backgroundFragmentDeclaration.fx 688 B

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  1. uniform vec4 vPrimaryColor;
  2. #ifdef USEHIGHLIGHTANDSHADOWCOLORS
  3. uniform vec4 vPrimaryColorShadow;
  4. #endif
  5. uniform float shadowLevel;
  6. uniform float alpha;
  7. #ifdef DIFFUSE
  8. uniform vec2 vDiffuseInfos;
  9. #endif
  10. #ifdef REFLECTION
  11. uniform vec2 vReflectionInfos;
  12. uniform mat4 reflectionMatrix;
  13. uniform vec3 vReflectionMicrosurfaceInfos;
  14. #endif
  15. #if defined(REFLECTIONFRESNEL) || defined(OPACITYFRESNEL)
  16. uniform vec3 vBackgroundCenter;
  17. #endif
  18. #ifdef REFLECTIONFRESNEL
  19. uniform vec4 vReflectionControl;
  20. #endif
  21. #if defined(REFLECTIONMAP_SPHERICAL) || defined(REFLECTIONMAP_PROJECTION) || defined(REFRACTION)
  22. uniform mat4 view;
  23. #endif