config.json 25 KB

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  1. {
  2. "root": "https://rawgit.com/BabylonJS/Website/master/build",
  3. "tests": [
  4. {
  5. "title": "Unindexed mesh",
  6. "playgroundId": "#4IHSY2#0",
  7. "referenceImage": "unindexedmesh.png"
  8. },
  9. {
  10. "title": "LOD + Billboards + Instances",
  11. "playgroundId": "#UAIZCS#0",
  12. "referenceImage": "lodbillboardinstances.png"
  13. },
  14. {
  15. "title": "Nested BBG",
  16. "playgroundId": "#ZG0C8B#1",
  17. "referenceImage": "nested_BBG.png"
  18. },
  19. {
  20. "title": "Weighted animations",
  21. "playgroundId": "#LL5BIQ#72",
  22. "renderCount": 50,
  23. "referenceImage": "weighted animations.png"
  24. },
  25. {
  26. "title": "Anisotropic",
  27. "playgroundId": "#MAXCNU#1",
  28. "referenceImage": "anisotropic.png"
  29. },
  30. {
  31. "title": "Clear Coat",
  32. "playgroundId": "#YACNQS#2",
  33. "referenceImage": "clearCoat.png"
  34. },
  35. {
  36. "title": "GUI Transform StackPanel",
  37. "playgroundId": "#BS60AB#0",
  38. "referenceImage": "TransformStackPanel.png"
  39. },
  40. {
  41. "title": "GUI StackPanel",
  42. "playgroundId": "#LLVZ90#0",
  43. "referenceImage": "StackPanel.png"
  44. },
  45. {
  46. "title": "Camera rig",
  47. "playgroundId": "#ATL1CS#9",
  48. "referenceImage": "cameraRig.png"
  49. },
  50. {
  51. "title": "XR camera container rotation",
  52. "playgroundId": "#JV98QW#5",
  53. "referenceImage": "xrCameraContainerRotation.png",
  54. "excludeFromAutomaticTesting": true
  55. },
  56. {
  57. "title": "Sliders",
  58. "playgroundId": "#HATGQZ#3",
  59. "referenceImage": "Sliders.png",
  60. "excludeFromAutomaticTesting": true
  61. },
  62. {
  63. "title": "Pointers",
  64. "playgroundId": "#1GLEJK#5",
  65. "referenceImage": "pointers.png",
  66. "excludeFromAutomaticTesting": true
  67. },
  68. {
  69. "title": "LineEdgesRenderer",
  70. "playgroundId": "#T90MQ4#1",
  71. "renderCount": 50,
  72. "referenceImage": "LineEdgesRenderer.png"
  73. },
  74. {
  75. "title": "Solid particle system",
  76. "playgroundId": "#WCDZS#92",
  77. "renderCount": 150,
  78. "referenceImage": "sps.png"
  79. },
  80. {
  81. "title": "Simulate pointer",
  82. "playgroundId": "#8MGKWK#78",
  83. "referenceImage": "simulatePointer.png"
  84. },
  85. {
  86. "title": "Color Grading",
  87. "playgroundId": "#8EDB5N#2",
  88. "referenceImage": "colorGrading.png"
  89. },
  90. {
  91. "title": "Ribbon morphing",
  92. "playgroundId": "#ACKC2#1",
  93. "renderCount": 50,
  94. "referenceImage": "ribbon morphing.png"
  95. },
  96. {
  97. "title": "Clip planes",
  98. "playgroundId": "#Y6W087#0",
  99. "referenceImage": "clipplanes.png"
  100. },
  101. {
  102. "title": "ShadowOnlyMaterial",
  103. "playgroundId": "#1KF7V1#18",
  104. "referenceImage": "shadowOnlyMaterial.png"
  105. },
  106. {
  107. "title": "Gizmos",
  108. "playgroundId": "#8GY6J8#48",
  109. "renderCount": 50,
  110. "referenceImage": "Gizmos.png"
  111. },
  112. {
  113. "title": "GUI3D SpherePanel",
  114. "playgroundId": "#HB4C01#9",
  115. "renderCount": 50,
  116. "referenceImage": "spherepanel.png"
  117. },
  118. {
  119. "title": "Particle Helper",
  120. "playgroundId": "#1VGT5D#2",
  121. "renderCount": 50,
  122. "referenceImage": "particle_helper.png"
