset, dataLength, data.buffer, i);
- if (sphericalPolynomialFaces && i == 0) {
- sphericalPolynomialFaces.push(DDSTools._GetFloatRGBAArrayBuffer(width, height, data.byteOffset + dataOffset, dataLength, data.buffer, i));
- }
- }
- else if (bpp === 64) {
- floatArray = DDSTools._GetHalfFloatAsUIntRGBAArrayBuffer(width, height, data.byteOffset + dataOffset, dataLength, data.buffer, i);
- if (sphericalPolynomialFaces && i == 0) {
- sphericalPolynomialFaces.push(DDSTools._GetHalfFloatAsFloatRGBAArrayBuffer(width, height, data.byteOffset + dataOffset, dataLength, data.buffer, i));
- }
- }
- texture.type = Constants.TEXTURETYPE_UNSIGNED_INT;
- }
- else {
- if (bpp === 128) {
- texture.type = Constants.TEXTURETYPE_FLOAT;
- floatArray = DDSTools._GetFloatRGBAArrayBuffer(width, height, data.byteOffset + dataOffset, dataLength, data.buffer, i);
- if (sphericalPolynomialFaces && i == 0) {
- sphericalPolynomialFaces.push(floatArray);
- }
- } else if (bpp === 64 && !engine.getCaps().textureHalfFloat) {
- texture.type = Constants.TEXTURETYPE_FLOAT;
- floatArray = DDSTools._GetHalfFloatAsFloatRGBAArrayBuffer(width, height, data.byteOffset + dataOffset, dataLength, data.buffer, i);
- if (sphericalPolynomialFaces && i == 0) {
- sphericalPolynomialFaces.push(floatArray);
- }
- } else { // 64
- texture.type = Constants.TEXTURETYPE_HALF_FLOAT;
- floatArray = DDSTools._GetHalfFloatRGBAArrayBuffer(width, height, data.byteOffset + dataOffset, dataLength, data.buffer, i);
- if (sphericalPolynomialFaces && i == 0) {
- sphericalPolynomialFaces.push(DDSTools._GetHalfFloatAsFloatRGBAArrayBuffer(width, height, dataOffset, dataLength, data.buffer, i));
- }
- }
- }
- if (floatArray) {
- engine._uploadDataToTextureDirectly(texture, floatArray, face, i);
- }
- } else if (info.isRGB) {
- texture.type = Constants.TEXTURETYPE_UNSIGNED_INT;
- if (bpp === 24) {
- texture.format = Constants.TEXTUREFORMAT_RGB;
- dataLength = width * height * 3;
- byteArray = DDSTools._GetRGBArrayBuffer(width, height, data.byteOffset + dataOffset, dataLength, data.buffer, rOffset, gOffset, bOffset);
- engine._uploadDataToTextureDirectly(texture, byteArray, face, i);
- } else { // 32
- texture.format = Constants.TEXTUREFORMAT_RGBA;
- dataLength = width * height * 4;
- byteArray = DDSTools._GetRGBAArrayBuffer(width, height, data.byteOffset + dataOffset, dataLength, data.buffer, rOffset, gOffset, bOffset, aOffset);
- engine._uploadDataToTextureDirectly(texture, byteArray, face, i);
- }
- } else if (info.isLuminance) {
- var unpackAlignment = engine._getUnpackAlignement();
- var unpaddedRowSize = width;
- var paddedRowSize = Math.floor((width + unpackAlignment - 1) / unpackAlignment) * unpackAlignment;
- dataLength = paddedRowSize * (height - 1) + unpaddedRowSize;
- byteArray = DDSTools._GetLuminanceArrayBuffer(width, height, data.byteOffset + dataOffset, dataLength, data.buffer);
- texture.format = Constants.TEXTUREFORMAT_LUMINANCE;
- texture.type = Constants.TEXTURETYPE_UNSIGNED_INT;
- engine._uploadDataToTextureDirectly(texture, byteArray, face, i);
- } else {
- dataLength = Math.max(4, width) / 4 * Math.max(4, height) / 4 * blockBytes;
- byteArray = new Uint8Array(data.buffer, data.byteOffset + dataOffset, dataLength);
- texture.type = Constants.TEXTURETYPE_UNSIGNED_INT;
- engine._uploadCompressedDataToTextureDirectly(texture, internalCompressedFormat, width, height, byteArray, face, i);
- }
- }
- dataOffset += bpp ? (width * height * (bpp / 8)) : dataLength;
- width *= 0.5;
- height *= 0.5;
- width = Math.max(1.0, width);
- height = Math.max(1.0, height);
- }
- if (currentFace !== undefined) {
- // Loading a single face
- break;
- }
- }
- if (sphericalPolynomialFaces && sphericalPolynomialFaces.length > 0) {
- info.sphericalPolynomial = CubeMapToSphericalPolynomialTools.ConvertCubeMapToSphericalPolynomial({
- size: header[off_width],
- right: sphericalPolynomialFaces[0],
- left: sphericalPolynomialFaces[1],
- up: sphericalPolynomialFaces[2],
- down: sphericalPolynomialFaces[3],
- front: sphericalPolynomialFaces[4],
- back: sphericalPolynomialFaces[5],
- format: Constants.TEXTUREFORMAT_RGBA,
- type: Constants.TEXTURETYPE_FLOAT,
- gammaSpace: false,
- });
- } else {
- info.sphericalPolynomial = undefined;
- }
- }
- }
- declare module "../Engines/thinEngine" {
- export interface ThinEngine {
- /**
- * Create a cube texture from prefiltered data (ie. the mipmaps contain ready to use data for PBR reflection)
- * @param rootUrl defines the url where the file to load is located
- * @param scene defines the current scene
- * @param lodScale defines scale to apply to the mip map selection
- * @param lodOffset defines offset to apply to the mip map selection
- * @param onLoad defines an optional callback raised when the texture is loaded
