Açıklama Yok

Trevor Baron de449d4629 add scene gemetry based on uniqueId in case multiple geometry share the same id 7 yıl önce
.github 3b5fda7376 Better issue template 8 yıl önce
.vscode 8a15941265 fix viewer dev task 7 yıl önce
Exporters 6c27d5c451 Moved Exporters to https://github.com/BabylonJS/Exporters 8 yıl önce
Playground e534a1f17b Nightly 7 yıl önce
Tools f6e2b10917 Merge pull request #5395 from ssaket/clipboardEvents 7 yıl önce
Viewer b25ee36824 4.0.0-alpha.0 7 yıl önce
assets 21d1a6ef5d Nightly 7 yıl önce
dist e7e83f6dde Merge pull request #5462 from ssaket/inputText 7 yıl önce
gui cc9af8bb45 added onFocusSelectAll 7 yıl önce
inspector b25ee36824 4.0.0-alpha.0 7 yıl önce
loaders c029e64658 Add glTF JSON pointer to metadata of nodes, materials, and textures 7 yıl önce
localDev 30ee8fb65f Nightly 7 yıl önce
materialsLibrary ce883c99a0 Fixed normal material with disablelighting = true 7 yıl önce
postProcessLibrary 17cb96a43c fix typescript 7 yıl önce
proceduralTexturesLibrary 1a920cbb83 Full build 7 yıl önce
sandbox 1e6f1a09bd Fix glTF loader bug when the node of animation channel target is missing 7 yıl önce
serializers 30ee8fb65f Nightly 7 yıl önce
src de449d4629 add scene gemetry based on uniqueId in case multiple geometry share the same id 7 yıl önce
tests c029e64658 Add glTF JSON pointer to metadata of nodes, materials, and textures 7 yıl önce
.gitattributes e46bb580f5 Ignore whitespace and new lines from windows OS 10 yıl önce
.gitignore 83cc2e2d51 fix split reference 7 yıl önce
.travis.yml f7c694551a tsLint 7 yıl önce
CNAME f62df4b004 Create CNAME 7 yıl önce
bower.json 34ad342456 Update bower.json to latest version 9 yıl önce
contributing.md afcf13c2b2 Update contributing.md 7 yıl önce
favicon.ico 13ede5cad9 Browser stack readyness 8 yıl önce
license.md 4f44f2ce56 Moved license to a separate file 8 yıl önce
package.json 184a484f77 4.0.0-alpha.6 7 yıl önce
readme.md 1ad4b3c078 Update readme.md 7 yıl önce
tslint.json 1a920cbb83 Full build 7 yıl önce
what's new.md 0fba34b709 3.3.0 7 yıl önce

readme.md

Babylon.js

Getting started? Play directly with the Babylon.js API using our playground. It also contains a lot of samples to learn how to use it.

Build Status Average time to resolve an issue Percentage of issues still open

Any questions? Here is our official forum on www.html5gamedevs.com.

CDN

Additional references can be found on https://cdn.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist folder like https://cdn.babylonjs.com/gui/babylon.gui.min.js

For the preview release, use the following URLs:

Additional references can be found on https://preview.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist/preview release folder like https://preview.babylonjs.com/gui/babylon.gui.min.js

npm

BabylonJS and its modules are published on npm with full typing support. To install, use:

npm install babylonjs --save

This will allow you to import BabylonJS entirely using:

import * as BABYLON from 'babylonjs';

or individual classes using:

import { Scene, Engine } from 'babylonjs';

If using TypeScript, don't forget to add 'babylonjs' to 'types' in tsconfig.json:

    ...
    "types": [
        "babylonjs",
        "anotherAwesomeDependency"
    ],
    ...

To add a module, install the respective package. A list of extra packages and their installation instructions can be found on the babylonjs user on npm.

Usage

See Getting Started:

// Get the canvas DOM element
var canvas = document.getElementById('renderCanvas');
// Load the 3D engine
var engine = new BABYLON.Engine(canvas, true, {preserveDrawingBuffer: true, stencil: true});
// CreateScene function that creates and return the scene
var createScene = function(){
    // Create a basic BJS Scene object
    var scene = new BABYLON.Scene(engine);
    // Create a FreeCamera, and set its position to {x: 0, y: 5, z: -10}
    var camera = new BABYLON.FreeCamera('camera1', new BABYLON.Vector3(0, 5, -10), scene);
    // Target the camera to scene origin
    camera.setTarget(BABYLON.Vector3.Zero());
    // Attach the camera to the canvas
    camera.attachControl(canvas, false);
    // Create a basic light, aiming 0, 1, 0 - meaning, to the sky
    var light = new BABYLON.HemisphericLight('light1', new BABYLON.Vector3(0, 1, 0), scene);
    // Create a built-in "sphere" shape; its constructor takes 6 params: name, segment, diameter, scene, updatable, sideOrientation
    var sphere = BABYLON.Mesh.CreateSphere('sphere1', 16, 2, scene, false, BABYLON.Mesh.FRONTSIDE);
    // Move the sphere upward 1/2 of its height
    sphere.position.y = 1;
    // Create a built-in "ground" shape; its constructor takes 6 params : name, width, height, subdivision, scene, updatable
    var ground = BABYLON.Mesh.CreateGround('ground1', 6, 6, 2, scene, false);
    // Return the created scene
    return scene;
}
// call the createScene function
var scene = createScene();
// run the render loop
engine.runRenderLoop(function(){
    scene.render();
});
// the canvas/window resize event handler
window.addEventListener('resize', function(){
    engine.resize();
});

Preview release

Preview version of 4.0 can be found here. If you want to contribute, please read our contribution guidelines first.

Documentation

Useful links

  • Official web site: www.babylonjs.com
  • Online playground to learn by experimentating
  • Online sandbox where you can test your .babylon and glTF scenes with a simple drag'n'drop
  • Online shader creation tool where you can learn how to create GLSL shaders
  • 3DS Max exporter can be used to generate a .babylon file from 3DS Max
  • Maya exporter can be used to generate a .babylon file from 3DS Max
  • Blender exporter can be used to generate a .babylon file from Blender 3d
  • Unity 5 (deprecated) exporter can be used to export your geometries from Unity 5 scene editor(animations are supported)
  • glTF Tools by KhronosGroup

Features

To get a complete list of supported features, please visit our website.

Build

Babylon.js is automatically built using Gulp. For further instructions see the readme at /Tools/Gulp.