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backgroundFragmentDeclaration.fx
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410ed04c39
Simplify Background Material
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7 年之前 |
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backgroundUboDeclaration.fx
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dfc03a8f5a
support pbr and background materials
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7 年之前 |
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backgroundVertexDeclaration.fx
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7218ebfaef
Put fov feature behind define, clenaup, and tweaks.
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8 年之前 |
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bonesDeclaration.fx
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43024442ae
Fix #4059
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7 年之前 |
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bonesVertex.fx
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43024442ae
Fix #4059
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7 年之前 |
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bumpFragment.fx
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ae09c950c6
Add anisotropy to pbr
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7 年之前 |
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bumpFragmentFunctions.fx
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b4b4dc59b1
Fix clear coat normal without bump in gl1
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5 年之前 |
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bumpVertex.fx
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086a49f4a1
Fix crash when anisotropy is on and no bump texture
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5 年之前 |
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bumpVertexDeclaration.fx
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086a49f4a1
Fix crash when anisotropy is on and no bump texture
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5 年之前 |
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clipPlaneFragment.fx
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86d156aea8
add two new clipplanes (5 and 6) to get a clipcube
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6 年之前 |
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clipPlaneFragmentDeclaration.fx
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86d156aea8
add two new clipplanes (5 and 6) to get a clipcube
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6 年之前 |
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clipPlaneFragmentDeclaration2.fx
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86d156aea8
add two new clipplanes (5 and 6) to get a clipcube
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6 年之前 |
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clipPlaneVertex.fx
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86d156aea8
add two new clipplanes (5 and 6) to get a clipcube
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6 年之前 |
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clipPlaneVertexDeclaration.fx
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86d156aea8
add two new clipplanes (5 and 6) to get a clipcube
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6 年之前 |
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clipPlaneVertexDeclaration2.fx
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86d156aea8
add two new clipplanes (5 and 6) to get a clipcube
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6 年之前 |
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defaultFragmentDeclaration.fx
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05e5646698
4.0.0-beta.5
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6 年之前 |
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defaultUboDeclaration.fx
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3f3c528cf4
Fix handling of mesh visibility
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6 年之前 |
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defaultVertexDeclaration.fx
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8d19bef442
Add Reflection Matrix in SKYBOX_MODE allowing rotation or offset
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7 年之前 |
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depthPrePass.fx
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cfdf6aa20d
Improved depth pre pass
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8 年之前 |
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fogFragment.fx
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fbd70c747f
More shaders includes
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10 年之前 |
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fogFragmentDeclaration.fx
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e1a73794cf
Moved to range fog
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9 年之前 |
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fogVertex.fx
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e1a73794cf
Moved to range fog
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9 年之前 |
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fogVertexDeclaration.fx
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e1a73794cf
Moved to range fog
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9 年之前 |
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fresnelFunction.fx
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5a41f0eca9
pointSize include
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10 年之前 |
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harmonicsFunctions.fx
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849411a53e
Fix
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6 年之前 |
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helperFunctions.fx
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8fcb819076
Fix gammaSpace updates
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6 年之前 |
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imageProcessingDeclaration.fx
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f04a29233c
remove grain from imageprocessing now that it has been separated
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7 年之前 |
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imageProcessingFunctions.fx
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9c6e790b7a
Helpers
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6 年之前 |
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instancesDeclaration.fx
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713d2425c1
First round of modifications to support shaders includes
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10 年之前 |
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instancesVertex.fx
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713d2425c1
First round of modifications to support shaders includes
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10 年之前 |
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kernelBlurFragment.fx
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3e44745c98
avoid branching in shaders, avoid sampling center pixel twice in dof blur, move samplers to inside if statements in coc shader
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7 年之前 |
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kernelBlurFragment2.fx
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3e44745c98
avoid branching in shaders, avoid sampling center pixel twice in dof blur, move samplers to inside if statements in coc shader
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7 年之前 |
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kernelBlurVaryingDeclaration.fx
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ecf42d1521
Added kernel blur
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8 年之前 |
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kernelBlurVertex.fx
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ecf42d1521
Added kernel blur
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8 年之前 |
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lightFragment.fx
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24a18ea635
PBR shader code refactoring
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5 年之前 |
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lightFragmentDeclaration.fx
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067f27259c
Add frustumLengths uniform
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6 年之前 |
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lightUboDeclaration.fx
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067f27259c
Add frustumLengths uniform
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6 年之前 |
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lightsFragmentFunctions.fx
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2ec4390755
Fix light projection for PBR
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7 年之前 |
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logDepthDeclaration.fx
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bd93a5304e
LogDepth + clipplane + bump (includes)
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10 年之前 |
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logDepthFragment.fx
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bd93a5304e
LogDepth + clipplane + bump (includes)
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10 年之前 |
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logDepthVertex.fx
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bd93a5304e
LogDepth + clipplane + bump (includes)
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10 年之前 |
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morphTargetsVertex.fx
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a8db5e20a9
Fix #6480
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6 年之前 |
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morphTargetsVertexDeclaration.fx
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a8db5e20a9
Fix #6480