- * @param onError defines an optional callback raised if there is an issue to load the texture
- * @param format defines the format of the data
- * @param forcedExtension defines the extension to use to pick the right loader
- * @param createPolynomials defines wheter or not to create polynomails harmonics for the texture
- * @returns the cube texture as an InternalTexture
- */
- createPrefilteredCubeTexture(rootUrl: string, scene: Nullable<Scene>, lodScale: number, lodOffset: number,
- onLoad?: Nullable<(internalTexture: Nullable<InternalTexture>) => void>,
- onError?: Nullable<(message?: string, exception?: any) => void>,
- format?: number, forcedExtension?: any,
- createPolynomials?: boolean): InternalTexture;
- }
- }
- /**
- * Create a cube texture from prefiltered data (ie. the mipmaps contain ready to use data for PBR reflection)
- * @param rootUrl defines the url where the file to load is located
- * @param scene defines the current scene
- * @param lodScale defines scale to apply to the mip map selection
- * @param lodOffset defines offset to apply to the mip map selection
- * @param onLoad defines an optional callback raised when the texture is loaded
- * @param onError defines an optional callback raised if there is an issue to load the texture
- * @param format defines the format of the data
- * @param forcedExtension defines the extension to use to pick the right loader
- * @param createPolynomials defines wheter or not to create polynomails harmonics for the texture
- * @returns the cube texture as an InternalTexture
- */
- ThinEngine.prototype.createPrefilteredCubeTexture = function(rootUrl: string, scene: Nullable<Scene>, lodScale: number, lodOffset: number,
- onLoad: Nullable<(internalTexture: Nullable<InternalTexture>) => void> = null,
- onError: Nullable<(message?: string, exception?: any) => void> = null,
- format?: number, forcedExtension: any = null,
- createPolynomials: boolean = true): InternalTexture {
- var callback = (loadData: any) => {
- if (!loadData) {
- if (onLoad) {
- onLoad(null);
- }
- return;
- }
- let texture = loadData.texture as InternalTexture;
- if (!createPolynomials) {
- texture._sphericalPolynomial = new SphericalPolynomial();
- }
- else if (loadData.info.sphericalPolynomial) {
- texture._sphericalPolynomial = loadData.info.sphericalPolynomial;
- }
- texture._source = InternalTextureSource.CubePrefiltered;
- if (this.getCaps().textureLOD) {
- // Do not add extra process if texture lod is supported.
- if (onLoad) {
- onLoad(texture);
- }
- return;
- }
- const mipSlices = 3;
- var gl = this._gl;
- const width = loadData.width;
- if (!width) {
- return;
- }
- const textures: BaseTexture[] = [];
- for (let i = 0; i < mipSlices; i++) {
- //compute LOD from even spacing in smoothness (matching shader calculation)
- let smoothness = i / (mipSlices - 1);
- let roughness = 1 - smoothness;
- let minLODIndex = lodOffset; // roughness = 0
- let maxLODIndex = Scalar.Log2(width) * lodScale + lodOffset; // roughness = 1
- let lodIndex = minLODIndex + (maxLODIndex - minLODIndex) * roughness;
- let mipmapIndex = Math.round(Math.min(Math.max(lodIndex, 0), maxLODIndex));
- var glTextureFromLod = new InternalTexture(this, InternalTextureSource.Temp);
- glTextureFromLod.type = texture.type;
- glTextureFromLod.format = texture.format;
- glTextureFromLod.width = Math.pow(2, Math.max(Scalar.Log2(width) - mipmapIndex, 0));
- glTextureFromLod.height = glTextureFromLod.width;
- glTextureFromLod.isCube = true;
- this._bindTextureDirectly(gl.TEXTURE_CUBE_MAP, glTextureFromLod, true);
- gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
- gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
- gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
- gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
- if (loadData.isDDS) {
- var info: DDSInfo = loadData.info;
- var data: any = loadData.data;
- this._unpackFlipY(info.isCompressed);
- DDSTools.UploadDDSLevels(this, glTextureFromLod, data, info, true, 6, mipmapIndex);
- }
- else {
- Logger.Warn("DDS is the only prefiltered cube map supported so far.");
- }
- this._bindTextureDirectly(gl.TEXTURE_CUBE_MAP, null);
- // Wrap in a base texture for easy binding.
- const lodTexture = new BaseTexture(scene);
- lodTexture.isCube = true;
- lodTexture._texture = glTextureFromLod;
- glTextureFromLod.isReady = true;
- textures.push(lodTexture);
- }
- texture._lodTextureHigh = textures[2];
- texture._lodTextureMid = textures[1];
- texture._lodTextureLow = textures[0];
- if (onLoad) {
- onLoad(texture);
- }
- };
- return this.createCubeTexture(rootUrl, scene, null, false, callback, onError, format, forcedExtension, createPolynomials, lodScale, lodOffset);
- };
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