simple.fragment.fx 1.8 KB

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  1. precision highp float;
  2. // Constants
  3. uniform vec3 vEyePosition;
  4. uniform vec4 vDiffuseColor;
  5. // Input
  6. varying vec3 vPositionW;
  7. #ifdef NORMAL
  8. varying vec3 vNormalW;
  9. #endif
  10. #ifdef VERTEXCOLOR
  11. varying vec4 vColor;
  12. #endif
  13. // Helper functions
  14. #include<helperFunctions>
  15. // Lights
  16. #include<__decl__lightFragment>[0..maxSimultaneousLights]
  17. #include<lightsFragmentFunctions>
  18. #include<shadowsFragmentFunctions>
  19. // Samplers
  20. #ifdef DIFFUSE
  21. varying vec2 vDiffuseUV;
  22. uniform sampler2D diffuseSampler;
  23. uniform vec2 vDiffuseInfos;
  24. #endif
  25. #include<clipPlaneFragmentDeclaration>
  26. // Fog
  27. #include<fogFragmentDeclaration>
  28. void main(void) {
  29. #include<clipPlaneFragment>
  30. vec3 viewDirectionW = normalize(vEyePosition - vPositionW);
  31. // Base color
  32. vec4 baseColor = vec4(1., 1., 1., 1.);
  33. vec3 diffuseColor = vDiffuseColor.rgb;
  34. // Alpha
  35. float alpha = vDiffuseColor.a;
  36. #ifdef DIFFUSE
  37. baseColor = texture2D(diffuseSampler, vDiffuseUV);
  38. #ifdef ALPHATEST
  39. if (baseColor.a < 0.4)
  40. discard;
  41. #endif
  42. #include<depthPrePass>
  43. baseColor.rgb *= vDiffuseInfos.y;
  44. #endif
  45. #ifdef VERTEXCOLOR
  46. baseColor.rgb *= vColor.rgb;
  47. #endif
  48. // Normal
  49. #ifdef NORMAL
  50. vec3 normalW = normalize(vNormalW);
  51. #else
  52. vec3 normalW = vec3(1.0, 1.0, 1.0);
  53. #endif
  54. // Lighting
  55. vec3 diffuseBase = vec3(0., 0., 0.);
  56. lightingInfo info;
  57. float shadow = 1.;
  58. float glossiness = 0.;
  59. #ifdef SPECULARTERM
  60. vec3 specularBase = vec3(0., 0., 0.);
  61. #endif
  62. #include<lightFragment>[0..maxSimultaneousLights]
  63. #ifdef VERTEXALPHA
  64. alpha *= vColor.a;
  65. #endif
  66. vec3 finalDiffuse = clamp(diffuseBase * diffuseColor, 0.0, 1.0) * baseColor.rgb;
  67. // Composition
  68. vec4 color = vec4(finalDiffuse, alpha);
  69. #include<fogFragment>
  70. gl_FragColor = color;
  71. }