Popov72 db51b10520 Split the shadow map shaders in reusable blocks 5 年之前
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backgroundFragmentDeclaration.fx 410ed04c39 Simplify Background Material 7 年之前
backgroundUboDeclaration.fx dfc03a8f5a support pbr and background materials 7 年之前
backgroundVertexDeclaration.fx 7218ebfaef Put fov feature behind define, clenaup, and tweaks. 8 年之前
bonesDeclaration.fx 43024442ae Fix #4059 7 年之前
bonesVertex.fx 43024442ae Fix #4059 7 年之前
bumpFragment.fx ae09c950c6 Add anisotropy to pbr 7 年之前
bumpFragmentFunctions.fx b4b4dc59b1 Fix clear coat normal without bump in gl1 5 年之前
bumpVertex.fx 086a49f4a1 Fix crash when anisotropy is on and no bump texture 5 年之前
bumpVertexDeclaration.fx 086a49f4a1 Fix crash when anisotropy is on and no bump texture 5 年之前
clipPlaneFragment.fx 86d156aea8 add two new clipplanes (5 and 6) to get a clipcube 6 年之前
clipPlaneFragmentDeclaration.fx 86d156aea8 add two new clipplanes (5 and 6) to get a clipcube 6 年之前
clipPlaneFragmentDeclaration2.fx 86d156aea8 add two new clipplanes (5 and 6) to get a clipcube 6 年之前
clipPlaneVertex.fx 86d156aea8 add two new clipplanes (5 and 6) to get a clipcube 6 年之前
clipPlaneVertexDeclaration.fx 86d156aea8 add two new clipplanes (5 and 6) to get a clipcube 6 年之前
clipPlaneVertexDeclaration2.fx 86d156aea8 add two new clipplanes (5 and 6) to get a clipcube 6 年之前
defaultFragmentDeclaration.fx 05e5646698 4.0.0-beta.5 6 年之前
defaultUboDeclaration.fx 3f3c528cf4 Fix handling of mesh visibility 6 年之前
defaultVertexDeclaration.fx 8d19bef442 Add Reflection Matrix in SKYBOX_MODE allowing rotation or offset 7 年之前
depthPrePass.fx cfdf6aa20d Improved depth pre pass 8 年之前
fogFragment.fx fbd70c747f More shaders includes 10 年之前
fogFragmentDeclaration.fx e1a73794cf Moved to range fog 9 年之前
fogVertex.fx e1a73794cf Moved to range fog 9 年之前
fogVertexDeclaration.fx e1a73794cf Moved to range fog 9 年之前
fresnelFunction.fx 5a41f0eca9 pointSize include 10 年之前
harmonicsFunctions.fx 849411a53e Fix 6 年之前
helperFunctions.fx 8fcb819076 Fix gammaSpace updates 6 年之前
imageProcessingDeclaration.fx f04a29233c remove grain from imageprocessing now that it has been separated 7 年之前
imageProcessingFunctions.fx 9c6e790b7a Helpers 6 年之前
instancesDeclaration.fx 713d2425c1 First round of modifications to support shaders includes 10 年之前
instancesVertex.fx 713d2425c1 First round of modifications to support shaders includes 10 年之前
kernelBlurFragment.fx 3e44745c98 avoid branching in shaders, avoid sampling center pixel twice in dof blur, move samplers to inside if statements in coc shader 7 年之前
kernelBlurFragment2.fx 3e44745c98 avoid branching in shaders, avoid sampling center pixel twice in dof blur, move samplers to inside if statements in coc shader 7 年之前
kernelBlurVaryingDeclaration.fx ecf42d1521 Added kernel blur 8 年之前
kernelBlurVertex.fx ecf42d1521 Added kernel blur 8 年之前
lightFragment.fx 24a18ea635 PBR shader code refactoring 5 年之前
lightFragmentDeclaration.fx 067f27259c Add frustumLengths uniform 6 年之前
lightUboDeclaration.fx 067f27259c Add frustumLengths uniform 6 年之前
lightsFragmentFunctions.fx 2ec4390755 Fix light projection for PBR 7 年之前
logDepthDeclaration.fx bd93a5304e LogDepth + clipplane + bump (includes) 10 年之前
logDepthFragment.fx bd93a5304e LogDepth + clipplane + bump (includes) 10 年之前
