Julien Moreau-Mathis 0b49c40fc3 . %!s(int64=9) %!d(string=hai) anos
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OBJ 5f708c9a47 . %!s(int64=9) %!d(string=hai) anos
STL b9a8d6b2cf Adding gulp tasks for loaders %!s(int64=9) %!d(string=hai) anos
glTF 0b49c40fc3 . %!s(int64=9) %!d(string=hai) anos
config.json b9a8d6b2cf Adding gulp tasks for loaders %!s(int64=9) %!d(string=hai) anos
gulpfile.js b9a8d6b2cf Adding gulp tasks for loaders %!s(int64=9) %!d(string=hai) anos
package.json b9a8d6b2cf Adding gulp tasks for loaders %!s(int64=9) %!d(string=hai) anos
readme.md 39fa069714 Adding readme.md for loaders %!s(int64=10) %!d(string=hai) anos

readme.md

Babylon.js loaders

You will find here all loading plugin that you can use to load different formats than .babylon

To use then you just have to reference the loader file:

<script src="Babylon.js"></script>
<script src="babylon.stlFileLoader.js"></script>

And then the SceneLoader will know how to load the new extension:

BABYLON.SceneLoader.Load("/Files/", "ch9.stl", engine, function (newScene) { 
   newScene.activeCamera.attachControl(canvas, false);
   engine.runRenderLoop(function () { 
       newScene.render(); 
   }); 
});