config.json 26 KB

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  1. {
  2. "root": "https://cdn.babylonjs.com",
  3. "tests": [
  4. {
  5. "title": "Node material #1",
  6. "playgroundId": "#USQNJ6#4",
  7. "referenceImage": "node-material1.png"
  8. },
  9. {
  10. "title": "Node material #2",
  11. "playgroundId": "#WYM31D#4",
  12. "referenceImage": "node-material2.png"
  13. },
  14. {
  15. "title": "Node material #3",
  16. "playgroundId": "#LWGVT0#2",
  17. "referenceImage": "node-material3.png"
  18. },
  19. {
  20. "title": "Node material #4",
  21. "playgroundId": "#ZYGRII#0",
  22. "referenceImage": "node-material4.png"
  23. },
  24. {
  25. "title": "Basis loader",
  26. "playgroundId": "#4RN0VF#0",
  27. "referenceImage": "basis.png"
  28. },
  29. {
  30. "title": "Unindexed mesh",
  31. "playgroundId": "#4IHSY2#0",
  32. "referenceImage": "unindexedmesh.png"
  33. },
  34. {
  35. "title": "LOD + Billboards + Instances",
  36. "playgroundId": "#UAIZCS#0",
  37. "referenceImage": "lodbillboardinstances.png"
  38. },
  39. {
  40. "title": "Nested BBG",
  41. "playgroundId": "#ZG0C8B#1",
  42. "renderCount": 10,
  43. "referenceImage": "nested_BBG.png"
  44. },
  45. {
  46. "title": "Weighted animations",
  47. "playgroundId": "#LL5BIQ#72",
  48. "renderCount": 50,
  49. "referenceImage": "weighted animations.png"
  50. },
  51. {
  52. "title": "Anisotropic",
  53. "playgroundId": "#MAXCNU#1",
  54. "referenceImage": "anisotropic.png"
  55. },
  56. {
  57. "title": "Clear Coat",
  58. "playgroundId": "#YACNQS#2",
  59. "referenceImage": "clearCoat.png"
  60. },
  61. {
  62. "title": "GUI Transform StackPanel",
  63. "playgroundId": "#BS60AB#0",
  64. "referenceImage": "TransformStackPanel.png"
  65. },
  66. {
  67. "title": "GUI StackPanel",
  68. "playgroundId": "#LLVZ90#0",
  69. "referenceImage": "StackPanel.png"
  70. },
  71. {
  72. "title": "Camera rig",
  73. "playgroundId": "#ATL1CS#9",
  74. "referenceImage": "cameraRig.png"
  75. },
  76. {
  77. "title": "XR camera container rotation",
  78. "playgroundId": "#JV98QW#5",
  79. "referenceImage": "xrCameraContainerRotation.png",
  80. "excludeFromAutomaticTesting": true
  81. },
  82. {
  83. "title": "Sliders",
  84. "playgroundId": "#HATGQZ#3",
  85. "referenceImage": "Sliders.png",
  86. "excludeFromAutomaticTesting": true
  87. },
  88. {
  89. "title": "Pointers",
  90. "playgroundId": "#1GLEJK#5",
  91. "referenceImage": "pointers.png",
  92. "excludeFromAutomaticTesting": true
  93. },
  94. {
  95. "title": "LineEdgesRenderer",
  96. "playgroundId": "#T90MQ4#1",
  97. "renderCount": 50,
  98. "referenceImage": "LineEdgesRenderer.png"
  99. },
  100. {
  101. "title": "Solid particle system",
  102. "playgroundId": "#WCDZS#92",
  103. "renderCount": 150,
  104. "referenceImage": "sps.png"
  105. },
  106. {
  107. "title": "Simulate pointer",
  108. "playgroundId": "#8MGKWK#78",
  109. "referenceImage": "simulatePointer.png"
  110. },
  111. {
  112. "title": "Color Grading",
  113. "playgroundId": "#8EDB5N#2",
  114. "referenceImage": "colorGrading.png"
  115. },
  116. {
  117. "title": "Ribbon morphing",
  118. "playgroundId": "#ACKC2#1",
  119. "renderCount": 50,
  120. "referenceImage": "ribbon morphing.png"
  121. },
  122. {
  123. "title": "Clip planes",
  124. "playgroundId": "#Y6W087#0",
