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- /// <reference path="../../../dist/preview release/babylon.d.ts"/>
- module BABYLON {
- var maxSimultaneousLights = 4;
- class FurMaterialDefines extends MaterialDefines {
- public DIFFUSE = false;
- public HEIGHTMAP = false;
- public CLIPPLANE = false;
- public ALPHATEST = false;
- public POINTSIZE = false;
- public FOG = false;
- public NORMAL = false;
- public UV1 = false;
- public UV2 = false;
- public VERTEXCOLOR = false;
- public VERTEXALPHA = false;
- public NUM_BONE_INFLUENCERS = 0;
- public BonesPerMesh = 0;
- public INSTANCES = false;
- public HIGHLEVEL = false;
- constructor() {
- super();
- this.rebuild();
- }
- }
- export class FurMaterial extends Material {
-
- @serializeAsTexture()
- public diffuseTexture: BaseTexture;
-
- @serializeAsTexture()
- public heightTexture: BaseTexture;
-
- @serializeAsColor3()
- public diffuseColor = new Color3(1, 1, 1);
-
- @serialize()
- public furLength: number = 1;
-
- @serialize()
- public furAngle: number = 0;
-
- @serializeAsColor3()
- public furColor = new Color3(0.44,0.21,0.02);
-
- @serialize()
- public furOffset: number = 0.0;
-
- @serialize()
- public furSpacing: number = 12;
-
- @serializeAsVector3()
- public furGravity = new Vector3(0, 0, 0);
-
- @serialize()
- public furSpeed: number = 100;
-
- @serialize()
- public furDensity: number = 20;
-
- public furTexture: DynamicTexture;
-
- @serialize()
- public disableLighting = false;
-
- @serialize()
- public highLevelFur: boolean = true;
-
- @serialize()
- public maxSimultaneousLights = 4;
-
- public _meshes: AbstractMesh[];
- private _worldViewProjectionMatrix = Matrix.Zero();
- private _renderId: number;
-
- private _furTime: number = 0;
- private _defines = new FurMaterialDefines();
- private _cachedDefines = new FurMaterialDefines();
- constructor(name: string, scene: Scene) {
- super(name, scene);
- this._cachedDefines.BonesPerMesh = -1;
- }
-
- @serialize()
- public get furTime() {
- return this._furTime;
- }
-
- public set furTime(furTime: number) {
- this._furTime = furTime;
- }
- public needAlphaBlending(): boolean {
- return (this.alpha < 1.0);
- }
- public needAlphaTesting(): boolean {
- return false;
- }
- public getAlphaTestTexture(): BaseTexture {
- return null;
- }
-
- public updateFur(): void {
- for (var i = 1; i < this._meshes.length; i++) {
- var offsetFur = <FurMaterial>this._meshes[i].material;
-
- offsetFur.furLength = this.furLength;
- offsetFur.furAngle = this.furAngle;
- offsetFur.furGravity = this.furGravity;
- offsetFur.furSpacing = this.furSpacing;
- offsetFur.furSpeed = this.furSpeed;
- offsetFur.furColor = this.furColor;
- offsetFur.diffuseTexture = this.diffuseTexture;
- offsetFur.furTexture = this.furTexture;
- offsetFur.highLevelFur = this.highLevelFur;
- offsetFur.furTime = this.furTime;
- offsetFur.furDensity = this.furDensity;
- }
- }
- // Methods
- private _checkCache(scene: Scene, mesh?: AbstractMesh, useInstances?: boolean): boolean {
- if (!mesh) {
- return true;
- }
- if (this._defines.INSTANCES !== useInstances) {
- return false;
- }
- if (mesh._materialDefines && mesh._materialDefines.isEqual(this._defines)) {
- return true;
- }
- return false;
- }
- public isReady(mesh?: AbstractMesh, useInstances?: boolean): boolean {
- if (this.checkReadyOnlyOnce) {
- if (this._wasPreviouslyReady) {
- return true;
- }
- }
- var scene = this.getScene();
- if (!this.checkReadyOnEveryCall) {