  123. },
  124. {
  125. "title": "Chibi Rex",
  126. "playgroundId": "#QATUCH#11",
  127. "renderCount": 50,
  128. "referenceImage": "chibi_rex.png"
  129. },
  130. {
  131. "title": "Yeti",
  132. "playgroundId": "#QATUCH#3",
  133. "renderCount": 150,
  134. "referenceImage": "yeti.png"
  135. },
  136. {
  137. "title": "Sponza",
  138. "sceneFolder": "/Scenes/Sponza/",
  139. "sceneFilename": "Sponza.babylon",
  140. "referenceImage": "Sponza.png"
  141. },
  142. {
  143. "title": "Windows cafe",
  144. "sceneFolder": "/Scenes/WCafe/",
  145. "sceneFilename": "WCafe.babylon",
  146. "referenceImage": "WCafe.png"
  147. },
  148. {
  149. "title": "Espilit",
  150. "sceneFolder": "/Scenes/Espilit/",
  151. "sceneFilename": "espilit.babylon",
  152. "referenceImage": "Espilit.png"
  153. },
  154. {
  155. "title": "The car",
  156. "sceneFolder": "/Scenes/TheCar/",
  157. "sceneFilename": "TheCar.binary.babylon",
  158. "referenceImage": "TheCar.png"
  159. },
  160. {
  161. "title": "Viper",
  162. "sceneFolder": "/Scenes/Viper/",
  163. "sceneFilename": "Viper.babylon",
  164. "referenceImage": "Viper.png"
  165. },
  166. {
  167. "title": "Retail",
  168. "sceneFolder": "/Scenes/Retail/",
  169. "sceneFilename": "Retail.babylon",
  170. "referenceImage": "retail.png"
  171. },
  172. {
  173. "title": "Hill Valley",
  174. "sceneFolder": "/Scenes/hillvalley/",
  175. "sceneFilename": "HillValley.incremental.babylon",
  176. "referenceImage": "Hillvalley.png"
  177. },
  178. {
  179. "title": "Heart",
  180. "sceneFolder": "/Scenes/Heart/",
  181. "sceneFilename": "Heart.babylon",
  182. "referenceImage": "Heart.png"
  183. },
  184. {
  185. "title": "Mansion",
  186. "sceneFolder": "/Scenes/Mansion/",
  187. "sceneFilename": "Mansion.babylon",
  188. "referenceImage": "mansion.png",
  189. "excludeFromAutomaticTesting": true
  190. },
  191. {
  192. "title": "SpaceDeK",
  193. "sceneFolder": "/Scenes/SpaceDek/",
  194. "sceneFilename": "SpaceDek.babylon",
  195. "referenceImage": "SpaceDeK.png"
  196. },
  197. {
  198. "title": "Flat2009",
  199. "sceneFolder": "/Scenes/Flat2009/",
  200. "sceneFilename": "Flat2009.babylon",
  201. "referenceImage": "Flat2009.png"
  202. },
  203. {
  204. "title": "CSG",
  205. "scriptToRun": "/Demos/CSG/csg.js",
  206. "functionToCall": "CreateCSGTestScene",
  207. "referenceImage": "csg.png"
  208. },
  209. {
  210. "title": "Charting",
  211. "renderCount": 20,
  212. "scriptToRun": "/Demos/Charting/charting.js",
  213. "functionToCall": "CreateChartingTestScene",
  214. "referenceImage": "charting.png"
  215. },
  216. {
  217. "title": "Fog",
  218. "scriptToRun": "/Demos/Fog/fog.js",
  219. "functionToCall": "CreateFogScene",
  220. "referenceImage": "fog.png"
  221. },
  222. {
  223. "title": "Polygon",
  224. "scriptToRun": "/Demos/Polygon/polygon.js",
  225. "functionToCall": "CreatePolygonScene",
  226. "referenceImage": "polygon.png"
  227. },
  228. {
  229. "title": "Soft Shadows",
  230. "scriptToRun": "/Demos/SoftShadows/softShadows.js",
  231. "functionToCall": "CreateSoftShadowsTestScene",
  232. "referenceImage": "softShadows.png"
  233. },
  234. {
  235. "title": "Fresnel",
  236. "scriptToRun": "/Demos/Fresnel/fresnel.js",
  237. "functionToCall": "CreateFresnelTestScene",
  238. "referenceImage": "fresnel.png"
