sebavan e8a329c32a Update pbrBRDFFunctions.fx 6 rokov pred
..
ShadersInclude e8a329c32a Update pbrBRDFFunctions.fx 6 rokov pred
anaglyph.fragment.fx bb50b674d3 Automatic shader precision management 10 rokov pred
background.fragment.fx 3b0f0f84c4 Pow5 6 rokov pred
background.vertex.fx 4770e6287f nasty bug in background shader 7 rokov pred
blackAndWhite.fragment.fx e338afbe92 Welcome to Wonderland 8 rokov pred
bloomMerge.fragment.fx 32e477b301 split dof and bloom into separate merges 7 rokov pred
blur.fragment.fx bb50b674d3 Automatic shader precision management 10 rokov pred
chromaticAberration.fragment.fx 1cf5796df7 chromatic aberration alpha 7 rokov pred
circleOfConfusion.fragment.fx 1cf7581f7c set resolution on next blur for dof, avoid a second texture fetch when calculating coc 7 rokov pred
color.fragment.fx f5aa84ddd7 Fix mesh picking issue when used witth multiple cameras 7 rokov pred
color.vertex.fx f5aa84ddd7 Fix mesh picking issue when used witth multiple cameras 7 rokov pred
colorCorrection.fragment.fx 960329ba00 Fixed color correction shader 8 rokov pred
convolution.fragment.fx bb50b674d3 Automatic shader precision management 10 rokov pred
default.fragment.fx e8d7ac0d2b Nightly + alphaCutOff for stdMat 7 rokov pred
default.vertex.fx 8d19bef442 Add Reflection Matrix in SKYBOX_MODE allowing rotation or offset 7 rokov pred
depth.fragment.fx 2fa6ade48e Nightly 8 rokov pred
depth.vertex.fx 2fa6ade48e Nightly 8 rokov pred
depthBoxBlur.fragment.fx bb50b674d3 Automatic shader precision management 10 rokov pred
depthOfField.fragment.fx bb50b674d3 Automatic shader precision management 10 rokov pred
depthOfFieldMerge.fragment.fx 3e44745c98 avoid branching in shaders, avoid sampling center pixel twice in dof blur, move samplers to inside if statements in coc shader 7 rokov pred
displayPass.fragment.fx bb50b674d3 Automatic shader precision management 10 rokov pred
extractHighlights.fragment.fx 9d931dedf9 move image processing to the end but account for exposure in bloom 7 rokov pred
filter.fragment.fx bb50b674d3 Automatic shader precision management 10 rokov pred
fxaa.fragment.fx 05041086e0 Arm Mali Fxaa + nightly 7 rokov pred
fxaa.vertex.fx 4ea05d3bd1 better fxaa 8 rokov pred
geometry.fragment.fx 37ac6e14ff Adding object based motion blur post-process and velocity map in geometry buffer renderer 7 rokov pred
geometry.vertex.fx e44a898e90 fixed depth on diffuse textures with alpha in GeometryRenderer 7 rokov pred
glowBlurPostProcess.fragment.fx 51ae11e721 Highlight Layer First step 9 rokov pred
glowMapGeneration.fragment.fx 02a4666275 Fix glow transparency 7 rokov pred
glowMapGeneration.vertex.fx d41bd2ab28 Add GlowLayer alpha support 7 rokov pred
glowMapMerge.fragment.fx 236849ea47 Add Glow Layer 8 rokov pred
glowMapMerge.vertex.fx 51ae11e721 Highlight Layer First step 9 rokov pred
gpuRenderParticles.fragment.fx e3849b162e Integrate part alpha to blend multiply mode 7 rokov pred
gpuRenderParticles.vertex.fx ec958d68a9 Fixed #5893 7 rokov pred
gpuUpdateParticles.fragment.fx dcb6eca321 Associated with #2033 8 rokov pred
gpuUpdateParticles.vertex.fx ec958d68a9 Fixed #5893 7 rokov pred
grain.fragment.fx dd35c940b6 add grain to default pipeline external to image processing 7 rokov pred