- if (this._renderId === scene.getRenderId()) {
- if (this._checkCache(scene, mesh, useInstances)) {
- return true;
- }
- }
- }
- var engine = scene.getEngine();
- var needNormals = false;
- var needUVs = false;
- this._defines.reset();
- // Textures
- if (scene.texturesEnabled) {
- if (this.diffuseTexture && StandardMaterial.DiffuseTextureEnabled) {
- if (!this.diffuseTexture.isReady()) {
- return false;
- } else {
- needUVs = true;
- this._defines.DIFFUSE = true;
- }
- }
- if (this.heightTexture) {
- if (!this.heightTexture.isReady()) {
- return false;
- } else {
- needUVs = true;
- this._defines.HEIGHTMAP = true;
- }
- }
- }
- // Effect
- if (scene.clipPlane) {
- this._defines.CLIPPLANE = true;
- }
- if (engine.getAlphaTesting()) {
- this._defines.ALPHATEST = true;
- }
- // Point size
- if (this.pointsCloud || scene.forcePointsCloud) {
- this._defines.POINTSIZE = true;
- }
- // Fog
- if (scene.fogEnabled && mesh && mesh.applyFog && scene.fogMode !== Scene.FOGMODE_NONE && this.fogEnabled) {
- this._defines.FOG = true;
- }
-
- // High level
- if (this.highLevelFur) {
- this._defines.HIGHLEVEL = true;
- }
- // Lights
- if (scene.lightsEnabled && !this.disableLighting) {
- needNormals = MaterialHelper.PrepareDefinesForLights(scene, mesh, this._defines, this.maxSimultaneousLights);
- }
- // Attribs
- if (mesh) {
- if (needNormals && mesh.isVerticesDataPresent(VertexBuffer.NormalKind)) {
- this._defines.NORMAL = true;
- }
- if (needUVs) {
- if (mesh.isVerticesDataPresent(VertexBuffer.UVKind)) {
- this._defines.UV1 = true;
- }
- if (mesh.isVerticesDataPresent(VertexBuffer.UV2Kind)) {
- this._defines.UV2 = true;
- }
- }
- if (mesh.useVertexColors && mesh.isVerticesDataPresent(VertexBuffer.ColorKind)) {
- this._defines.VERTEXCOLOR = true;
- if (mesh.hasVertexAlpha) {
- this._defines.VERTEXALPHA = true;
- }
- }
-
- if (mesh.useBones && mesh.computeBonesUsingShaders) {
- this._defines.NUM_BONE_INFLUENCERS = mesh.numBoneInfluencers;
- this._defines.BonesPerMesh = (mesh.skeleton.bones.length + 1);
- }
- // Instances
- if (useInstances) {
- this._defines.INSTANCES = true;
- }
- }
- // Get correct effect
- if (!this._defines.isEqual(this._cachedDefines)) {
- this._defines.cloneTo(this._cachedDefines);
- scene.resetCachedMaterial();
- // Fallbacks
- var fallbacks = new EffectFallbacks();
- if (this._defines.FOG) {
- fallbacks.addFallback(1, "FOG");
- }
- MaterialHelper.HandleFallbacksForShadows(this._defines, fallbacks, this.maxSimultaneousLights);
-
- if (this._defines.NUM_BONE_INFLUENCERS > 0) {
- fallbacks.addCPUSkinningFallback(0, mesh);
- }
- //Attributes
- var attribs = [VertexBuffer.PositionKind];
- if (this._defines.NORMAL) {
- attribs.push(VertexBuffer.NormalKind);
- }
- if (this._defines.UV1) {
- attribs.push(VertexBuffer.UVKind);
- }
- if (this._defines.UV2) {
- attribs.push(VertexBuffer.UV2Kind);
- }
- if (this._defines.VERTEXCOLOR) {
- attribs.push(VertexBuffer.ColorKind);
- }
- MaterialHelper.PrepareAttributesForBones(attribs, mesh, this._defines, fallbacks);
- MaterialHelper.PrepareAttributesForInstances(attribs, this._defines);
- // Legacy browser patch
- var shaderName = "fur";
- var join = this._defines.toString();
- var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor",
- "vFogInfos", "vFogColor", "pointSize",
- "vDiffuseInfos",
- "mBones",
- "vClipPlane", "diffuseMatrix",
- "furLength", "furAngle", "furColor", "furOffset", "furGravity", "furTime", "furSpacing", "furDensity"
- ];
- var samplers = ["diffuseSampler",
