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- import { Nullable } from "../types";
- import { Scene } from "../scene";
- import { ISceneSerializableComponent, SceneComponentConstants } from "../sceneComponent";
- import { PrePassRenderer } from "./prePassRenderer";
- import { AbstractScene } from "../abstractScene";
- import { Color3 } from "../Maths/math.color";
- import { Logger } from "../Misc/logger";
- // Adds the parser to the scene parsers.
- AbstractScene.AddParser(SceneComponentConstants.NAME_PREPASSRENDERER, (parsedData: any, scene: Scene) => {
- // Diffusion profiles
- if (parsedData.ssDiffusionProfileColors !== undefined && parsedData.ssDiffusionProfileColors !== null) {
- scene.enablePrePassRenderer();
- if (scene.prePassRenderer) {
- for (var index = 0, cache = parsedData.ssDiffusionProfileColors.length; index < cache; index++) {
- var color = parsedData.ssDiffusionProfileColors[index];
- scene.prePassRenderer.subSurfaceConfiguration.addDiffusionProfile(new Color3(color.r, color.g, color.b));
- }
- }
- }
- });
- declare module "../abstractScene" {
- export interface AbstractScene {
- /** @hidden (Backing field) */
- _prePassRenderer: Nullable<PrePassRenderer>;
- /**
- * Gets or Sets the current prepass renderer associated to the scene.
- */
- prePassRenderer: Nullable<PrePassRenderer>;
- /**
- * Enables the prepass and associates it with the scene
- * @returns the PrePassRenderer
- */
- enablePrePassRenderer(): Nullable<PrePassRenderer>;
- /**
- * Disables the prepass associated with the scene
- */
- disablePrePassRenderer(): void;
- }
- }
- Object.defineProperty(Scene.prototype, "prePassRenderer", {
- get: function(this: Scene) {
- return this._prePassRenderer;
- },
- set: function(this: Scene, value: Nullable<PrePassRenderer>) {
- if (value && value.isSupported) {
- this._prePassRenderer = value;
- }
- },
- enumerable: true,
- configurable: true
- });
- Scene.prototype.enablePrePassRenderer = function(): Nullable<PrePassRenderer> {
- if (this._prePassRenderer) {
- return this._prePassRenderer;
- }
- this._prePassRenderer = new PrePassRenderer(this);
- if (!this._prePassRenderer.isSupported) {
- this._prePassRenderer = null;
- Logger.Error("PrePassRenderer needs WebGL 2 support.\n" +
- "Maybe you tried to use the following features that need the PrePassRenderer :\n" +
- " + Subsurface Scattering");
- }
- return this._prePassRenderer;
- };
- Scene.prototype.disablePrePassRenderer = function(): void {
- if (!this._prePassRenderer) {
- return;
- }
- this._prePassRenderer.dispose();
- this._prePassRenderer = null;
- };
- /**
- * Defines the Geometry Buffer scene component responsible to manage a G-Buffer useful
- * in several rendering techniques.
- */
- export class PrePassRendererSceneComponent implements ISceneSerializableComponent {
- /**
- * The component name helpful to identify the component in the list of scene components.
- */
- public readonly name = SceneComponentConstants.NAME_PREPASSRENDERER;
- /**
- * The scene the component belongs to.
- */
- public scene: Scene;
- /**
- * Creates a new instance of the component for the given scene
- * @param scene Defines the scene to register the component in
- */
- constructor(scene: Scene) {
- this.scene = scene;
- }
- /**
- * Registers the component in a given scene
- */
- public register(): void {
- this.scene._beforeCameraDrawStage.registerStep(SceneComponentConstants.STEP_BEFORECAMERADRAW_PREPASS, this, this._beforeCameraDraw);
- this.scene._afterCameraDrawStage.registerStep(SceneComponentConstants.STEP_AFTERCAMERADRAW_PREPASS, this, this._afterCameraDraw);
- this.scene._beforeClearStage.registerStep(SceneComponentConstants.STEP_BEFORECLEARSTAGE_PREPASS, this, this._beforeClearStage);
- }
- private _beforeCameraDraw() {
- if (this.scene.prePassRenderer) {
- this.scene.prePassRenderer._beforeCameraDraw();
- }
- }
- private _afterCameraDraw() {
- if (this.scene.prePassRenderer) {
- this.scene.prePassRenderer._afterCameraDraw();
- }
- }
- private _beforeClearStage() {
- if (this.scene.prePassRenderer) {
- this.scene.prePassRenderer.clear();
- }
- }
- /**
- * Serializes the component data to the specified json object
- * @param serializationObject The object to serialize to
- */
- public serialize(serializationObject: any): void {
- if (!this.scene.prePassRenderer) {
- return;
- }
- const ssDiffusionProfileColors = this.scene.prePassRenderer.subSurfaceConfiguration.ssDiffusionProfileColors;
- serializationObject.ssDiffusionProfileColors = [];
- for (let i = 0; i < ssDiffusionProfileColors.length; i++) {
- serializationObject.ssDiffusionProfileColors.push({ r: ssDiffusionProfileColors[i].r,
- g: ssDiffusionProfileColors[i].g,
- b: ssDiffusionProfileColors[i].b });
- }
- }
- /**
- * Adds all the elements from the container to the scene
- * @param container the container holding the elements
- */
- public addFromContainer(container: AbstractScene): void {
- // Nothing to do
- }
- /**
- * Removes all the elements in the container from the scene
- * @param container contains the elements to remove
- * @param dispose if the removed element should be disposed (default: false)
- */
- public removeFromContainer(container: AbstractScene, dispose?: boolean): void {
- // Make sure nothing will be serialized
- if (this.scene.prePassRenderer) {
- this.scene.prePassRenderer.subSurfaceConfiguration.clearAllDiffusionProfiles();
- }
- }
- /**
- * Rebuilds the elements related to this component in case of
- * context lost for instance.
- */
- public rebuild(): void {
- // Nothing to do for this component
- }
- /**
- * Disposes the component and the associated ressources
- */
- public dispose(): void {
- // Nothing to do for this component
- }
- }
- PrePassRenderer._SceneComponentInitialization = (scene: Scene) => {
- // Register the G Buffer component to the scene.
- let component = scene._getComponent(SceneComponentConstants.NAME_PREPASSRENDERER) as PrePassRendererSceneComponent;
- if (!component) {
- component = new PrePassRendererSceneComponent(scene);
- scene._addComponent(component);
- }
- };
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