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David Catuhe eb6a100b11 fix projection mode issue il y a 8 ans
.vscode 7a3a1c24f9 Fix 4 tabs il y a 8 ans
Exporters 6c27d5c451 Moved Exporters to https://github.com/BabylonJS/Exporters il y a 8 ans
Playground eb6a100b11 fix projection mode issue il y a 8 ans
Tools eb6a100b11 fix projection mode issue il y a 8 ans
Viewer 5dba8a1f38 Exposing a viewer manager il y a 8 ans
assets 1f6f1d34ef Addition of models for the Motion Controllers that come with the Samsung Odyssey headset il y a 8 ans
dist eb6a100b11 fix projection mode issue il y a 8 ans
gui 6721317b3d Added an option in GUI slider to have a rounded thumb il y a 8 ans
inspector 10c9377d8c Implement touch sensibility for camera il y a 8 ans
loaders 64c67e16e7 Clean up glTF loader after strict null checks il y a 8 ans
localDev aef6fe3afb Texture 3D support for colorGrading il y a 8 ans
materialsLibrary d28dcff48b Nightly il y a 8 ans
postProcessLibrary 97c5d80016 fixed #2982!!!!!!! il y a 8 ans
proceduralTexturesLibrary 97c5d80016 fixed #2982!!!!!!! il y a 8 ans
sandbox 7e86fcb44d Rotate the camera in sandbox when using glTF il y a 8 ans
serializers 97c5d80016 fixed #2982!!!!!!! il y a 8 ans
src eb6a100b11 fix projection mode issue il y a 8 ans
tests 2c80635c24 playground snippet protocol adjustment il y a 8 ans
.gitattributes e46bb580f5 Ignore whitespace and new lines from windows OS il y a 10 ans
.gitignore fe7bc7e66c REmoved canvas2d tests il y a 8 ans
.gitmodules eb1b2745f6 DAE Exporter il y a 12 ans
.travis.yml 1dabcd6f7f travis should use node 6 il y a 9 ans
bower.json 34ad342456 Update bower.json to latest version il y a 9 ans
contributing.md c8c6d6876a Update contributing.md il y a 9 ans
license.md 4f44f2ce56 Moved license to a separate file il y a 8 ans
package.json 1596b737b2 npm package update babylonjs@3.1.0-alpha3.7 il y a 8 ans
readme.md fb3f3b00c0 Update readme il y a 8 ans
tslint.json c319ca1cbf "AAAAAAAAAAAAAAAAhhhhhaaaa" step 8 il y a 8 ans
what's new.md 60c020ad96 Added feault normals generation for standard material il y a 8 ans

readme.md

Babylon.js

Getting started? Play directly with the Babylon.js API via our playground. It contains also lot of simple samples to learn how to use it.

Build Status

Any questions? Here is our official forum on www.html5gamedevs.com.

CDN

Additional references can be found on https://cdn.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist folder like https://cdn.babylonjs.com/gui/babylon.gui.min.js

For preview release you can use the following ones:

Additional references can be found on https://preview.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist/preview release folder like https://preview.babylonjs.com/gui/babylon.gui.min.js

NPM

BabylonJS and its modules are published on NPM with full typing support. To install use

npm install babylonjs --save

This will allow you to import BabylonJS entirely using:

import * as BABYLON from 'babylonjs';

or individual classes using:

import { Scene, Engine } from 'babylonjs';

If using TypeScript, don't forget to add 'babylonjs' to 'types' in tsconfig.json:

    ....
    "types": [
        "babylonjs",
        "anotherAwesomeDependency"
    ],
    ....

To add a module install the respected package. A list of extra packages and their installation instructions can be found on babylonjs' user at npm.

Preview release

3.1-alpha can be found here. If you want to contribute, please read our contribution guidelines first.

Documentation

Useful links

  • Official web site: www.babylonjs.com
  • Online sandbox where you can test your .babylon scenes with a simple drag'n'drop
  • Online shader creation tool where you can learn how to create GLSL shaders
  • 3DS Max exporter can be used to generate a .babylon file from 3DS Max
  • Blender exporter can be used to generate a .babylon file from Blender 3d
  • Unity 5 exporter can be used to export your geometries from Unity 5 scene editor(animations are supported)

Features

To get a complete list of supported features, please visit our website.