  239. },
  240. {
  241. "title": "Highlights",
  242. "scriptToRun": "/Demos/Highlights/highlights.js",
  243. "functionToCall": "CreateHighlightsScene",
  244. "referenceImage": "highlights.png",
  245. "rootPath": "/Demos/Highlights/",
  246. "replaceUrl": "room.hdr, reflectivity.png, albedo.png"
  247. },
  248. {
  249. "title": "Lines",
  250. "scriptToRun": "/Demos/Lines/lines.js",
  251. "functionToCall": "CreateLinesTestScene",
  252. "referenceImage": "lines.png",
  253. "replace": "updateVerticesDataDirectly, updateVerticesData"
  254. },
  255. {
  256. "title": "Bones",
  257. "scriptToRun": "/Demos/Bones/bones.js",
  258. "functionToCall": "CreateBonesTestScene",
  259. "referenceImage": "bones.png",
  260. "replace": "Dude.babylon, dude.babylon"
  261. },
  262. {
  263. "title": "LOD",
  264. "renderCount": 10,
  265. "scriptToRun": "/Demos/LOD/lod.js",
  266. "functionToCall": "CreateLODTestScene",
  267. "referenceImage": "lod.png"
  268. },
  269. {
  270. "title": "Lens",
  271. "scriptToRun": "/Demos/Lens/lensFlares.js",
  272. "functionToCall": "CreateLensFlaresTestScene",
  273. "referenceImage": "lens.png",
  274. "rootPath": "/Demos/Lens/",
  275. "replaceUrl": "lens4.png, lens5.png"
  276. },
  277. {
  278. "title": "Self shadowing",
  279. "scriptToRun": "/Demos/SelfShadowing/shadows.js",
  280. "functionToCall": "CreateShadowsTestScene",
  281. "referenceImage": "selfShadowing.png"
  282. },
  283. {
  284. "title": "Advanced shadows",
  285. "renderCount": 20,
  286. "playgroundId": "#SLV8LW#0",
  287. "referenceImage": "advancedShadows.png"
  288. },
  289. {
  290. "title": "point light shadows",
  291. "scriptToRun": "/Demos/PointLightShadowMap/pointLightShadows.js",
  292. "functionToCall": "CreatePointLightShadowScene",
  293. "referenceImage": "pointLightShadows.png",
  294. "replace": "/ground, /Ground"
  295. },
  296. {
  297. "title": "Displacement map",
  298. "scriptToRun": "/Demos/DisplacementMap/displacementMap.js",
  299. "functionToCall": "CreateDisplacementTestScene",
  300. "referenceImage": "displacementMap.png",
  301. "replace": "/Scenes/Customs/skybox/, https://cdn.rawgit.com/BabylonJS/Website/06ecbea7/Assets/skybox/"
  302. },
  303. {
  304. "title": "Normals",
  305. "playgroundId": "#WXKLLJ#2",
  306. "referenceImage": "normals.png"
  307. },
  308. {
  309. "title": "Custom render target",
  310. "renderCount": 20,
  311. "scriptToRun": "/Demos/CustomRenderTarget/customRenderTarget.js",
  312. "functionToCall": "CreateCustomRenderTargetTestScene",
  313. "referenceImage": "customRTT.png"
  314. },
  315. {
  316. "title": "Draco Mesh Compression",
  317. "playgroundId": "#22MFU2#4",
  318. "referenceImage": "draco.png"
  319. },
  320. {
  321. "title": "GLTF Normals",
  322. "scriptToRun": "/Demos/GLTFNormals/index.js",
  323. "functionToCall": "createScene",
  324. "referenceImage": "gltfnormals.png"
  325. },
  326. {
  327. "title": "GLTF Animation Node",
  328. "playgroundId": "#DS8AA7#15",
  329. "replace": "__folder__, Animation_Node, __page__, 0",
  330. "referenceImage": "gltfAnimationNode.png"
  331. },
  332. {
  333. "title": "GLTF Animation Node Misc",
  334. "playgroundId": "#DS8AA7#15",
  335. "replace": "__folder__, Animation_NodeMisc, __page__, 0",
  336. "referenceImage": "gltfAnimationNodeMisc.png"
