Raanan Weber dc6b70a892 if no template was provided, don't init "main" 8 年 前
..
assets f0d255616e small fixes 8 年 前
dist fecb829331 Adding config.json to the basic example 8 年 前
src dc6b70a892 if no template was provided, don't init "main" 8 年 前
README.md bb272a3545 Viewer configuration - initial 8 年 前
package.json 432af2d7ef update dependencies 8 年 前
tsconfig-gulp.json be759e3d7e Dist 8 年 前
tsconfig.json be759e3d7e Dist 8 年 前
webpack.config.js 4beafaa3c1 Optimize html-embedding 8 年 前
webpack.gulp.config.js c4ed9de5f7 Fixing build problems 8 年 前

README.md

BabylonJS Viewer

This project is a 3d model viewer using babylonjs.

Please note that this is an initial release. The API and project structure could (and probably SHOULD) be changed, so please don't rely on this yet in a productive environment.

The viewer is using the latest Babylon from npm (3.1 alpha).

This documentation is also not full. I will slowly add more and more exmplanations.

Basic usage

See basicExample.html in /dist.

Basically, all that is needed is an html tag, and the viewer.js, which includes everything needed to render a Scene:

<babylon model="https://raw.githubusercontent.com/KhronosGroup/glTF-Sample-Models/master/2.0/BoomBox/glTF/BoomBox.gltf" default-viewer="true"></babylon>
<script src="viewer.js"></script>

This will create a (default) viewer and will load the model in this URL using the gltf loader.

The babylon tag will be automatically initialized.

Configuration

Configuration can be provided using html attributes or a JSON (at the moment). A configuration Mapper can be registered to create new configuration readers.

Before I finish a full documentation, take a look at configuration.ts

Templating

The default templates are integrated in the viewer.js file. The current templates are located in /assets/templates/default/ . Those templates can be extended and registered using the configuration file.