  125. "referenceImage": "clipplanes.png"
  126. },
  127. {
  128. "title": "ShadowOnlyMaterial",
  129. "playgroundId": "#1KF7V1#18",
  130. "referenceImage": "shadowOnlyMaterial.png"
  131. },
  132. {
  133. "title": "Gizmos",
  134. "playgroundId": "#8GY6J8#48",
  135. "renderCount": 50,
  136. "referenceImage": "Gizmos.png"
  137. },
  138. {
  139. "title": "GUI3D SpherePanel",
  140. "playgroundId": "#HB4C01#9",
  141. "renderCount": 50,
  142. "referenceImage": "spherepanel.png"
  143. },
  144. {
  145. "title": "Particle Helper",
  146. "playgroundId": "#1VGT5D#2",
  147. "renderCount": 50,
  148. "referenceImage": "particle_helper.png"
  149. },
  150. {
  151. "title": "Chibi Rex",
  152. "playgroundId": "#QATUCH#11",
  153. "renderCount": 50,
  154. "referenceImage": "chibi_rex.png"
  155. },
  156. {
  157. "title": "Yeti",
  158. "playgroundId": "#QATUCH#3",
  159. "renderCount": 150,
  160. "referenceImage": "yeti.png"
  161. },
  162. {
  163. "title": "Sponza",
  164. "sceneFolder": "/Scenes/Sponza/",
  165. "sceneFilename": "Sponza.babylon",
  166. "referenceImage": "Sponza.png"
  167. },
  168. {
  169. "title": "Windows cafe",
  170. "sceneFolder": "/Scenes/WCafe/",
  171. "sceneFilename": "WCafe.babylon",
  172. "referenceImage": "WCafe.png"
  173. },
  174. {
  175. "title": "Espilit",
  176. "sceneFolder": "/Scenes/Espilit/",
  177. "sceneFilename": "espilit.babylon",
  178. "referenceImage": "Espilit.png"
  179. },
  180. {
  181. "title": "The car",
  182. "sceneFolder": "/Scenes/TheCar/",
  183. "sceneFilename": "TheCar.binary.babylon",
  184. "referenceImage": "TheCar.png"
  185. },
  186. {
  187. "title": "Viper",
  188. "sceneFolder": "/Scenes/Viper/",
  189. "sceneFilename": "Viper.babylon",
  190. "referenceImage": "Viper.png"
  191. },
  192. {
  193. "title": "Retail",
  194. "sceneFolder": "/Scenes/Retail/",
  195. "sceneFilename": "Retail.babylon",
  196. "referenceImage": "retail.png"
  197. },
  198. {
  199. "title": "Hill Valley",
  200. "sceneFolder": "/Scenes/hillvalley/",
  201. "sceneFilename": "HillValley.incremental.babylon",
  202. "referenceImage": "Hillvalley.png"
  203. },
  204. {
  205. "title": "Heart",
  206. "sceneFolder": "/Scenes/Heart/",
  207. "sceneFilename": "Heart.babylon",
  208. "referenceImage": "Heart.png"
  209. },
  210. {
  211. "title": "Mansion",
  212. "sceneFolder": "/Scenes/Mansion/",
  213. "sceneFilename": "Mansion.babylon",
  214. "referenceImage": "mansion.png",
  215. "excludeFromAutomaticTesting": true
  216. },
  217. {
  218. "title": "SpaceDeK",
  219. "sceneFolder": "/Scenes/SpaceDek/",
  220. "sceneFilename": "SpaceDek.babylon",
  221. "referenceImage": "SpaceDeK.png"
  222. },
  223. {
  224. "title": "Flat2009",
  225. "sceneFolder": "/Scenes/Flat2009/",
  226. "sceneFilename": "Flat2009.babylon",
  227. "referenceImage": "Flat2009.png"
  228. },
  229. {
  230. "title": "CSG",
  231. "scriptToRun": "/Demos/CSG/csg.js",
  232. "functionToCall": "CreateCSGTestScene",
  233. "referenceImage": "csg.png"
  234. },
  235. {
  236. "title": "Charting",
  237. "renderCount": 20,
  238. "scriptToRun": "/Demos/Charting/charting.js",
  239. "functionToCall": "CreateChartingTestScene",
  240. "referenceImage": "charting.png"
  241. },
  242. {
  243. "title": "Fog",
  244. "scriptToRun": "/Demos/Fog/fog.js",
