bonesDeclaration.fx 266 B

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  1. #if NUM_BONE_INFLUENCERS > 0
  2. uniform mat4 mBones[BonesPerMesh];
  3. attribute vec4 matricesIndices;
  4. attribute vec4 matricesWeights;
  5. #if NUM_BONE_INFLUENCERS > 4
  6. attribute vec4 matricesIndicesExtra;
  7. attribute vec4 matricesWeightsExtra;
  8. #endif
  9. #endif