  337. },
  338. {
  339. "title": "GLTF Animation Skin (0)",
  340. "playgroundId": "#DS8AA7#15",
  341. "replace": "__folder__, Animation_Skin, __page__, 0",
  342. "referenceImage": "gltfAnimationSkin0.png"
  343. },
  344. {
  345. "title": "GLTF Animation Skin (1)",
  346. "playgroundId": "#DS8AA7#15",
  347. "replace": "__folder__, Animation_Skin, __page__, 1",
  348. "referenceImage": "gltfAnimationSkin1.png"
  349. },
  350. {
  351. "title": "GLTF Animation Skin Type",
  352. "playgroundId": "#DS8AA7#15",
  353. "replace": "__folder__, Animation_SkinType, __page__, 0",
  354. "referenceImage": "gltfAnimationSkinType.png"
  355. },
  356. {
  357. "title": "GLTF Buffer Interleaved",
  358. "playgroundId": "#DS8AA7#15",
  359. "replace": "__folder__, Buffer_Interleaved, __page__, 0",
  360. "referenceImage": "gltfBufferInterleaved.png"
  361. },
  362. {
  363. "title": "GLTF Material",
  364. "playgroundId": "#DS8AA7#15",
  365. "replace": "__folder__, Material, __page__, 0",
  366. "referenceImage": "gltfMaterial.png"
  367. },
  368. {
  369. "title": "GLTF Material Alpha Blend",
  370. "playgroundId": "#DS8AA7#15",
  371. "replace": "__folder__, Material_AlphaBlend, __page__, 0",
  372. "referenceImage": "gltfMaterialAlphaBlend.png"
  373. },
  374. {
  375. "title": "GLTF Material Alpha Mask",
  376. "playgroundId": "#DS8AA7#15",
  377. "replace": "__folder__, Material_AlphaMask, __page__, 0",
  378. "referenceImage": "gltfMaterialAlphaMask.png"
  379. },
  380. {
  381. "title": "GLTF Material Double Sided (Front)",
  382. "playgroundId": "#DS8AA7#15",
  383. "replace": "__folder__, Material_DoubleSided, __page__, 0",
  384. "referenceImage": "gltfMaterialDoubleSidedFront.png"
  385. },
  386. {
  387. "title": "GLTF Material Double Sided (Back)",
  388. "playgroundId": "#DS8AA7#15",
  389. "replace": "__folder__, Material_DoubleSided, __page__, 0, alpha = Math.PI / 2, alpha = -Math.PI / 2",
  390. "referenceImage": "gltfMaterialDoubleSidedBack.png"
  391. },
  392. {
  393. "title": "GLTF Material Metallic Roughness (0)",
  394. "playgroundId": "#DS8AA7#15",
  395. "replace": "__folder__, Material_MetallicRoughness, __page__, 0",
  396. "referenceImage": "gltfMaterialMetallicRoughness0.png"
  397. },
  398. {
  399. "title": "GLTF Material Metallic Roughness (1)",
  400. "playgroundId": "#DS8AA7#15",
  401. "replace": "__folder__, Material_MetallicRoughness, __page__, 1",
  402. "referenceImage": "gltfMaterialMetallicRoughness1.png"
  403. },
  404. {
  405. "title": "GLTF Material Mixed",
  406. "playgroundId": "#DS8AA7#15",
  407. "replace": "__folder__, Material_Mixed, __page__, 0",
  408. "referenceImage": "gltfMaterialMixed.png"
  409. },
  410. {
  411. "title": "GLTF Material Specular Glossiness (0)",
  412. "playgroundId": "#DS8AA7#15",
  413. "replace": "__folder__, Material_SpecularGlossiness, __page__, 0",
  414. "referenceImage": "gltfMaterialSpecularGlossiness0.png"
  415. },
  416. {
  417. "title": "GLTF Material Specular Glossiness (1)",
  418. "playgroundId": "#DS8AA7#15",
  419. "replace": "__folder__, Material_SpecularGlossiness, __page__, 1",
  420. "referenceImage": "gltfMaterialSpecularGlossiness1.png"
  421. },
  422. {
  423. "title": "GLTF Mesh Primitive Attribute",
  424. "playgroundId": "#DS8AA7#15",
