pbrFragmentDeclaration.fx 3.0 KB

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  1. uniform vec3 vReflectionColor;
  2. uniform vec4 vAlbedoColor;
  3. // CUSTOM CONTROLS
  4. uniform vec4 vLightingIntensity;
  5. uniform vec4 vReflectivityColor;
  6. uniform vec3 vEmissiveColor;
  7. uniform float visibility;
  8. // Samplers
  9. #ifdef ALBEDO
  10. uniform vec2 vAlbedoInfos;
  11. #endif
  12. #ifdef AMBIENT
  13. uniform vec4 vAmbientInfos;
  14. #endif
  15. #ifdef BUMP
  16. uniform vec3 vBumpInfos;
  17. uniform vec2 vTangentSpaceParams;
  18. #endif
  19. #ifdef OPACITY
  20. uniform vec2 vOpacityInfos;
  21. #endif
  22. #ifdef EMISSIVE
  23. uniform vec2 vEmissiveInfos;
  24. #endif
  25. #ifdef LIGHTMAP
  26. uniform vec2 vLightmapInfos;
  27. #endif
  28. #ifdef REFLECTIVITY
  29. uniform vec3 vReflectivityInfos;
  30. #endif
  31. #ifdef MICROSURFACEMAP
  32. uniform vec2 vMicroSurfaceSamplerInfos;
  33. #endif
  34. // Refraction Reflection
  35. #if defined(REFLECTIONMAP_SPHERICAL) || defined(REFLECTIONMAP_PROJECTION) || defined(SS_REFRACTION)
  36. uniform mat4 view;
  37. #endif
  38. // Reflection
  39. #ifdef REFLECTION
  40. uniform vec2 vReflectionInfos;
  41. #ifdef REALTIME_FILTERING
  42. uniform vec2 vReflectionFilteringInfo
  43. #endif
  44. uniform mat4 reflectionMatrix;
  45. uniform vec3 vReflectionMicrosurfaceInfos;
  46. #if defined(USE_LOCAL_REFLECTIONMAP_CUBIC) && defined(REFLECTIONMAP_CUBIC)
  47. uniform vec3 vReflectionPosition;
  48. uniform vec3 vReflectionSize;
  49. #endif
  50. #endif
  51. // Clear Coat
  52. #ifdef CLEARCOAT
  53. uniform vec2 vClearCoatParams;
  54. uniform vec4 vClearCoatRefractionParams;
  55. #ifdef CLEARCOAT_TEXTURE
  56. uniform vec2 vClearCoatInfos;
  57. uniform mat4 clearCoatMatrix;
  58. #endif
  59. #ifdef CLEARCOAT_BUMP
  60. uniform vec2 vClearCoatBumpInfos;
  61. uniform vec2 vClearCoatTangentSpaceParams;
  62. uniform mat4 clearCoatBumpMatrix;
  63. #endif
  64. #ifdef CLEARCOAT_TINT
  65. uniform vec4 vClearCoatTintParams;
  66. uniform float clearCoatColorAtDistance;
  67. #ifdef CLEARCOAT_TINT_TEXTURE
  68. uniform vec2 vClearCoatTintInfos;
  69. uniform mat4 clearCoatTintMatrix;
  70. #endif
  71. #endif
  72. #endif
  73. // Anisotropy
  74. #ifdef ANISOTROPIC
  75. uniform vec3 vAnisotropy;
  76. #ifdef ANISOTROPIC_TEXTURE
  77. uniform vec2 vAnisotropyInfos;
  78. uniform mat4 anisotropyMatrix;
  79. #endif
  80. #endif
  81. // Sheen
  82. #ifdef SHEEN
  83. uniform vec4 vSheenColor;
  84. #ifdef SHEEN_ROUGHNESS
  85. uniform float vSheenRoughness;
  86. #endif
  87. #ifdef SHEEN_TEXTURE
  88. uniform vec2 vSheenInfos;
  89. uniform mat4 sheenMatrix;
  90. #endif
  91. #endif
  92. // SubSurface
  93. #ifdef SUBSURFACE
  94. #ifdef SS_REFRACTION
  95. uniform vec3 vRefractionMicrosurfaceInfos;
  96. uniform vec4 vRefractionInfos;
  97. uniform mat4 refractionMatrix;
  98. #ifdef REALTIME_FILTERING
  99. uniform vec2 vRefractionFilteringInfo;
  100. #endif
  101. #endif
  102. #ifdef SS_THICKNESSANDMASK_TEXTURE
  103. uniform vec2 vThicknessInfos;
  104. uniform mat4 thicknessMatrix;
  105. #endif
  106. uniform vec2 vThicknessParam;
  107. uniform vec3 vDiffusionDistance;
  108. uniform vec4 vTintColor;
  109. uniform vec3 vSubSurfaceIntensity;
  110. #endif