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- uniform vec4 vPrimaryColor;
- #ifdef USEHIGHLIGHTANDSHADOWCOLORS
- uniform vec4 vPrimaryColorShadow;
- #endif
- uniform float shadowLevel;
- uniform float alpha;
- #ifdef DIFFUSE
- uniform vec2 vDiffuseInfos;
- #endif
- #ifdef REFLECTION
- uniform vec2 vReflectionInfos;
- uniform mat4 reflectionMatrix;
- uniform vec3 vReflectionMicrosurfaceInfos;
- #endif
- #if defined(REFLECTIONFRESNEL) || defined(OPACITYFRESNEL)
- uniform vec3 vBackgroundCenter;
- #endif
- #ifdef REFLECTIONFRESNEL
- uniform vec4 vReflectionControl;
- #endif
- #if defined(REFLECTIONMAP_SPHERICAL) || defined(REFLECTIONMAP_PROJECTION) || defined(REFRACTION)
- uniform mat4 view;
- #endif
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