  425. "replace": "__folder__, Mesh_PrimitiveAttribute, __page__, 0",
  426. "referenceImage": "gltfMeshPrimitiveAttribute.png"
  427. },
  428. {
  429. "title": "GLTF Mesh Primitive Mode (0)",
  430. "playgroundId": "#DS8AA7#15",
  431. "replace": "__folder__, Mesh_PrimitiveMode, __page__, 0",
  432. "referenceImage": "gltfMeshPrimitiveMode0.png"
  433. },
  434. {
  435. "title": "GLTF Mesh Primitive Mode (1)",
  436. "playgroundId": "#DS8AA7#15",
  437. "replace": "__folder__, Mesh_PrimitiveMode, __page__, 1",
  438. "referenceImage": "gltfMeshPrimitiveMode1.png"
  439. },
  440. {
  441. "title": "GLTF Mesh Primitive Vertex Color",
  442. "playgroundId": "#DS8AA7#15",
  443. "replace": "__folder__, Mesh_PrimitiveVertexColor, __page__, 0",
  444. "referenceImage": "gltfMeshPrimitiveVertexColor.png"
  445. },
  446. {
  447. "title": "GLTF Mesh Primitives",
  448. "playgroundId": "#DS8AA7#15",
  449. "replace": "__folder__, Mesh_Primitives, __page__, 0",
  450. "referenceImage": "gltfMeshPrimitives.png"
  451. },
  452. {
  453. "title": "GLTF Mesh Primitives UV (0)",
  454. "playgroundId": "#DS8AA7#15",
  455. "replace": "__folder__, Mesh_PrimitivesUV, __page__, 0",
  456. "referenceImage": "gltfMeshPrimitivesUV0.png"
  457. },
  458. {
  459. "title": "GLTF Mesh Primitives UV (1)",
  460. "playgroundId": "#DS8AA7#15",
  461. "replace": "__folder__, Mesh_PrimitivesUV, __page__, 1",
  462. "referenceImage": "gltfMeshPrimitivesUV1.png"
  463. },
  464. {
  465. "title": "GLTF Node Attribute (0)",
  466. "playgroundId": "#DS8AA7#15",
  467. "replace": "__folder__, Node_Attribute, __page__, 0",
  468. "referenceImage": "gltfNodeAttribute0.png"
  469. },
  470. {
  471. "title": "GLTF Node Attribute (1)",
  472. "playgroundId": "#DS8AA7#15",
  473. "replace": "__folder__, Node_Attribute, __page__, 1",
  474. "referenceImage": "gltfNodeAttribute1.png"
  475. },
  476. {
  477. "title": "GLTF Node NegativeScale (0)",
  478. "playgroundId": "#DS8AA7#15",
  479. "replace": "__folder__, Node_NegativeScale, __page__, 0",
  480. "referenceImage": "gltfNodeNegativeScale0.png"
  481. },
  482. {
  483. "title": "GLTF Node NegativeScale (1)",
  484. "playgroundId": "#DS8AA7#15",
  485. "replace": "__folder__, Node_NegativeScale, __page__, 1",
  486. "referenceImage": "gltfNodeNegativeScale1.png"
  487. },
  488. {
  489. "title": "GLTF Texture Sampler (0)",
  490. "playgroundId": "#DS8AA7#15",
  491. "replace": "__folder__, Texture_Sampler, __page__, 0",
  492. "referenceImage": "gltfTextureSampler0.png"
  493. },
  494. {
  495. "title": "GLTF Texture Sampler (1)",
  496. "playgroundId": "#DS8AA7#15",
  497. "replace": "__folder__, Texture_Sampler, __page__, 1",
  498. "referenceImage": "gltfTextureSampler1.png"
  499. },
  500. {
  501. "title": "GLTF Serializer with Negative World Matrix",
  502. "playgroundId": "#KX53VK#27",
  503. "referenceImage": "glTFSerializerNegativeWorldMatrix.png"
  504. },
  505. {
  506. "title": "GLTF Serializer with Negative World Matrix (Right Handed)",
  507. "playgroundId": "#KX53VK#27",
  508. "replace": "useRightHandedSystem = false, useRightHandedSystem = true",
  509. "referenceImage": "glTFSerializerNegativeWorldMatrix_Right.png"
  510. },
  511. {
  512. "title": "GLTF Buggy with Draco Mesh Compression",
  513. "playgroundId": "#JNW207#1",
  514. "referenceImage": "gltfBuggyDraco.png"
