Mackey Kinard 7ff755765d StandardMaterial RGBD Shader Fix 5 anni fa
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ShadersInclude 318d9d98ba Add suport for soft transparent shadows 5 anni fa
anaglyph.fragment.fx bb50b674d3 Automatic shader precision management 10 anni fa
background.fragment.fx 3b0f0f84c4 Pow5 7 anni fa
background.vertex.fx 6ba7a07b6d Remove double sky box rotation 6 anni fa
blackAndWhite.fragment.fx e338afbe92 Welcome to Wonderland 8 anni fa
bloomMerge.fragment.fx 32e477b301 split dof and bloom into separate merges 8 anni fa
blur.fragment.fx bb50b674d3 Automatic shader precision management 10 anni fa
chromaticAberration.fragment.fx 1cf5796df7 chromatic aberration alpha 8 anni fa
circleOfConfusion.fragment.fx 1cf7581f7c set resolution on next blur for dof, avoid a second texture fetch when calculating coc 8 anni fa
color.fragment.fx f5aa84ddd7 Fix mesh picking issue when used witth multiple cameras 7 anni fa
color.vertex.fx 8790254e36 Making lines (color shader) work in multiview 6 anni fa
colorCorrection.fragment.fx 960329ba00 Fixed color correction shader 8 anni fa
convolution.fragment.fx bb50b674d3 Automatic shader precision management 10 anni fa
default.fragment.fx 7ff755765d StandardMaterial RGBD Shader Fix 5 anni fa
default.vertex.fx c344732431 Add a new #define to more easily inject the normal bias block 6 anni fa
depth.fragment.fx acccd6124c Rename to non vs none 6 anni fa
depth.vertex.fx a8db5e20a9 Fix #6480 6 anni fa
depthBoxBlur.fragment.fx bb50b674d3 Automatic shader precision management 10 anni fa
depthOfField.fragment.fx bb50b674d3 Automatic shader precision management 10 anni fa
depthOfFieldMerge.fragment.fx 3e44745c98 avoid branching in shaders, avoid sampling center pixel twice in dof blur, move samplers to inside if statements in coc shader 8 anni fa
displayPass.fragment.fx bb50b674d3 Automatic shader precision management 10 anni fa
extractHighlights.fragment.fx 9d931dedf9 move image processing to the end but account for exposure in bloom 8 anni fa
filter.fragment.fx bb50b674d3 Automatic shader precision management 10 anni fa
fxaa.fragment.fx 05041086e0 Arm Mali Fxaa + nightly 8 anni fa
fxaa.vertex.fx 4ea05d3bd1 better fxaa 8 anni fa
geometry.fragment.fx 65d8183b8f Split of bumpFragmentFunctions for easier reusing 5 anni fa
geometry.vertex.fx 321c326b9c Fixed GeometryBufferRenderer to calculate world position when having position or bump defined. 6 anni fa
glowBlurPostProcess.fragment.fx 51ae11e721 Highlight Layer First step 9 anni fa
glowMapGeneration.fragment.fx 24d07d2153 Fix Highlight and alpha test 6 anni fa
glowMapGeneration.vertex.fx a8db5e20a9 Fix #6480 6 anni fa
glowMapMerge.fragment.fx 236849ea47 Add Glow Layer 8 anni fa
glowMapMerge.vertex.fx 51ae11e721 Highlight Layer First step 9 anni fa
gpuRenderParticles.fragment.fx e3849b162e Integrate part alpha to blend multiply mode 7 anni fa
gpuRenderParticles.vertex.fx 098d5f4799 local space in billboard case 6 anni fa
gpuUpdateParticles.fragment.fx dcb6eca321 Associated with #2033 8 anni fa
gpuUpdateParticles.vertex.fx 0dd31a0a0b adding local space into gpu particle effects 6 anni fa
grain.fragment.fx dd35c940b6 add grain to default pipeline external to image processing 8 anni fa
highlights.fragment.fx 7a93a135ae HighlightsPostProcess done + step 1 of imageProcessingPostProcess 8 anni fa
imageProcessing.fragment.fx f04a29233c remove grain from imageprocessing now that it has been separated 8 anni fa
kernelBlur.fragment.fx a9defdd356 Factorize Packing 6 anni fa
kernelBlur.vertex.fx ecf42d1521 Added kernel blur 8 anni fa
