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David Catuhe e0ec97b1eb Nightly 8 jaren geleden
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Exporters e923180a4e Adding twoSidedLighting property in BabylonStandardMaterial.cs 8 jaren geleden
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Tools 0ae01a0ef8 Merged MathTools into Scalar class 8 jaren geleden
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gui 2cc74d1fb6 fixed fui npm package 8 jaren geleden
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loaders 4714f7aee7 Bug fix for glTF models with MSFT_LOD 8 jaren geleden
localDev d0b51f53dd Added slider to GUI 8 jaren geleden
materialsLibrary 8af123f9c4 merge 8 jaren geleden
postProcessLibrary 1b48f67f75 Add Inspector Shortcut 9 jaren geleden
proceduralTexturesLibrary 991415253c Adding perlin noise to procedural textures library 8 jaren geleden
sandbox 943aa3345a Fixing skybox size for sandbox 8 jaren geleden
serializers 25cac4667d Adding support to Babylon.JS for morph targets 8 jaren geleden
src e0ec97b1eb Nightly 8 jaren geleden
tests 5972dfbecc Fixed #2558 8 jaren geleden
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.travis.yml 1dabcd6f7f travis should use node 6 9 jaren geleden
Babylon.csproj fb8abde16d created Debug.PhysicsViewer 8 jaren geleden
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package.json 9b4ee513ab Fixing node..first try :) 8 jaren geleden
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what's new.md 60c020ad96 Added feault normals generation for standard material 8 jaren geleden

readme.md

Babylon.js

Getting started? Play directly with the Babylon.js API via our playground. It contains also lot of simple samples to learn how to use it.

Build Status

Any questions? Here is our official forum on www.html5gamedevs.com.

CDN

Additional references can be found on https://cdn.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist folder like https://cdn.babylonjs.com/gui/babylon.gui.min.js

For preview release you can use the following ones:

Additional references can be found on https://preview.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist/preview release folder like https://preview.babylonjs.com/gui/babylon.gui.min.js

Preview release

3.1-alpha can be found here. If you want to contribute, please read our contribution guidelines first.

Documentation

Useful links

  • Official web site: www.babylonjs.com
  • Online sandbox where you can test your .babylon scenes with a simple drag'n'drop
  • Online shader creation tool where you can learn how to create GLSL shaders
  • 3DS Max exporter can be used to generate a .babylon file from 3DS Max
  • Blender exporter can be used to generate a .babylon file from Blender 3d
  • Unity 5 exporter can be used to export your geometries from Unity 5 scene editor
  • FBX command line exporter can be used to generate a .babylon file from .FBX file (animations are supported)

Features

To get a complete list of supported features, please visit our website.