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David Catuhe eac4af388e Update what's new.md %!s(int64=8) %!d(string=hai) anos
.vscode 044c7a1e25 add automatic start for debug %!s(int64=8) %!d(string=hai) anos
Exporters c45e536c92 ddl update link %!s(int64=8) %!d(string=hai) anos
Playground d3ba84c9a7 Fixes #1820 %!s(int64=8) %!d(string=hai) anos
Tools 32b7233d49 Fix %!s(int64=8) %!d(string=hai) anos
assets 1332cf67f4 3.1-alpha %!s(int64=8) %!d(string=hai) anos
dist eac4af388e Update what's new.md %!s(int64=8) %!d(string=hai) anos
gui 1332cf67f4 3.1-alpha %!s(int64=8) %!d(string=hai) anos
inspector bf96239b5f Enables to display properly all render target texture %!s(int64=8) %!d(string=hai) anos
loaders 546f3b38ba Fix issue with loader not returning until all LODs are loaded %!s(int64=8) %!d(string=hai) anos
localDev d0b51f53dd Added slider to GUI %!s(int64=8) %!d(string=hai) anos
materialsLibrary 7104e45378 Added new material.hasTexture %!s(int64=8) %!d(string=hai) anos
postProcessLibrary 1b48f67f75 Add Inspector Shortcut %!s(int64=9) %!d(string=hai) anos
proceduralTexturesLibrary 991415253c Adding perlin noise to procedural textures library %!s(int64=8) %!d(string=hai) anos
sandbox 5730c27c73 Updating sites icons with new logo %!s(int64=8) %!d(string=hai) anos
serializers 25cac4667d Adding support to Babylon.JS for morph targets %!s(int64=9) %!d(string=hai) anos
src d3ba84c9a7 Fixes #1820 %!s(int64=8) %!d(string=hai) anos
tests d3ba84c9a7 Fixes #1820 %!s(int64=8) %!d(string=hai) anos
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.gitignore fe7bc7e66c REmoved canvas2d tests %!s(int64=8) %!d(string=hai) anos
.gitmodules eb1b2745f6 DAE Exporter %!s(int64=12) %!d(string=hai) anos
.travis.yml 1dabcd6f7f travis should use node 6 %!s(int64=9) %!d(string=hai) anos
Babylon.csproj fb8abde16d created Debug.PhysicsViewer %!s(int64=8) %!d(string=hai) anos
Babylon.sln 04f6e9fa66 Added VS files %!s(int64=9) %!d(string=hai) anos
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package.json c8f5af3ba7 3.0.7 %!s(int64=8) %!d(string=hai) anos
readme.md 67bea86944 v3.0.0 %!s(int64=8) %!d(string=hai) anos
tslint.json bd6328c459 none squared capture %!s(int64=8) %!d(string=hai) anos
what's new.md 60c020ad96 Added feault normals generation for standard material %!s(int64=8) %!d(string=hai) anos

readme.md

Babylon.js

Getting started? Play directly with the Babylon.js API via our playground. It contains also lot of simple samples to learn how to use it.

Build Status

Any questions? Here is our official forum on www.html5gamedevs.com.

CDN

For preview release you can use the following ones:

Preview release

3.1-alpha can be found here. If you want to contribute, please read our contribution guidelines first.

Documentation

Useful links

  • Official web site: www.babylonjs.com
  • Online sandbox where you can test your .babylon scenes with a simple drag'n'drop
  • Online shader creation tool where you can learn how to create GLSL shaders
  • 3DS Max exporter can be used to generate a .babylon file from 3DS Max
  • Blender exporter can be used to generate a .babylon file from Blender 3d
  • Unity 5 exporter can be used to export your geometries from Unity 5 scene editor
  • FBX command line exporter can be used to generate a .babylon file from .FBX file (animations are supported)

Features

To get a complete list of supported features, please visit our website.