backgroundUboDeclaration.fx 468 B

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  1. layout(std140, column_major) uniform;
  2. uniform Material
  3. {
  4. uniform vec4 vPrimaryColor;
  5. uniform vec4 vSecondaryColor;
  6. uniform vec4 vTertiaryColor;
  7. uniform vec2 vDiffuseInfos;
  8. uniform vec2 vReflectionInfos;
  9. uniform mat4 diffuseMatrix;
  10. uniform mat4 reflectionMatrix;
  11. uniform vec3 vReflectionMicrosurfaceInfos;
  12. uniform float pointSize;
  13. uniform float shadowLevel;
  14. uniform float alpha;
  15. };
  16. uniform Scene {
  17. mat4 viewProjection;
  18. mat4 view;
  19. };