highlights.fragment.fx 7a93a135ae HighlightsPostProcess done + step 1 of imageProcessingPostProcess 8 rokov pred
imageProcessing.fragment.fx f04a29233c remove grain from imageprocessing now that it has been separated 7 rokov pred
kernelBlur.fragment.fx ea1f921e00 tabs/spaces 7 rokov pred
kernelBlur.vertex.fx ecf42d1521 Added kernel blur 8 rokov pred
layer.fragment.fx 997c00c9e0 Support for Layer.alphaTest 10 rokov pred
layer.vertex.fx bb50b674d3 Automatic shader precision management 10 rokov pred
lensFlare.fragment.fx bb50b674d3 Automatic shader precision management 10 rokov pred
lensFlare.vertex.fx bb50b674d3 Automatic shader precision management 10 rokov pred
lensHighlights.fragment.fx bb50b674d3 Automatic shader precision management 10 rokov pred
line.fragment.fx bb50b674d3 Automatic shader precision management 10 rokov pred
line.vertex.fx bb50b674d3 Automatic shader precision management 10 rokov pred
motionBlur.fragment.fx c902966526 Motion Blur. If not supported, work as a passthrough 7 rokov pred
noise.fragment.fx 6dcd6110dd #fix 5008 7 rokov pred
outline.fragment.fx ac2702ad48 Added logarithmic depth support to outlineRenderer 8 rokov pred
outline.vertex.fx ac2702ad48 Added logarithmic depth support to outlineRenderer 8 rokov pred
particles.fragment.fx e9e48a68b0 improved color ramp support for particles 7 rokov pred
particles.vertex.fx 560108bf19 Fix particle shader 7 rokov pred
pass.fragment.fx bb50b674d3 Automatic shader precision management 10 rokov pred
passCube.fragment.fx 22e02ec8db Added passCube pp 7 rokov pred
pbr.fragment.fx 514aa6ae22 ifdef everywhere 6 rokov pred
pbr.vertex.fx 0e7771979d Add aniso texture 7 rokov pred
postprocess.vertex.fx 7378387e6b Added postprocess.enablePixelPerfectMode to avoid texture scaling/stretching when dealing with non-power of 2 resolutions 9 rokov pred
procedural.vertex.fx bb50b674d3 Automatic shader precision management 10 rokov pred
refraction.fragment.fx bb50b674d3 Automatic shader precision management 10 rokov pred
rgbdDecode.fragment.fx ed74f464ae Step 7 Add Inspector Toolset 7 rokov pred
rgbdEncode.fragment.fx ed74f464ae Step 7 Add Inspector Toolset 7 rokov pred
shadowMap.fragment.fx 0d3accaea7 Fix Indent 7 rokov pred
shadowMap.vertex.fx 6ed72b39ab Associated with #3944 7 rokov pred
sharpen.fragment.fx d36265b9ae color slider for sharpness effect 8 rokov pred
sprites.fragment.fx bb50b674d3 Automatic shader precision management 10 rokov pred
sprites.vertex.fx e1a73794cf Moved to range fog 9 rokov pred
ssao.fragment.fx f0d966e4c3 Replacing bilateral blur with kernel blur in SSAO Rendering Pipeline 8 rokov pred
ssao2.fragment.fx a3b7af2ba2 bugfixing and tweaking 7 rokov pred
ssaoCombine.fragment.fx 041e117fd6 Nightly 7 rokov pred
standard.fragment.fx e865e6749d Now using BlurPostProcess instead of custom gaussian blur in standard rendering pipeline 8 rokov pred
stereoscopicInterlace.fragment.fx bb50b674d3 Automatic shader precision management 10 rokov pred
tonemap.fragment.fx bb50b674d3 Automatic shader precision management 10 rokov pred
volumetricLightScattering.fragment.fx 3bd5224e9d Fix VLS shader for webgl2 9 rokov pred
volumetricLightScatteringPass.fragment.fx b5ddc0e715 Fixed issues with clone and VLS 9 rokov pred
vrDistortionCorrection.fragment.fx e567e9326e fixed clear color for VR modes 8 rokov pred