- "heightTexture", "furTexture"
- ];
-
- MaterialHelper.PrepareUniformsAndSamplersList(uniforms, samplers, this._defines, this.maxSimultaneousLights);
-
- this._effect = scene.getEngine().createEffect(shaderName,
- attribs, uniforms, samplers,
- join, fallbacks, this.onCompiled, this.onError, { maxSimultaneousLights: this.maxSimultaneousLights });
- }
- if (!this._effect.isReady()) {
- return false;
- }
- this._renderId = scene.getRenderId();
- this._wasPreviouslyReady = true;
- if (mesh) {
- if (!mesh._materialDefines) {
- mesh._materialDefines = new FurMaterialDefines();
- }
- this._defines.cloneTo(mesh._materialDefines);
- }
- return true;
- }
- public bindOnlyWorldMatrix(world: Matrix): void {
- this._effect.setMatrix("world", world);
- }
- public bind(world: Matrix, mesh?: Mesh): void {
- var scene = this.getScene();
- // Matrices
- this.bindOnlyWorldMatrix(world);
- this._effect.setMatrix("viewProjection", scene.getTransformMatrix());
- // Bones
- MaterialHelper.BindBonesParameters(mesh, this._effect);
- if (scene.getCachedMaterial() !== this) {
- // Textures
- if (this.diffuseTexture && StandardMaterial.DiffuseTextureEnabled) {
- this._effect.setTexture("diffuseSampler", this.diffuseTexture);
- this._effect.setFloat2("vDiffuseInfos", this.diffuseTexture.coordinatesIndex, this.diffuseTexture.level);
- this._effect.setMatrix("diffuseMatrix", this.diffuseTexture.getTextureMatrix());
- }
-
- if (this.heightTexture) {
- this._effect.setTexture("heightTexture", this.heightTexture);
- }
-
- // Clip plane
- MaterialHelper.BindClipPlane(this._effect, scene);
- // Point size
- if (this.pointsCloud) {
- this._effect.setFloat("pointSize", this.pointSize);
- }
- this._effect.setVector3("vEyePosition", scene._mirroredCameraPosition ? scene._mirroredCameraPosition : scene.activeCamera.position);
- }
- this._effect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
- if (scene.lightsEnabled && !this.disableLighting) {
- MaterialHelper.BindLights(scene, mesh, this._effect, this._defines, this.maxSimultaneousLights);
- }
- // View
- if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== Scene.FOGMODE_NONE) {
- this._effect.setMatrix("view", scene.getViewMatrix());
- }
- // Fog
- MaterialHelper.BindFogParameters(scene, mesh, this._effect);
-
- this._effect.setFloat("furLength", this.furLength);
- this._effect.setFloat("furAngle", this.furAngle);
- this._effect.setColor4("furColor", this.furColor, 1.0);
-
- if (this.highLevelFur) {
- this._effect.setVector3("furGravity", this.furGravity);
- this._effect.setFloat("furOffset", this.furOffset);
- this._effect.setFloat("furSpacing", this.furSpacing);
- this._effect.setFloat("furDensity", this.furDensity);
-
- this._furTime += this.getScene().getEngine().getDeltaTime() / this.furSpeed;
- this._effect.setFloat("furTime", this._furTime);
-
- this._effect.setTexture("furTexture", this.furTexture);
- }
-
- super.bind(world, mesh);
- }
- public getAnimatables(): IAnimatable[] {
- var results = [];
- if (this.diffuseTexture && this.diffuseTexture.animations && this.diffuseTexture.animations.length > 0) {
- results.push(this.diffuseTexture);
- }
-
- if (this.heightTexture && this.heightTexture.animations && this.heightTexture.animations.length > 0) {
- results.push(this.heightTexture);
- }
- return results;
- }
- public dispose(forceDisposeEffect?: boolean): void {
- if (this.diffuseTexture) {
- this.diffuseTexture.dispose();
- }
-
- if (this._meshes) {
