Brak opisu

David Catuhe eb75d8064e Merge pull request #4650 from RaananW/add-custom-optimization 7 lat temu
.github 3b5fda7376 Better issue template 8 lat temu
.vscode 904744b56a chore: ensure 4 space tabs in vscode 7 lat temu
Exporters 6c27d5c451 Moved Exporters to https://github.com/BabylonJS/Exporters 8 lat temu
Playground 5c4ac351f6 Added velocity gradients for particles 7 lat temu
Tools e114eb5833 Merge remote-tracking branch 'upstream/master' into EXT_lights_imageBased 7 lat temu
Viewer eb75d8064e Merge pull request #4650 from RaananW/add-custom-optimization 7 lat temu
assets 4f9ae38bf9 Added 2 values to sizeGradients 7 lat temu
dist eb75d8064e Merge pull request #4650 from RaananW/add-custom-optimization 7 lat temu
gui 11ff7ccf06 fix nullengine 7 lat temu
inspector b4293447e3 Improve glTF LOD handling 7 lat temu
loaders 8bc8bba545 Updates to raw cube texture 7 lat temu
localDev 3b3daa6127 removed unwanted file 7 lat temu
materialsLibrary ed79f45cca Fixing mix material: mix correctly mixmaps 7 lat temu
postProcessLibrary 4314bc8644 Removed strict:true for now 7 lat temu
proceduralTexturesLibrary 36d6a1c30b Fixing some serialization issues (fixed collisions with properties) 7 lat temu
sandbox 73a4beb407 Initial support for experimental EXT_lights_imageBased 7 lat temu
serializers b10905b294 Merge pull request #4590 from kcoley/noTexturesSpecGlossConv 7 lat temu
src 5f1d529410 Merge remote-tracking branch 'upstream/master' 7 lat temu
tests 11ff7ccf06 fix nullengine 7 lat temu
.gitattributes e46bb580f5 Ignore whitespace and new lines from windows OS 10 lat temu
.gitignore 75976f9951 deepmerge reference 7 lat temu
.gitmodules eb1b2745f6 DAE Exporter 12 lat temu
.travis.yml 3a3b3e5175 Update .travis.yml 7 lat temu
CNAME f62df4b004 Create CNAME 7 lat temu
bower.json 34ad342456 Update bower.json to latest version 9 lat temu
contributing.md c8c6d6876a Update contributing.md 9 lat temu
favicon.ico 13ede5cad9 Browser stack readyness 8 lat temu
license.md 4f44f2ce56 Moved license to a separate file 8 lat temu
package.json 0124e0a5ad 3.3.0-alpha.9 7 lat temu
readme.md 6a63b63c4f Migrate travis from .org to .com 7 lat temu
tslint.json 9ce72698cb Linter 7 lat temu
what's new.md 75db32582d 3.2 7 lat temu

readme.md

Babylon.js

Getting started? Play directly with the Babylon.js API via our playground. It contains also lot of simple samples to learn how to use it.

Build Status

Any questions? Here is our official forum on www.html5gamedevs.com.

CDN

Additional references can be found on https://cdn.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist folder like https://cdn.babylonjs.com/gui/babylon.gui.min.js

For preview release you can use the following ones:

Additional references can be found on https://preview.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist/preview release folder like https://preview.babylonjs.com/gui/babylon.gui.min.js

NPM

BabylonJS and its modules are published on NPM with full typing support. To install use

npm install babylonjs --save

This will allow you to import BabylonJS entirely using:

import * as BABYLON from 'babylonjs';

or individual classes using:

import { Scene, Engine } from 'babylonjs';

If using TypeScript, don't forget to add 'babylonjs' to 'types' in tsconfig.json:

    ....
    "types": [
        "babylonjs",
        "anotherAwesomeDependency"
    ],
    ....

To add a module install the respected package. A list of extra packages and their installation instructions can be found on babylonjs' user at npm.

Usage

See Getting Started

// Get the canvas DOM element
var canvas = document.getElementById('renderCanvas');
// Load the 3D engine
var engine = new BABYLON.Engine(canvas, true, {preserveDrawingBuffer: true, stencil: true});
// CreateScene function that creates and return the scene
var createScene = function(){
    // Create a basic BJS Scene object
    var scene = new BABYLON.Scene(engine);
    // Create a FreeCamera, and set its position to {x: 0, y: 5, z: -10}
    var camera = new BABYLON.FreeCamera('camera1', new BABYLON.Vector3(0, 5, -10), scene);
    // Target the camera to scene origin
    camera.setTarget(BABYLON.Vector3.Zero());
    // Attach the camera to the canvas
    camera.attachControl(canvas, false);
    // Create a basic light, aiming 0, 1, 0 - meaning, to the sky
    var light = new BABYLON.HemisphericLight('light1', new BABYLON.Vector3(0, 1, 0), scene);
    // Create a built-in "sphere" shape; its constructor takes 6 params: name, segment, diameter, scene, updatable, sideOrientation
    var sphere = BABYLON.Mesh.CreateSphere('sphere1', 16, 2, scene, false, BABYLON.Mesh.FRONTSIDE);
    // Move the sphere upward 1/2 of its height
    sphere.position.y = 1;
    // Create a built-in "ground" shape; its constructor takes 6 params : name, width, height, subdivision, scene, updatable
    var ground = BABYLON.Mesh.CreateGround('ground1', 6, 6, 2, scene, false);
    // Return the created scene
    return scene;
}
// call the createScene function
var scene = createScene();
// run the render loop
engine.runRenderLoop(function(){
    scene.render();
});
// the canvas/window resize event handler
window.addEventListener('resize', function(){
    engine.resize();
});

Preview release

Preview version of 3.3 can be found here. If you want to contribute, please read our contribution guidelines first.

Documentation

Useful links

  • Official web site: www.babylonjs.com
  • Online playground to learn by experimentating
  • Online sandbox where you can test your .babylon and glTF scenes with a simple drag'n'drop
  • Online shader creation tool where you can learn how to create GLSL shaders
  • 3DS Max exporter can be used to generate a .babylon file from 3DS Max
  • Maya exporter can be used to generate a .babylon file from 3DS Max
  • Blender exporter can be used to generate a .babylon file from Blender 3d
  • Unity 5 exporter can be used to export your geometries from Unity 5 scene editor(animations are supported)

Features

To get a complete list of supported features, please visit our website.