| .. |
|
anaglyph.fragment.fx
|
3af9524d5a
Moving shaders to highp to address iOS8
|
11 anni fa |
|
blackAndWhite.fragment.fx
|
3af9524d5a
Moving shaders to highp to address iOS8
|
11 anni fa |
|
blur.fragment.fx
|
3af9524d5a
Moving shaders to highp to address iOS8
|
11 anni fa |
|
brick.fragment.fx
|
70e2d68f2c
New 3dsmax exporter with debug layer integrated
|
11 anni fa |
|
cloud.fragment.fx
|
cd964595fa
LOD update
|
11 anni fa |
|
color.fragment.fx
|
3af9524d5a
Moving shaders to highp to address iOS8
|
11 anni fa |
|
color.vertex.fx
|
3af9524d5a
Moving shaders to highp to address iOS8
|
11 anni fa |
|
convolution.fragment.fx
|
3af9524d5a
Moving shaders to highp to address iOS8
|
11 anni fa |
|
default.fragment.fx
|
8ced0d6db9
Various fixes
|
11 anni fa |
|
default.vertex.fx
|
cb1970c891
Fixing folder issues
|
11 anni fa |
|
depth.fragment.fx
|
78e12d5dc3
Fixing computeWorldMatrix call issue
|
11 anni fa |
|
depth.vertex.fx
|
71f1a4eb0d
DepthRenderer
|
11 anni fa |
|
displayPass.fragment.fx
|
3af9524d5a
Moving shaders to highp to address iOS8
|
11 anni fa |
|
filter.fragment.fx
|
3af9524d5a
Moving shaders to highp to address iOS8
|
11 anni fa |
|
fire.fragment.fx
|
70e2d68f2c
New 3dsmax exporter with debug layer integrated
|
11 anni fa |
|
fxaa.fragment.fx
|
3af9524d5a
Moving shaders to highp to address iOS8
|
11 anni fa |
|
grass.fragment.fx
|
70e2d68f2c
New 3dsmax exporter with debug layer integrated
|
11 anni fa |
|
layer.fragment.fx
|
3af9524d5a
Moving shaders to highp to address iOS8
|
11 anni fa |
|
layer.vertex.fx
|
3af9524d5a
Moving shaders to highp to address iOS8
|
11 anni fa |
|
legacydefault.fragment.fx
|
0865aa69ac
Support for vertex paint and vertex alpha
|
11 anni fa |
|
legacydefault.vertex.fx
|
0865aa69ac
Support for vertex paint and vertex alpha
|
11 anni fa |
|
lensFlare.fragment.fx
|
3af9524d5a
Moving shaders to highp to address iOS8
|
11 anni fa |
|
lensFlare.vertex.fx
|
3af9524d5a
Moving shaders to highp to address iOS8
|
11 anni fa |
|
marble.fragment.fx
|
70e2d68f2c
New 3dsmax exporter with debug layer integrated
|
11 anni fa |
|
oculusDistortionCorrection.fragment.fx
|
14eaf8be6d
new TextureAssetTask
|
11 anni fa |
|
outline.fragment.fx
|
90f41e2386
Fixing procedural textures
|
11 anni fa |
|
outline.vertex.fx
|
3af9524d5a
Moving shaders to highp to address iOS8
|
11 anni fa |
|
particles.fragment.fx
|
3af9524d5a
Moving shaders to highp to address iOS8
|
11 anni fa |
|
particles.vertex.fx
|
3af9524d5a
Moving shaders to highp to address iOS8
|
11 anni fa |
|
pass.fragment.fx
|
3af9524d5a
Moving shaders to highp to address iOS8
|
11 anni fa |
|
postprocess.vertex.fx
|
3af9524d5a
Moving shaders to highp to address iOS8
|
11 anni fa |
|
procedural.vertex.fx
|
de2cd36a5a
2.0 alpha
|
11 anni fa |
|
refraction.fragment.fx
|
3af9524d5a
Moving shaders to highp to address iOS8
|
11 anni fa |
|
road.fragment.fx
|
90f41e2386
Fixing procedural textures
|
11 anni fa |
|
shadowMap.fragment.fx
|
3af9524d5a
Moving shaders to highp to address iOS8
|
11 anni fa |
|
shadowMap.vertex.fx
|
3af9524d5a
Moving shaders to highp to address iOS8
|
11 anni fa |
|
sprites.fragment.fx
|
3af9524d5a
Moving shaders to highp to address iOS8
|
11 anni fa |
|
sprites.vertex.fx
|
3af9524d5a
Moving shaders to highp to address iOS8
|
11 anni fa |
|
ssao.fragment.fx
|
8819d616a6
Math is now a fluid API
|
11 anni fa |
|
ssaoCombine.fragment.fx
|
78e12d5dc3
Fixing computeWorldMatrix call issue
|
11 anni fa |
|
volumetricLightScattering.fragment.fx
|
d7a08c8a03
Still fixing latest small issues
|
11 anni fa |
|
volumetricLightScatteringPass.fragment.fx
|
d7a08c8a03
Still fixing latest small issues
|
11 anni fa |
|
wood.fragment.fx
|
90f41e2386
Fixing procedural textures
|
11 anni fa |