  515. },
  516. {
  517. "title": "GLTF BoomBox with Unlit Material",
  518. "playgroundId": "#GYM97C#2",
  519. "referenceImage": "gltfUnlit.png"
  520. },
  521. {
  522. "title": "GLTF Extension KHR_texture_transform",
  523. "playgroundId": "#RNT7K4#2",
  524. "referenceImage": "gltfExtensionKhrTextureTransform.png"
  525. },
  526. {
  527. "title": "Asset Containers",
  528. "playgroundId": "#P3U079#19",
  529. "referenceImage": "assetContainer.png"
  530. },
  531. {
  532. "title": "Enable disable post process",
  533. "playgroundId": "#1VI6WV#19",
  534. "renderCount": 50,
  535. "referenceImage": "enableDisablePostProcess.png"
  536. },
  537. {
  538. "title": "Sharpen",
  539. "playgroundId": "#NAW8EA#1",
  540. "renderCount": 20,
  541. "referenceImage": "sharpen.png"
  542. },
  543. {
  544. "title": "Depth of field",
  545. "playgroundId": "#IDSQK2#53",
  546. "renderCount": 20,
  547. "referenceImage": "depthOfField.png"
  548. },
  549. {
  550. "title": "Chromatic aberration",
  551. "playgroundId": "#NAW8EA#0",
  552. "renderCount": 20,
  553. "referenceImage": "chromaticAberration.png"
  554. },
  555. {
  556. "title": "Default pipeline",
  557. "playgroundId": "#NAW8EA#6",
  558. "renderCount": 20,
  559. "referenceImage": "defaultPipeline.png"
  560. },
  561. {
  562. "title": "Kernel Blur",
  563. "playgroundId": "#Y0WKT0#0",
  564. "referenceImage": "KernelBlur.png"
  565. },
  566. {
  567. "title": "GLTF Mesh Primitive Attribute Test",
  568. "scriptToRun": "/Demos/GLTFMeshPrimitiveAttributeTest/index.js",
  569. "functionToCall": "createScene",
  570. "referenceImage": "gltfMeshPrimAttribTest.png"
  571. },
  572. {
  573. "title": "PBR glossy",
  574. "replace": "engine.setHardwareScalingLevel, //engine.setHardwareScalingLevel",
  575. "scriptToRun": "/Demos/PBRGlossy/index.js",
  576. "functionToCall": "CreatePBRGlossyScene",
  577. "referenceImage": "pbrglossy.png"
  578. },
  579. {
  580. "title": "PBR rough",
  581. "playgroundId": "#PI9IE8#2",
  582. "referenceImage": "pbrrough.png"
  583. },
  584. {
  585. "title": "Particles",
  586. "renderCount": 100,
  587. "playgroundId": "#G3ZYFU#1",
  588. "referenceImage": "particles.png"
  589. },
  590. {
  591. "title": "Reflection probes",
  592. "renderCount": 20,
  593. "scriptToRun": "/Demos/RefProbe/reflectionProbe.js",
  594. "functionToCall": "CreateReflectionProbeTestScene ",
  595. "referenceImage": "refprobe.png"
  596. },
  597. {
  598. "title": "PBRMetallicRoughnessMaterial",
  599. "playgroundId": "#2FDQT5#13",
  600. "referenceImage": "PBRMetallicRoughnessMaterial.png"
  601. },
  602. {
  603. "title": "PBRSpecularGlossinessMaterial",
  604. "playgroundId": "#Z1VL3V#4",
  605. "referenceImage": "PBRSpecularGlossinessMaterial.png"
  606. },
  607. {
  608. "title": "PBR",
  609. "playgroundId": "#LCA0Q4#0",
  610. "referenceImage": "pbr.png"
  611. },
  612. {
  613. "title": "PBR refraction",
  614. "playgroundId": "#LCA0Q4#25",
  615. "referenceImage": "pbr_refraction.png"
  616. },
  617. {
  618. "title": "Texture cache",
  619. "playgroundId": "#20OAV9#237",
  620. "referenceImage": "texture cache.png"
  621. },
  622. {
  623. "title": "MultiSample render targets",
  624. "renderCount": 20,
  625. "playgroundId": "#12MKMN#0",
