Temechon 3ee46c1e88 Added normal material 10 lat temu
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babylon.normalMaterial.ts 3ee46c1e88 Added normal material 10 lat temu
normal.fragment.fx 3ee46c1e88 Added normal material 10 lat temu
normal.vertex.fx 3ee46c1e88 Added normal material 10 lat temu
readme.md 3ee46c1e88 Added normal material 10 lat temu

readme.md

Normal material

No playground example for now

Using the normal material

Very simple

var ground = BABYLON.Mesh.CreateGround("ground", 512, 512, 32, scene);
var normalMaterial = new BABYLON.NormalMaterial("normal", scene);
ground.material = normalMaterial;

Customize the normal material

You can add a diffuse texture to the normal material, because why not? Normal colors will be mixed with texture color.

normalMaterial.diffuseTexture = new BABYLON.Texture("textures/amiga.jpg", scene);