  245. "functionToCall": "CreateFogScene",
  246. "referenceImage": "fog.png"
  247. },
  248. {
  249. "title": "Polygon",
  250. "scriptToRun": "/Demos/Polygon/polygon.js",
  251. "functionToCall": "CreatePolygonScene",
  252. "referenceImage": "polygon.png"
  253. },
  254. {
  255. "title": "Soft Shadows",
  256. "playgroundId": "#0YYQ3N#0",
  257. "referenceImage": "softShadows.png"
  258. },
  259. {
  260. "title": "Fresnel",
  261. "playgroundId": "#603JUZ#1",
  262. "referenceImage": "fresnel.png"
  263. },
  264. {
  265. "title": "Highlights",
  266. "scriptToRun": "/Demos/Highlights/highlights.js",
  267. "functionToCall": "CreateHighlightsScene",
  268. "referenceImage": "highlights.png",
  269. "rootPath": "/Demos/Highlights/",
  270. "replaceUrl": "room.hdr, reflectivity.png, albedo.png"
  271. },
  272. {
  273. "title": "Lines",
  274. "scriptToRun": "/Demos/Lines/lines.js",
  275. "functionToCall": "CreateLinesTestScene",
  276. "referenceImage": "lines.png",
  277. "replace": "updateVerticesDataDirectly, updateVerticesData"
  278. },
  279. {
  280. "title": "Bones",
  281. "scriptToRun": "/Demos/Bones/bones.js",
  282. "functionToCall": "CreateBonesTestScene",
  283. "referenceImage": "bones.png",
  284. "replace": "Dude.babylon, dude.babylon"
  285. },
  286. {
  287. "title": "LOD",
  288. "renderCount": 10,
  289. "playgroundId": "#FFMFW5#0",
  290. "referenceImage": "lod.png"
  291. },
  292. {
  293. "title": "Lens",
  294. "scriptToRun": "/Demos/Lens/lensFlares.js",
  295. "functionToCall": "CreateLensFlaresTestScene",
  296. "referenceImage": "lens.png",
  297. "rootPath": "/Demos/Lens/",
  298. "replaceUrl": "lens4.png, lens5.png"
  299. },
  300. {
  301. "title": "Self shadowing",
  302. "scriptToRun": "/Demos/SelfShadowing/shadows.js",
  303. "functionToCall": "CreateShadowsTestScene",
  304. "referenceImage": "selfShadowing.png"
  305. },
  306. {
  307. "title": "Advanced shadows",
  308. "renderCount": 20,
  309. "playgroundId": "#SLV8LW#0",
  310. "referenceImage": "advancedShadows.png"
  311. },
  312. {
  313. "title": "point light shadows",
  314. "scriptToRun": "/Demos/PointLightShadowMap/pointLightShadows.js",
  315. "functionToCall": "CreatePointLightShadowScene",
  316. "referenceImage": "pointLightShadows.png",
  317. "replace": "/ground, /Ground"
  318. },
  319. {
  320. "title": "Displacement map",
  321. "scriptToRun": "/Demos/DisplacementMap/displacementMap.js",
  322. "functionToCall": "CreateDisplacementTestScene",
  323. "referenceImage": "displacementMap.png",
  324. "replace": "/Scenes/Customs/skybox/, https://cdn.rawgit.com/BabylonJS/Website/06ecbea7/Assets/skybox/"
  325. },
  326. {
  327. "title": "Normals",
  328. "playgroundId": "#WXKLLJ#2",
  329. "referenceImage": "normals.png"
  330. },
  331. {
  332. "title": "Custom render target",
  333. "renderCount": 20,
  334. "scriptToRun": "/Demos/CustomRenderTarget/customRenderTarget.js",
  335. "functionToCall": "CreateCustomRenderTargetTestScene",
  336. "referenceImage": "customRTT.png"
  337. },
  338. {
  339. "title": "Draco Mesh Compression",
  340. "playgroundId": "#22MFU2#4",
  341. "referenceImage": "draco.png"
  342. },
  343. {
  344. "title": "GLTF Normals",
  345. "playgroundId": "#SMEAEB#0",
  346. "referenceImage": "gltfnormals.png"
  347. },
  348. {
  349. "title": "GLTF Animation Node",
