Aucune description

Raanan Weber d4dcdcea0c Merge remote-tracking branch 'BabylonJS/master' into viewer-gulp il y a 8 ans
.github 3b5fda7376 Better issue template il y a 8 ans
.vscode 0a50f3e82d Fix bug with particle systems and renderingGroups il y a 8 ans
Exporters 6c27d5c451 Moved Exporters to https://github.com/BabylonJS/Exporters il y a 8 ans
Playground 39bd5b4bbb Nightly il y a 8 ans
Tools d4dcdcea0c Merge remote-tracking branch 'BabylonJS/master' into viewer-gulp il y a 8 ans
Viewer 9c965c9ad0 new public parameters il y a 8 ans
assets 6dc5916ba1 Moving redirects to the right directory il y a 8 ans
dist d4dcdcea0c Merge remote-tracking branch 'BabylonJS/master' into viewer-gulp il y a 8 ans
gui c7038f96a5 Support for mutli-touch when interacting with multiple gui elements simultaneously il y a 8 ans
inspector 48420d73f8 Inspector : Hide debug objects on the mesh hierarchy. Clamp color values to 3 decimals. il y a 8 ans
loaders 96f0f42dab Fix issue when multiple nodes point to the same mesh il y a 8 ans
localDev eebebff9d4 Move draco decoder library to dist and update html files to load it il y a 8 ans
materialsLibrary 43241ac987 Associate with #3743 il y a 8 ans
postProcessLibrary 257de4f0e2 Fix type definition il y a 8 ans
proceduralTexturesLibrary b23a84e983 Ground color setter missed underscore il y a 8 ans
sandbox eebebff9d4 Move draco decoder library to dist and update html files to load it il y a 8 ans
serializers a18bdf96c7 Refactored for MultiMaterials; Updates StandardMaterial conversion to Metal Rough calculation il y a 8 ans
src 39bd5b4bbb Nightly il y a 8 ans
tests 42800a8e09 Merge pull request #3701 from kcoley/kcoley/gltfserializertexturefix il y a 8 ans
.gitattributes e46bb580f5 Ignore whitespace and new lines from windows OS il y a 10 ans
.gitignore dd1b17bac0 removing built viewer from viewer dist il y a 8 ans
.gitmodules eb1b2745f6 DAE Exporter il y a 12 ans
.travis.yml fde206a134 Add what's new check in the build Fixed #3592 il y a 8 ans
bower.json 34ad342456 Update bower.json to latest version il y a 9 ans
contributing.md c8c6d6876a Update contributing.md il y a 8 ans
favicon.ico 13ede5cad9 Browser stack readyness il y a 8 ans
license.md 4f44f2ce56 Moved license to a separate file il y a 8 ans
package.json 0f5eb467e1 Nightly il y a 8 ans
readme.md af43cb3b0f Update readme.md il y a 8 ans
tslint.json c319ca1cbf "AAAAAAAAAAAAAAAAhhhhhaaaa" step 8 il y a 8 ans
what's new.md 3411e64178 First mega merge il y a 8 ans

readme.md

Babylon.js

Getting started? Play directly with the Babylon.js API via our playground. It contains also lot of simple samples to learn how to use it.

Build Status

Any questions? Here is our official forum on www.html5gamedevs.com.

CDN

Additional references can be found on https://cdn.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist folder like https://cdn.babylonjs.com/gui/babylon.gui.min.js

For preview release you can use the following ones:

Additional references can be found on https://preview.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist/preview release folder like https://preview.babylonjs.com/gui/babylon.gui.min.js

NPM

BabylonJS and its modules are published on NPM with full typing support. To install use

npm install babylonjs --save

This will allow you to import BabylonJS entirely using:

import * as BABYLON from 'babylonjs';

or individual classes using:

import { Scene, Engine } from 'babylonjs';

If using TypeScript, don't forget to add 'babylonjs' to 'types' in tsconfig.json:

    ....
    "types": [
        "babylonjs",
        "anotherAwesomeDependency"
    ],
    ....

To add a module install the respected package. A list of extra packages and their installation instructions can be found on babylonjs' user at npm.

Usage

See Getting Started

// Get the canvas DOM element
var canvas = document.getElementById('renderCanvas');
// Load the 3D engine
var engine = new BABYLON.Engine(canvas, true, {preserveDrawingBuffer: true, stencil: true});
// CreateScene function that creates and return the scene
var createScene = function(){
    // Create a basic BJS Scene object
    var scene = new BABYLON.Scene(engine);
    // Create a FreeCamera, and set its position to {x: 0, y: 5, z: -10}
    var camera = new BABYLON.FreeCamera('camera1', new BABYLON.Vector3(0, 5, -10), scene);
    // Target the camera to scene origin
    camera.setTarget(BABYLON.Vector3.Zero());
    // Attach the camera to the canvas
    camera.attachControl(canvas, false);
    // Create a basic light, aiming 0, 1, 0 - meaning, to the sky
    var light = new BABYLON.HemisphericLight('light1', new BABYLON.Vector3(0, 1, 0), scene);
    // Create a built-in "sphere" shape; its constructor takes 6 params: name, segment, diameter, scene, updatable, sideOrientation
    var sphere = BABYLON.Mesh.CreateSphere('sphere1', 16, 2, scene, false, BABYLON.Mesh.FRONTSIDE);
    // Move the sphere upward 1/2 of its height
    sphere.position.y = 1;
    // Create a built-in "ground" shape; its constructor takes 6 params : name, width, height, subdivision, scene, updatable
    var ground = BABYLON.Mesh.CreateGround('ground1', 6, 6, 2, scene, false);
    // Return the created scene
    return scene;
}
// call the createScene function
var scene = createScene();
// run the render loop
engine.runRenderLoop(function(){
    scene.render();
});
// the canvas/window resize event handler
window.addEventListener('resize', function(){
    engine.resize();
});

Preview release

Preview version of 3.2 can be found here. If you want to contribute, please read our contribution guidelines first.

Documentation

Useful links

  • Official web site: www.babylonjs.com
  • Online sandbox where you can test your .babylon scenes with a simple drag'n'drop
  • Online shader creation tool where you can learn how to create GLSL shaders
  • 3DS Max exporter can be used to generate a .babylon file from 3DS Max
  • Blender exporter can be used to generate a .babylon file from Blender 3d
  • Unity 5 exporter can be used to export your geometries from Unity 5 scene editor(animations are supported)

Features

To get a complete list of supported features, please visit our website.