babylon.passPostProcess.ts 421 B

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  1. module BABYLON {
  2. export class PassPostProcess extends PostProcess {
  3. constructor(name: string, options: number | PostProcessOptions, camera: Camera, samplingMode?: number, engine?: Engine, reusable?: boolean, textureType: number = Engine.TEXTURETYPE_UNSIGNED_INT) {
  4. super(name, "pass", null, null, options, camera, samplingMode, engine, reusable, null, textureType);
  5. }
  6. }
  7. }