  350. "playgroundId": "#DS8AA7#18",
  351. "replace": "__folder__, Animation_Node, __page__, 0",
  352. "referenceImage": "gltfAnimationNode.png"
  353. },
  354. {
  355. "title": "GLTF Animation Node Misc",
  356. "playgroundId": "#DS8AA7#18",
  357. "replace": "__folder__, Animation_NodeMisc, __page__, 0",
  358. "referenceImage": "gltfAnimationNodeMisc.png"
  359. },
  360. {
  361. "title": "GLTF Animation Skin (0)",
  362. "playgroundId": "#DS8AA7#18",
  363. "replace": "__folder__, Animation_Skin, __page__, 0",
  364. "referenceImage": "gltfAnimationSkin0.png"
  365. },
  366. {
  367. "title": "GLTF Animation Skin (1)",
  368. "playgroundId": "#DS8AA7#18",
  369. "replace": "__folder__, Animation_Skin, __page__, 1",
  370. "referenceImage": "gltfAnimationSkin1.png"
  371. },
  372. {
  373. "title": "GLTF Animation Skin Type",
  374. "playgroundId": "#DS8AA7#18",
  375. "replace": "__folder__, Animation_SkinType, __page__, 0",
  376. "referenceImage": "gltfAnimationSkinType.png"
  377. },
  378. {
  379. "title": "GLTF Buffer Interleaved",
  380. "playgroundId": "#DS8AA7#18",
  381. "replace": "__folder__, Buffer_Interleaved, __page__, 0",
  382. "referenceImage": "gltfBufferInterleaved.png"
  383. },
  384. {
  385. "title": "GLTF Material",
  386. "playgroundId": "#DS8AA7#18",
  387. "replace": "__folder__, Material, __page__, 0",
  388. "referenceImage": "gltfMaterial.png"
  389. },
  390. {
  391. "title": "GLTF Material Alpha Blend",
  392. "playgroundId": "#DS8AA7#18",
  393. "replace": "__folder__, Material_AlphaBlend, __page__, 0",
  394. "referenceImage": "gltfMaterialAlphaBlend.png"
  395. },
  396. {
  397. "title": "GLTF Material Alpha Mask",
  398. "playgroundId": "#DS8AA7#18",
  399. "replace": "__folder__, Material_AlphaMask, __page__, 0",
  400. "referenceImage": "gltfMaterialAlphaMask.png"
  401. },
  402. {
  403. "title": "GLTF Material Double Sided (Front)",
  404. "playgroundId": "#DS8AA7#18",
  405. "replace": "__folder__, Material_DoubleSided, __page__, 0",
  406. "referenceImage": "gltfMaterialDoubleSidedFront.png"
  407. },
  408. {
  409. "title": "GLTF Material Double Sided (Back)",
  410. "playgroundId": "#DS8AA7#18",
  411. "replace": "__folder__, Material_DoubleSided, __page__, 0, alpha = Math.PI / 2, alpha = -Math.PI / 2",
  412. "referenceImage": "gltfMaterialDoubleSidedBack.png"
  413. },
  414. {
  415. "title": "GLTF Material Metallic Roughness (0)",
  416. "playgroundId": "#DS8AA7#18",
  417. "replace": "__folder__, Material_MetallicRoughness, __page__, 0",
  418. "referenceImage": "gltfMaterialMetallicRoughness0.png"
  419. },
  420. {
  421. "title": "GLTF Material Metallic Roughness (1)",
  422. "playgroundId": "#DS8AA7#18",
  423. "replace": "__folder__, Material_MetallicRoughness, __page__, 1",
  424. "referenceImage": "gltfMaterialMetallicRoughness1.png"
  425. },
  426. {
  427. "title": "GLTF Material Mixed",
  428. "playgroundId": "#DS8AA7#18",
  429. "replace": "__folder__, Material_Mixed, __page__, 0",
  430. "referenceImage": "gltfMaterialMixed.png"
  431. },
  432. {
  433. "title": "GLTF Material Specular Glossiness (0)",
  434. "playgroundId": "#DS8AA7#18",
  435. "replace": "__folder__, Material_SpecularGlossiness, __page__, 0",
  436. "referenceImage": "gltfMaterialSpecularGlossiness0.png"
  437. },
  438. {
