David Catuhe 36c52454af Merge pull request #8101 from Popov72/bones-attachtobone 5 anni fa
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Actions 86c72889f4 include "AbstractActionManager" and "FollowCameraInputsManager" with default ES6 export. 6 anni fa
Animations 28a38e984e Fix issue with gltf cloning 6 anni fa
Audio 21bdab1d1b Change to updateOptions of the sound class 5 anni fa
Behaviors 93a2b6b941 Attach cam in case of early detach drag behavior 6 anni fa
Bones 43049f1500 Addressing feedback and adding example asset 6 anni fa
Cameras dc0e8161e8 Stereoscopic cameras now use viewport instead of post process. 6 anni fa
Collisions f6b5c2928b Credit algorithm author and link to paper 6 anni fa
Culling e4ad22a095 Fix doc 6 anni fa
Debug 03871f3c2e Nightly 5 anni fa
DeviceInput 400cf18eb1 Fixed nits 6 anni fa
Engines f231392f15 4.2.0-alpha.14 5 anni fa
Events 681240a190 _TimeToken import cleanup 6 anni fa
Gamepads fe0d2e1049 Updated enums values in xbox and ds gamepads 6 anni fa
Gizmos 11e57e7f2d Light gizmo now uses Utility Layer Scene instead of Original Scene for its material and transform node. 5 anni fa
Helpers 681240a190 _TimeToken import cleanup 6 anni fa
Inputs 0e86b8c841 engine.canvasTabIndex 6 anni fa
Instrumentation 681240a190 _TimeToken import cleanup 6 anni fa
Layers 44b62e8bd3 Unbind the RTT after the post processes 5 anni fa
Legacy d3699bb822 Debug import 7 anni fa
LensFlares 681240a190 _TimeToken import cleanup 6 anni fa
LibDeclarations 7126d61aba enable experimental features during session init 5 anni fa
Lights 4ff6708a95 Nightly 5 anni fa
Loading 1e81f2e806 double environment when loading 6 anni fa
Materials 8a293d9db1 Merge pull request #8097 from Popov72/nme-postprocess 5 anni fa
Maths 254dfb83f2 Path3D _distances / length computation fix 5 anni fa
Meshes 9967c3e297 Make sure bone matrices are up to date before getting the world matrix 5 anni fa
Misc 80184f4739 Fix default HDR texture rotation 5 anni fa
Morph 9886cf594c Nightly 6 anni fa
Navigation bfeb49f9ad missing parenthesis 6 anni fa
Offline 05b20885ff fix: Web Workers have no window 5 anni fa
Particles 03871f3c2e Nightly 5 anni fa
Physics 749aa8e2ab Ammo.js collision group and mask supported by impostor parameters 5 anni fa
PostProcesses 8f631aea28 Allow to update the vertex/fragment code 5 anni fa
Probes 7fb7f7faca Galacto-PR 6 anni fa
Rendering 0f556fcb14 double click support in utilityLayerRenderer 6 anni fa
Shaders 318d9d98ba Add suport for soft transparent shadows 5 anni fa
Sprites 61d9a05e7b Nightly 5 anni fa
States 0f31c20fe1 Final 6 anni fa
XR 7126d61aba enable experimental features during session init 5 anni fa
.dependency-cruiser.json 5a0e7a6862 Progressing on declaration Files 7 anni fa
abstractScene.ts 31f2cb5f91 Fix documentation CI returns statments 6 anni fa
assetContainer.ts a386f63c3b update mergeAnimationsTo to return the new animationgroups 6 anni fa
index.ts eecd7be935 Input (WIP) 6 anni fa
node.ts fa05f9cd99 Update for instantiateIntoScene 6 anni fa
scene.ts 149cca0458 Added `scene.physicsEnabled` boolean 5 anni fa
sceneComponent.ts 155af168c5 Reordering of the shadowgenerator and depthrender gather render target stages 6 anni fa
tsconfig.json 7fb7f7faca Galacto-PR 6 anni fa
types.ts 991e3f3592 export DeepImmutableObject<T>. This is part of public API in TransformNode.setPivotMatrix(...). Left DeepImmutableArray<T> not exported. 6 anni fa
webpack.config.js 269e1cecb2 Factorize Webpack Config 7 anni fa