layer.fragment.fx 55b0e5748e Add linear texture support for layer 6 anni fa
layer.vertex.fx bb50b674d3 Automatic shader precision management 10 anni fa
lensFlare.fragment.fx bb50b674d3 Automatic shader precision management 10 anni fa
lensFlare.vertex.fx bb50b674d3 Automatic shader precision management 10 anni fa
lensHighlights.fragment.fx bb50b674d3 Automatic shader precision management 10 anni fa
line.fragment.fx bb50b674d3 Automatic shader precision management 10 anni fa
line.vertex.fx bb50b674d3 Automatic shader precision management 10 anni fa
minmaxRedux.fragment.fx 9d6a377a39 Add autoCalcDepthBounds on the CascadedShadowGenerator 6 anni fa
motionBlur.fragment.fx 0fa0627783 Added support of bones velocities while computing velocity map in geometry render buffer 6 anni fa
noise.fragment.fx 6dcd6110dd #fix 5008 7 anni fa
outline.fragment.fx ac2702ad48 Added logarithmic depth support to outlineRenderer 8 anni fa
outline.vertex.fx a8db5e20a9 Fix #6480 6 anni fa
particles.fragment.fx e9e48a68b0 improved color ramp support for particles 7 anni fa
particles.vertex.fx 86d156aea8 add two new clipplanes (5 and 6) to get a clipcube 6 anni fa
pass.fragment.fx bb50b674d3 Automatic shader precision management 10 anni fa
passCube.fragment.fx 22e02ec8db Added passCube pp 7 anni fa
pbr.fragment.fx 7e37e8e76e Make the subsurface block nme friendly 5 anni fa
pbr.vertex.fx 5ae3cadc7b Fix: in debug mode, separation was not visible anymore 6 anni fa
postprocess.vertex.fx 7378387e6b Added postprocess.enablePixelPerfectMode to avoid texture scaling/stretching when dealing with non-power of 2 resolutions 10 anni fa
procedural.vertex.fx bb50b674d3 Automatic shader precision management 10 anni fa
refraction.fragment.fx bb50b674d3 Automatic shader precision management 10 anni fa
rgbdDecode.fragment.fx ed74f464ae Step 7 Add Inspector Toolset 7 anni fa
rgbdEncode.fragment.fx ed74f464ae Step 7 Add Inspector Toolset 7 anni fa
screenSpaceReflection.fragment.fx b669863c67 Added support of Screen Space Reflection Post-Process. 6 anni fa
shadowMap.fragment.fx 318d9d98ba Add suport for soft transparent shadows 5 anni fa
shadowMap.vertex.fx cb1fccc2f1 Update of the normal bias block for better reusability 6 anni fa
sharpen.fragment.fx d36265b9ae color slider for sharpness effect 8 anni fa
spriteMap.fragment.fx 2a4e6aa1c3 Nit 6 anni fa
spriteMap.vertex.fx 0f0ca69b79 fixes 6 anni fa
sprites.fragment.fx bb50b674d3 Automatic shader precision management 10 anni fa
sprites.vertex.fx 7d152824cf packed sprite close to working 6 anni fa
ssao.fragment.fx f0d966e4c3 Replacing bilateral blur with kernel blur in SSAO Rendering Pipeline 8 anni fa
ssao2.fragment.fx a3b7af2ba2 bugfixing and tweaking 7 anni fa
ssaoCombine.fragment.fx 041e117fd6 Nightly 7 anni fa
standard.fragment.fx a9defdd356 Factorize Packing 6 anni fa
stereoscopicInterlace.fragment.fx 54fa198e6e Fix indentation and comment as requested second go 6 anni fa
tonemap.fragment.fx bb50b674d3 Automatic shader precision management 10 anni fa
volumetricLightScattering.fragment.fx 3bd5224e9d Fix VLS shader for webgl2 9 anni fa
volumetricLightScatteringPass.fragment.fx 61c298f4e6 Fixed VolumetricLightScattering post-process to use a custom vertex shader instead of the depth vertex shader. 6 anni fa
volumetricLightScatteringPass.vertex.fx 61515c241e Fixed broken Volumetric Light Post-Process pass #6917 6 anni fa
vrDistortionCorrection.fragment.fx e567e9326e fixed clear color for VR modes 8 anni fa
vrMultiviewToSingleview.fragment.fx b2687aa034 Final merge 6 anni fa