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- #ifdef LIGHT2
- uniform vec4 vLightData2;
- uniform vec4 vLightDiffuse2;
- #ifdef SPECULARTERM
- uniform vec3 vLightSpecular2;
- #endif
- #ifdef SHADOW2
- #if defined(SPOTLIGHT2) || defined(DIRLIGHT2)
- varying vec4 vPositionFromLight2;
- uniform sampler2D shadowSampler2;
- #else
- uniform samplerCube shadowSampler2;
- #endif
- uniform vec3 shadowsInfo2;
- #endif
- #ifdef SPOTLIGHT2
- uniform vec4 vLightDirection2;
- #endif
- #ifdef HEMILIGHT2
- uniform vec3 vLightGround2;
- #endif
- #endif
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