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6 年之前 |
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morphTargetsVertexGlobalDeclaration.fx
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0273a36722
Morph targets
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8 年之前 |
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mrtFragmentDeclaration.fx
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efab4a21d3
Nightly
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8 年之前 |
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packingFunctions.fx
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a9defdd356
Factorize Packing
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6 年之前 |
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pbrBRDFFunctions.fx
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eb07a8f4c8
Fix bug when no reflection texture + sheen
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5 年之前 |
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pbrBlockAlbedoOpacity.fx
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24a18ea635
PBR shader code refactoring
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5 年之前 |
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pbrBlockAlphaFresnel.fx
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24a18ea635
PBR shader code refactoring
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5 年之前 |
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pbrBlockAmbientOcclusion.fx
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0f197bd87f
Fix debug bug
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5 年之前 |
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pbrBlockAnisotropic.fx
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b66fd40de3
Another WebGL 1 fix
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5 年之前 |
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pbrBlockClearcoat.fx
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24a18ea635
PBR shader code refactoring
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5 年之前 |
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pbrBlockDirectLighting.fx
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24a18ea635
PBR shader code refactoring
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5 年之前 |
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pbrBlockFinalColorComposition.fx
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24a18ea635
PBR shader code refactoring
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5 年之前 |
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pbrBlockFinalLitComponents.fx
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24a18ea635
PBR shader code refactoring
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5 年之前 |
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pbrBlockFinalUnlitComponents.fx
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24a18ea635
PBR shader code refactoring
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5 年之前 |
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pbrBlockGeometryInfo.fx
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24a18ea635
PBR shader code refactoring
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5 年之前 |
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pbrBlockImageProcessing.fx
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24a18ea635
PBR shader code refactoring
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5 年之前 |
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pbrBlockNormalFinal.fx
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24a18ea635
PBR shader code refactoring
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5 年之前 |
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pbrBlockNormalGeometric.fx
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24a18ea635
PBR shader code refactoring
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5 年之前 |
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pbrBlockReflectance.fx
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24a18ea635
PBR shader code refactoring
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5 年之前 |
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pbrBlockReflectance0.fx
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24a18ea635
PBR shader code refactoring
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5 年之前 |
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pbrBlockReflection.fx
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24a18ea635
PBR shader code refactoring
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5 年之前 |
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pbrBlockReflectivity.fx
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24a18ea635
PBR shader code refactoring
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5 年之前 |
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pbrBlockSheen.fx
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517ae0a02c
Fix WebGL1 unit tests fail
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5 年之前 |
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pbrBlockSubSurface.fx
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24a18ea635
PBR shader code refactoring
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5 年之前 |
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pbrDebug.fx
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24a18ea635
PBR shader code refactoring
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5 年之前 |
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pbrDirectLightingFalloffFunctions.fx
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514aa6ae22
ifdef everywhere
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6 年之前 |
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pbrDirectLightingFunctions.fx
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c01d9d0a61
Cleaning of the code
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5 年之前 |
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pbrDirectLightingSetupFunctions.fx
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3e9c74a690
Adding SubSurface
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6 年之前 |
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pbrFragmentDeclaration.fx
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108d6cfbc5
Add roughness to PBR sheen
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5 年之前 |
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pbrFragmentExtraDeclaration.fx
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514aa6ae22
ifdef everywhere
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6 年之前 |
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pbrFragmentSamplersDeclaration.fx
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3fb3f46c31
Add irradiance map support
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6 年之前 |
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pbrHelperFunctions.fx
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a4f7bf3561
Gary's shader fixes.
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6 年之前 |
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pbrIBLFunctions.fx
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1cd830755e
Fix horizon occlusion in PBR materials
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5 年之前 |
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pbrUboDeclaration.fx
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108d6cfbc5
Add roughness to PBR sheen
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5 年之前 |
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pbrVertexDeclaration.fx
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205ea47f4c
Fix Memory leak on thinEngine and SSurface on GL1
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6 年之前 |
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pointCloudVertex.fx
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5a41f0eca9
pointSize include
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10 年之前 |
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pointCloudVertexDeclaration.fx
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8046f1d810
rebuild
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8 年之前 |
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reflectionFunction.fx
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1fbf9b06b9
Finished ReflectionTextureBlock #6012
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6 年之前 |
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shadowMapFragment.fx
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db51b10520
Split the shadow map shaders in reusable blocks
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5 年之前 |
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shadowMapFragmentDeclaration.fx
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db51b10520
Split the shadow map shaders in reusable blocks
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5 年之前 |
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shadowMapVertexDeclaration.fx
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db51b10520
Split the shadow map shaders in reusable blocks
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5 年之前 |
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shadowMapVertexMetric.fx
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db51b10520
Split the shadow map shaders in reusable blocks
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5 年之前 |
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shadowMapVertexNormalBias.fx
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db51b10520
Split the shadow map shaders in reusable blocks
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5 年之前 |
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shadowsFragmentFunctions.fx
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992dcd3c5d
Improve cascade blending in CSM
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6 年之前 |
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shadowsVertex.fx
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c906302e5f
Rename CSM uniforms
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6 年之前 |