  439. "title": "GLTF Material Specular Glossiness (1)",
  440. "playgroundId": "#DS8AA7#18",
  441. "replace": "__folder__, Material_SpecularGlossiness, __page__, 1",
  442. "referenceImage": "gltfMaterialSpecularGlossiness1.png"
  443. },
  444. {
  445. "title": "GLTF Mesh Primitive Attribute",
  446. "playgroundId": "#DS8AA7#18",
  447. "replace": "__folder__, Mesh_PrimitiveAttribute, __page__, 0",
  448. "referenceImage": "gltfMeshPrimitiveAttribute.png"
  449. },
  450. {
  451. "title": "GLTF Mesh Primitive Mode (0)",
  452. "playgroundId": "#DS8AA7#18",
  453. "replace": "__folder__, Mesh_PrimitiveMode, __page__, 0",
  454. "referenceImage": "gltfMeshPrimitiveMode0.png"
  455. },
  456. {
  457. "title": "GLTF Mesh Primitive Mode (1)",
  458. "playgroundId": "#DS8AA7#18",
  459. "replace": "__folder__, Mesh_PrimitiveMode, __page__, 1",
  460. "referenceImage": "gltfMeshPrimitiveMode1.png"
  461. },
  462. {
  463. "title": "GLTF Mesh Primitive Vertex Color",
  464. "playgroundId": "#DS8AA7#18",
  465. "replace": "__folder__, Mesh_PrimitiveVertexColor, __page__, 0",
  466. "referenceImage": "gltfMeshPrimitiveVertexColor.png"
  467. },
  468. {
  469. "title": "GLTF Mesh Primitives",
  470. "playgroundId": "#DS8AA7#18",
  471. "replace": "__folder__, Mesh_Primitives, __page__, 0",
  472. "referenceImage": "gltfMeshPrimitives.png"
  473. },
  474. {
  475. "title": "GLTF Mesh Primitives UV (0)",
  476. "playgroundId": "#DS8AA7#18",
  477. "replace": "__folder__, Mesh_PrimitivesUV, __page__, 0",
  478. "referenceImage": "gltfMeshPrimitivesUV0.png"
  479. },
  480. {
  481. "title": "GLTF Mesh Primitives UV (1)",
  482. "playgroundId": "#DS8AA7#18",
  483. "replace": "__folder__, Mesh_PrimitivesUV, __page__, 1",
  484. "referenceImage": "gltfMeshPrimitivesUV1.png"
  485. },
  486. {
  487. "title": "GLTF Node Attribute (0)",
  488. "playgroundId": "#DS8AA7#18",
  489. "replace": "__folder__, Node_Attribute, __page__, 0",
  490. "referenceImage": "gltfNodeAttribute0.png"
  491. },
  492. {
  493. "title": "GLTF Node Attribute (1)",
  494. "playgroundId": "#DS8AA7#18",
  495. "replace": "__folder__, Node_Attribute, __page__, 1",
  496. "referenceImage": "gltfNodeAttribute1.png"
  497. },
  498. {
  499. "title": "GLTF Node NegativeScale (0)",
  500. "playgroundId": "#DS8AA7#18",
  501. "replace": "__folder__, Node_NegativeScale, __page__, 0",
  502. "referenceImage": "gltfNodeNegativeScale0.png"
  503. },
  504. {
  505. "title": "GLTF Node NegativeScale (1)",
  506. "playgroundId": "#DS8AA7#18",
  507. "replace": "__folder__, Node_NegativeScale, __page__, 1",
  508. "referenceImage": "gltfNodeNegativeScale1.png"
  509. },
  510. {
  511. "title": "GLTF Texture Sampler (0)",
  512. "playgroundId": "#DS8AA7#18",
  513. "replace": "__folder__, Texture_Sampler, __page__, 0",
  514. "referenceImage": "gltfTextureSampler0.png"
  515. },
  516. {
  517. "title": "GLTF Texture Sampler (1)",
  518. "playgroundId": "#DS8AA7#18",
  519. "replace": "__folder__, Texture_Sampler, __page__, 1",
  520. "referenceImage": "gltfTextureSampler1.png"
  521. },
  522. {
  523. "title": "GLTF Serializer with Negative World Matrix",
  524. "playgroundId": "#KX53VK#27",
  525. "referenceImage": "glTFSerializerNegativeWorldMatrix.png"
  526. },
  527. {
  528. "title": "GLTF Serializer with Negative World Matrix (Right Handed)",