- for (var i = 1; i < this._meshes.length; i++) {
- this._meshes[i].material.dispose(forceDisposeEffect);
- this._meshes[i].dispose();
- }
- }
- super.dispose(forceDisposeEffect);
- }
-
- public clone(name: string): FurMaterial {
- return SerializationHelper.Clone(() => new FurMaterial(name, this.getScene()), this);
- }
- public serialize(): any {
- var serializationObject = SerializationHelper.Serialize(this);
- serializationObject.customType = "BABYLON.FurMaterial";
-
- if (this._meshes) {
- serializationObject.sourceMeshName = this._meshes[0].name;
- serializationObject.quality = this._meshes.length;
- }
-
- return serializationObject;
- }
- // Statics
- public static Parse(source: any, scene: Scene, rootUrl: string): FurMaterial {
- var material = SerializationHelper.Parse(() => new FurMaterial(source.name, scene), source, scene, rootUrl);
-
- if (source.sourceMeshName && material.highLevelFur) {
- scene.executeWhenReady(() => {
- var sourceMesh = <Mesh>scene.getMeshByName(source.sourceMeshName);
- if (sourceMesh) {
- var furTexture = FurMaterial.GenerateTexture("Fur Texture", scene);
- material.furTexture = furTexture;
- FurMaterial.FurifyMesh(sourceMesh, source.quality);
- }
- });
- }
-
- return material;
- }
-
- public static GenerateTexture(name: string, scene: Scene): DynamicTexture {
- // Generate fur textures
- var texture = new DynamicTexture("FurTexture " + name, 256, scene, true);
- var context = texture.getContext();
-
- for ( var i = 0; i < 20000; ++i ) {
- context.fillStyle = "rgba(255, " + Math.floor(Math.random() * 255) + ", " + Math.floor(Math.random() * 255) + ", 1)";
- context.fillRect((Math.random() * texture.getSize().width), (Math.random() * texture.getSize().height), 2, 2);
- }
-
- texture.update(false);
- texture.wrapU = Texture.WRAP_ADDRESSMODE;
- texture.wrapV = Texture.WRAP_ADDRESSMODE;
-
- return texture;
- }
-
- // Creates and returns an array of meshes used as shells for the Fur Material
- // that can be disposed later in your code
- // The quality is in interval [0, 100]
- public static FurifyMesh(sourceMesh: Mesh, quality: number): Mesh[] {
- var meshes = [sourceMesh];
- var mat: FurMaterial = <FurMaterial>sourceMesh.material;
- var i;
-
- if (!(mat instanceof FurMaterial)) {
- throw "The material of the source mesh must be a Fur Material";
- }
-
- for (i = 1; i < quality; i++) {
- var offsetFur = new BABYLON.FurMaterial(mat.name + i, sourceMesh.getScene());
- sourceMesh.getScene().materials.pop();
- Tags.EnableFor(offsetFur);
- Tags.AddTagsTo(offsetFur, "furShellMaterial");
-
- offsetFur.furLength = mat.furLength;
- offsetFur.furAngle = mat.furAngle;
- offsetFur.furGravity = mat.furGravity;
- offsetFur.furSpacing = mat.furSpacing;
- offsetFur.furSpeed = mat.furSpeed;
- offsetFur.furColor = mat.furColor;
- offsetFur.diffuseTexture = mat.diffuseTexture;
- offsetFur.furOffset = i / quality;
- offsetFur.furTexture = mat.furTexture;
- offsetFur.highLevelFur = mat.highLevelFur;
- offsetFur.furTime = mat.furTime;
- offsetFur.furDensity = mat.furDensity;
-
- var offsetMesh = sourceMesh.clone(sourceMesh.name + i);
-
- offsetMesh.material = offsetFur;
- offsetMesh.skeleton = sourceMesh.skeleton;
- offsetMesh.position = Vector3.Zero();
- meshes.push(offsetMesh);
- }
-
- for (i = 1; i < meshes.length; i++) {
- meshes[i].parent = sourceMesh;
- }
-
- (<FurMaterial>sourceMesh.material)._meshes = meshes;
-
- return meshes;
- }
- }
- }
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