light2FragmentDeclaration.fx 510 B

12345678910111213141516171819202122
  1. #ifdef LIGHT2
  2. uniform vec4 vLightData2;
  3. uniform vec4 vLightDiffuse2;
  4. #ifdef SPECULARTERM
  5. uniform vec3 vLightSpecular2;
  6. #endif
  7. #ifdef SHADOW2
  8. #if defined(SPOTLIGHT2) || defined(DIRLIGHT2)
  9. varying vec4 vPositionFromLight2;
  10. uniform sampler2D shadowSampler2;
  11. #else
  12. uniform samplerCube shadowSampler2;
  13. #endif
  14. uniform vec3 shadowsInfo2;
  15. #endif
  16. #ifdef SPOTLIGHT2
  17. uniform vec4 vLightDirection2;
  18. #endif
  19. #ifdef HEMILIGHT2
  20. uniform vec3 vLightGround2;
  21. #endif
  22. #endif