pbrFragmentExtraDeclaration.fx 577 B

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  1. uniform vec4 vEyePosition;
  2. uniform vec3 vAmbientColor;
  3. uniform vec4 vCameraInfos;
  4. // Input
  5. varying vec3 vPositionW;
  6. #if DEBUGMODE > 0
  7. uniform vec2 vDebugMode;
  8. varying vec4 vClipSpacePosition;
  9. #endif
  10. #ifdef MAINUV1
  11. varying vec2 vMainUV1;
  12. #endif
  13. #ifdef MAINUV2
  14. varying vec2 vMainUV2;
  15. #endif
  16. #ifdef NORMAL
  17. varying vec3 vNormalW;
  18. #if defined(USESPHERICALFROMREFLECTIONMAP) && defined(USESPHERICALINVERTEX)
  19. varying vec3 vEnvironmentIrradiance;
  20. #endif
  21. #endif
  22. #ifdef VERTEXCOLOR
  23. varying vec4 vColor;
  24. #endif