  529. "playgroundId": "#KX53VK#30",
  530. "referenceImage": "glTFSerializerNegativeWorldMatrix_Right.png"
  531. },
  532. {
  533. "title": "GLTF Buggy with Draco Mesh Compression",
  534. "playgroundId": "#JNW207#1",
  535. "referenceImage": "gltfBuggyDraco.png"
  536. },
  537. {
  538. "title": "GLTF BoomBox with Unlit Material",
  539. "playgroundId": "#GYM97C#2",
  540. "referenceImage": "gltfUnlit.png"
  541. },
  542. {
  543. "title": "GLTF Extension KHR_texture_transform",
  544. "playgroundId": "#RNT7K4#2",
  545. "referenceImage": "gltfExtensionKhrTextureTransform.png"
  546. },
  547. {
  548. "title": "Asset Containers",
  549. "playgroundId": "#P3U079#19",
  550. "referenceImage": "assetContainer.png"
  551. },
  552. {
  553. "title": "Enable disable post process",
  554. "playgroundId": "#1VI6WV#19",
  555. "renderCount": 50,
  556. "referenceImage": "enableDisablePostProcess.png"
  557. },
  558. {
  559. "title": "Sharpen",
  560. "playgroundId": "#NAW8EA#1",
  561. "renderCount": 20,
  562. "referenceImage": "sharpen.png"
  563. },
  564. {
  565. "title": "Depth of field",
  566. "playgroundId": "#IDSQK2#53",
  567. "renderCount": 20,
  568. "referenceImage": "depthOfField.png"
  569. },
  570. {
  571. "title": "Chromatic aberration",
  572. "playgroundId": "#NAW8EA#0",
  573. "renderCount": 20,
  574. "referenceImage": "chromaticAberration.png"
  575. },
  576. {
  577. "title": "Default pipeline",
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  579. "renderCount": 20,
  580. "referenceImage": "defaultPipeline.png"
  581. },
  582. {
  583. "title": "Kernel Blur",
  584. "playgroundId": "#Y0WKT0#0",
  585. "referenceImage": "KernelBlur.png"
  586. },
  587. {
  588. "title": "GLTF Mesh Primitive Attribute Test",
  589. "playgroundId": "#G1FXQ4#0",
  590. "referenceImage": "gltfMeshPrimAttribTest.png"
  591. },
  592. {
  593. "title": "PBR glossy",
  594. "playgroundId": "#DFQKIR#0",
  595. "referenceImage": "pbrglossy.png"
  596. },
  597. {
  598. "title": "PBR rough",
  599. "playgroundId": "#PI9IE8#4",
  600. "referenceImage": "pbrrough.png"
  601. },
  602. {
  603. "title": "Particles",
  604. "renderCount": 100,
  605. "playgroundId": "#G3ZYFU#2",
  606. "referenceImage": "particles.png"
  607. },
  608. {
  609. "title": "Reflection probes",
  610. "renderCount": 20,
  611. "scriptToRun": "/Demos/RefProbe/reflectionProbe.js",
  612. "functionToCall": "CreateReflectionProbeTestScene ",
  613. "referenceImage": "refprobe.png"
  614. },
  615. {
  616. "title": "PBRMetallicRoughnessMaterial",
  617. "playgroundId": "#2FDQT5#13",
  618. "referenceImage": "PBRMetallicRoughnessMaterial.png"
  619. },
  620. {
  621. "title": "PBRSpecularGlossinessMaterial",
  622. "playgroundId": "#Z1VL3V#4",
  623. "referenceImage": "PBRSpecularGlossinessMaterial.png"
  624. },
  625. {
  626. "title": "PBR",
  627. "playgroundId": "#LCA0Q4#0",
  628. "referenceImage": "pbr.png"
  629. },
  630. {
  631. "title": "PBR refraction",
  632. "playgroundId": "#LCA0Q4#25",
  633. "referenceImage": "pbr_refraction.png"
  634. },
  635. {
  636. "title": "Texture cache",
  637. "playgroundId": "#20OAV9#237",
  638. "referenceImage": "texture cache.png"
  639. },
  640. {
  641. "title": "MultiSample render targets",
  642. "renderCount": 20,
  643. "playgroundId": "#12MKMN#0",