  626. "referenceImage": "MultiSample render targets.png"
  627. },
  628. {
  629. "title": "Default rendering pipeline",
  630. "playgroundId": "#5XB8YT#2",
  631. "referenceImage": "DefaultRenderingPipeline.png"
  632. },
  633. {
  634. "title": "Billboard",
  635. "playgroundId": "#UJEIL#13",
  636. "referenceImage": "Billboard.png"
  637. },
  638. {
  639. "title": "setParent",
  640. "playgroundId": "#JD49CT#2",
  641. "referenceImage": "setParent.png"
  642. },
  643. {
  644. "title": "GUI",
  645. "renderCount": 2,
  646. "scriptToRun": "/Demos/GUI/gui.js",
  647. "functionToCall": "createScene",
  648. "referenceImage": "GUI.png"
  649. },
  650. {
  651. "title": "Up Vector",
  652. "playgroundId": "#2FNBTG#27",
  653. "referenceImage": "upVector.png"
  654. },
  655. {
  656. "title": "Procedural textures",
  657. "scriptToRun": "/Demos/Procedural/proceduralTexture.js",
  658. "functionToCall": "CreateProceduralTextureTestScene",
  659. "referenceImage": "procedural.png",
  660. "replace": "./land, https://cdn.rawgit.com/BabylonJS/Website/06ecbea7/Demos/Procedural/land",
  661. "excludeFromAutomaticTesting": true
  662. },
  663. {
  664. "title": "Instances",
  665. "renderCount": 50,
  666. "scriptToRun": "/Demos/Instances/instances.js",
  667. "functionToCall": "CreateInstancesTestScene",
  668. "referenceImage": "instances.png",
  669. "replace": "ground., Ground.",
  670. "excludeFromAutomaticTesting": true
  671. },
  672. {
  673. "title": "Instanced Bones",
  674. "playgroundId": "#2YLJ1L#1",
  675. "referenceImage": "instancedBones.png"
  676. },
  677. {
  678. "title": "Light Projection Texture",
  679. "playgroundId": "#CQNGRK#0",
  680. "referenceImage": "LightProjectionTexture.png"
  681. },
  682. {
  683. "title": "GlowLayer",
  684. "playgroundId": "#LRFB2D#1",
  685. "referenceImage": "GlowLayer.png"
  686. },
  687. {
  688. "title": "Local cubemaps",
  689. "playgroundId": "#RNASML#4",
  690. "referenceImage": "local cubemaps.png"
  691. },
  692. {
  693. "title": "TGA",
  694. "playgroundId": "#ZI77S7#0",
  695. "referenceImage": "tga.png"
  696. },
  697. {
  698. "title": "DDS",
  699. "playgroundId": "#ZI77S7#3",
  700. "referenceImage": "dds.png"
  701. },
  702. {
  703. "title": "DDS2D",
  704. "playgroundId": "#I2MSBE#0",
  705. "referenceImage": "dds2d.png"
  706. },
  707. {
  708. "title": "LightFalloff",
  709. "playgroundId": "#20OAV9#201",
  710. "referenceImage": "lightFalloff.png"
  711. },
  712. {
  713. "title": "MeshSimplification",
  714. "playgroundId": "#1ED15P#35",
  715. "referenceImage": "meshSimplification.png"
  716. },
  717. {
  718. "title": "SSAO2",
  719. "playgroundId": "#XT1HAS#1",
  720. "referenceImage": "ssao2.png",
  721. "renderCount": 200,
  722. "excludeFromAutomaticTesting": true
  723. },
  724. {
  725. "title": "DepthRenderer",
  726. "playgroundId": "#3HPMAA#0",
  727. "renderCount": 50,
  728. "referenceImage": "depthRenderer.png"
  729. },
  730. {
  731. "title": "Edges",
  732. "playgroundId": "#TYAHX#114",
  733. "referenceImage": "edges.png"
  734. },
  735. {
  736. "title": "Outline",
  737. "playgroundId": "#10WJ5S#6",
  738. "referenceImage": "outline.png"
  739. },
  740. {
  741. "title": "Visibility",
  742. "playgroundId": "#PXC9CF#2",
  743. "referenceImage": "visibility.png"
  744. }
  745. ]
  746. }