logDepthVertex.fx bd93a5304e LogDepth + clipplane + bump (includes) 10 年之前
morphTargetsVertex.fx a8db5e20a9 Fix #6480 6 年之前
morphTargetsVertexDeclaration.fx a8db5e20a9 Fix #6480 6 年之前
morphTargetsVertexGlobalDeclaration.fx 0273a36722 Morph targets 8 年之前
mrtFragmentDeclaration.fx efab4a21d3 Nightly 8 年之前
packingFunctions.fx a9defdd356 Factorize Packing 6 年之前
pbrBRDFFunctions.fx eb07a8f4c8 Fix bug when no reflection texture + sheen 5 年之前
pbrBlockAlbedoOpacity.fx 24a18ea635 PBR shader code refactoring 5 年之前
pbrBlockAlphaFresnel.fx 24a18ea635 PBR shader code refactoring 5 年之前
pbrBlockAmbientOcclusion.fx 0f197bd87f Fix debug bug 5 年之前
pbrBlockAnisotropic.fx b66fd40de3 Another WebGL 1 fix 5 年之前
pbrBlockClearcoat.fx 24a18ea635 PBR shader code refactoring 5 年之前
pbrBlockDirectLighting.fx 24a18ea635 PBR shader code refactoring 5 年之前
pbrBlockFinalColorComposition.fx 24a18ea635 PBR shader code refactoring 5 年之前
pbrBlockFinalLitComponents.fx 24a18ea635 PBR shader code refactoring 5 年之前
pbrBlockFinalUnlitComponents.fx 24a18ea635 PBR shader code refactoring 5 年之前
pbrBlockGeometryInfo.fx 24a18ea635 PBR shader code refactoring 5 年之前
pbrBlockImageProcessing.fx 24a18ea635 PBR shader code refactoring 5 年之前
pbrBlockNormalFinal.fx 24a18ea635 PBR shader code refactoring 5 年之前
pbrBlockNormalGeometric.fx 24a18ea635 PBR shader code refactoring 5 年之前
pbrBlockReflectance.fx 24a18ea635 PBR shader code refactoring 5 年之前
pbrBlockReflectance0.fx 24a18ea635 PBR shader code refactoring 5 年之前
pbrBlockReflection.fx 24a18ea635 PBR shader code refactoring 5 年之前
pbrBlockReflectivity.fx 24a18ea635 PBR shader code refactoring 5 年之前
pbrBlockSheen.fx 517ae0a02c Fix WebGL1 unit tests fail 5 年之前
pbrBlockSubSurface.fx 24a18ea635 PBR shader code refactoring 5 年之前
pbrDebug.fx 24a18ea635 PBR shader code refactoring 5 年之前
pbrDirectLightingFalloffFunctions.fx 514aa6ae22 ifdef everywhere 6 年之前
pbrDirectLightingFunctions.fx c01d9d0a61 Cleaning of the code 5 年之前
pbrDirectLightingSetupFunctions.fx 3e9c74a690 Adding SubSurface 6 年之前
pbrFragmentDeclaration.fx 108d6cfbc5 Add roughness to PBR sheen 5 年之前
pbrFragmentExtraDeclaration.fx 514aa6ae22 ifdef everywhere 6 年之前
pbrFragmentSamplersDeclaration.fx 3fb3f46c31 Add irradiance map support 6 年之前
pbrHelperFunctions.fx a4f7bf3561 Gary's shader fixes. 6 年之前
pbrIBLFunctions.fx 1cd830755e Fix horizon occlusion in PBR materials 5 年之前
pbrUboDeclaration.fx 108d6cfbc5 Add roughness to PBR sheen 5 年之前
pbrVertexDeclaration.fx 205ea47f4c Fix Memory leak on thinEngine and SSurface on GL1 6 年之前
pointCloudVertex.fx 5a41f0eca9 pointSize include 10 年之前
pointCloudVertexDeclaration.fx 8046f1d810 rebuild 8 年之前
reflectionFunction.fx 1fbf9b06b9 Finished ReflectionTextureBlock #6012 6 年之前
shadowMapFragment.fx db51b10520 Split the shadow map shaders in reusable blocks 5 年之前
shadowMapFragmentDeclaration.fx db51b10520 Split the shadow map shaders in reusable blocks 5 年之前
shadowMapVertexDeclaration.fx db51b10520 Split the shadow map shaders in reusable blocks 5 年之前
shadowMapVertexMetric.fx db51b10520 Split the shadow map shaders in reusable blocks 5 年之前
shadowMapVertexNormalBias.fx db51b10520 Split the shadow map shaders in reusable blocks 5 年之前
shadowsFragmentFunctions.fx 992dcd3c5d Improve cascade blending in CSM 6 年之前
shadowsVertex.fx c906302e5f Rename CSM uniforms 6 年之前