  644. "referenceImage": "MultiSample render targets.png"
  645. },
  646. {
  647. "title": "Default rendering pipeline",
  648. "playgroundId": "#5XB8YT#2",
  649. "referenceImage": "DefaultRenderingPipeline.png"
  650. },
  651. {
  652. "title": "Billboard",
  653. "playgroundId": "#UJEIL#13",
  654. "referenceImage": "Billboard.png"
  655. },
  656. {
  657. "title": "setParent",
  658. "playgroundId": "#JD49CT#2",
  659. "referenceImage": "setParent.png"
  660. },
  661. {
  662. "title": "GUI",
  663. "renderCount": 2,
  664. "scriptToRun": "/Demos/GUI/gui.js",
  665. "functionToCall": "createScene",
  666. "referenceImage": "GUI.png"
  667. },
  668. {
  669. "title": "Up Vector",
  670. "playgroundId": "#2FNBTG#27",
  671. "referenceImage": "upVector.png"
  672. },
  673. {
  674. "title": "Procedural textures",
  675. "scriptToRun": "/Demos/Procedural/proceduralTexture.js",
  676. "functionToCall": "CreateProceduralTextureTestScene",
  677. "referenceImage": "procedural.png",
  678. "replace": "./land, https://cdn.rawgit.com/BabylonJS/Website/06ecbea7/Demos/Procedural/land",
  679. "excludeFromAutomaticTesting": true
  680. },
  681. {
  682. "title": "Instances",
  683. "renderCount": 50,
  684. "scriptToRun": "/Demos/Instances/instances.js",
  685. "functionToCall": "CreateInstancesTestScene",
  686. "referenceImage": "instances.png",
  687. "replace": "ground., Ground.",
  688. "excludeFromAutomaticTesting": true
  689. },
  690. {
  691. "title": "Instanced Bones",
  692. "playgroundId": "#2YLJ1L#2",
  693. "referenceImage": "instancedBones.png"
  694. },
  695. {
  696. "title": "Light Projection Texture",
  697. "playgroundId": "#CQNGRK#0",
  698. "referenceImage": "LightProjectionTexture.png"
  699. },
  700. {
  701. "title": "GlowLayer",
  702. "playgroundId": "#LRFB2D#1",
  703. "referenceImage": "GlowLayer.png"
  704. },
  705. {
  706. "title": "Local cubemaps",
  707. "playgroundId": "#RNASML#4",
  708. "referenceImage": "local cubemaps.png"
  709. },
  710. {
  711. "title": "TGA",
  712. "playgroundId": "#ZI77S7#0",
  713. "referenceImage": "tga.png"
  714. },
  715. {
  716. "title": "DDS",
  717. "playgroundId": "#ZI77S7#3",
  718. "referenceImage": "dds.png"
  719. },
  720. {
  721. "title": "DDS2D",
  722. "playgroundId": "#I2MSBE#0",
  723. "referenceImage": "dds2d.png"
  724. },
  725. {
  726. "title": "LightFalloff",
  727. "playgroundId": "#20OAV9#201",
  728. "referenceImage": "lightFalloff.png"
  729. },
  730. {
  731. "title": "MeshSimplification",
  732. "playgroundId": "#1ED15P#35",
  733. "referenceImage": "meshSimplification.png"
  734. },
  735. {
  736. "title": "SSAO2",
  737. "playgroundId": "#XT1HAS#1",
  738. "referenceImage": "ssao2.png",
  739. "renderCount": 200,
  740. "excludeFromAutomaticTesting": true
  741. },
  742. {
  743. "title": "DepthRenderer",
  744. "playgroundId": "#3HPMAA#0",
  745. "renderCount": 50,
  746. "referenceImage": "depthRenderer.png"
  747. },
  748. {
  749. "title": "Edges",
  750. "playgroundId": "#TYAHX#114",
  751. "referenceImage": "edges.png"
  752. },
  753. {
  754. "title": "Outline",
  755. "playgroundId": "#10WJ5S#6",
  756. "referenceImage": "outline.png"
  757. },
  758. {
  759. "title": "Visibility",
  760. "playgroundId": "#PXC9CF#2",
  761. "referenceImage": "visibility.png"
  762. }
  763. ]
  764. }