Temechon 3ee46c1e88 Added normal material 10 лет назад
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babylon.normalMaterial.ts 3ee46c1e88 Added normal material 10 лет назад
normal.fragment.fx 3ee46c1e88 Added normal material 10 лет назад
normal.vertex.fx 3ee46c1e88 Added normal material 10 лет назад
readme.md 3ee46c1e88 Added normal material 10 лет назад

readme.md

Normal material

No playground example for now

Using the normal material

Very simple

var ground = BABYLON.Mesh.CreateGround("ground", 512, 512, 32, scene);
var normalMaterial = new BABYLON.NormalMaterial("normal", scene);
ground.material = normalMaterial;

Customize the normal material

You can add a diffuse texture to the normal material, because why not? Normal colors will be mixed with texture color.

normalMaterial.diffuseTexture = new BABYLON.Texture("textures/amiga.jpg", scene);