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- module BABYLON {
- function generateSerializableMember(type: number, sourceName?: string) {
- return (target: any, propertyKey: string | symbol) => {
- if (!target.__serializableMembers) {
- target.__serializableMembers = {};
- }
- if (!target.__serializableMembers[propertyKey]) {
- target.__serializableMembers[propertyKey] = { type: type, sourceName: sourceName };
- }
- }
- }
- function generateExpandMember(setCallback: string) {
- return (target: any, propertyKey: string) => {
- if (setCallback) {
- var key = "_" + propertyKey;
- Object.defineProperty(target, propertyKey, {
- get: function () {
- return this[key];
- },
- set: function (value) {
- if (this[key] === value) {
- return;
- }
- this[key] = value;
- target[setCallback].apply(this);
- },
- enumerable: true,
- configurable: true
- });
- }
- }
- }
- export function expandToProperty(callback: string) {
- return generateExpandMember(callback);
- }
- export function serialize(sourceName?: string) {
- return generateSerializableMember(0, sourceName); // value member
- }
- export function serializeAsTexture(sourceName?: string) {
- return generateSerializableMember(1, sourceName);// texture member
- }
- export function serializeAsColor3(sourceName?: string) {
- return generateSerializableMember(2, sourceName); // color3 member
- }
- export function serializeAsFresnelParameters(sourceName?: string) {
- return generateSerializableMember(3, sourceName); // fresnel parameters member
- }
- export function serializeAsVector2(sourceName?: string) {
- return generateSerializableMember(4, sourceName); // vector2 member
- }
- export function serializeAsVector3(sourceName?: string) {
- return generateSerializableMember(5, sourceName); // vector3 member
- }
- export function serializeAsMeshReference(sourceName?: string) {
- return generateSerializableMember(6, sourceName); // mesh reference member
- }
-
- export function serializeAsColorCurves(sourceName?: string) {
- return generateSerializableMember(7, sourceName); // color curves
- }
- export class SerializationHelper {
- public static Serialize<T>(entity: T, serializationObject?: any): any {
- if (!serializationObject) {
- serializationObject = {};
- }
- // Tags
- serializationObject.tags = Tags.GetTags(entity);
- // Properties
- for (var property in (<any>entity).__serializableMembers) {
- var propertyDescriptor = (<any>entity).__serializableMembers[property];
- var targetPropertyName = propertyDescriptor.sourceName || property;
- var propertyType = propertyDescriptor.type;
- var sourceProperty = entity[property];
- if (sourceProperty !== undefined && sourceProperty !== null) {
- switch (propertyType) {
- case 0: // Value
- serializationObject[targetPropertyName] = sourceProperty;
- break;
- case 1: // Texture
- serializationObject[targetPropertyName] = sourceProperty.serialize();
- break;
- case 2: // Color3
- serializationObject[targetPropertyName] = sourceProperty.asArray();
- break;
- case 3: // FresnelParameters
- serializationObject[targetPropertyName] = sourceProperty.serialize();
- break;
- case 4: // Vector2
- serializationObject[targetPropertyName] = sourceProperty.asArray();
- break;
- case 5: // Vector3
- serializationObject[targetPropertyName] = sourceProperty.asArray();
- break;
- case 6: // Mesh reference
- serializationObject[targetPropertyName] = sourceProperty.id;
- break;
- case 7: // Color Curves
- serializationObject[targetPropertyName] = sourceProperty.serialize();
- break;
- }
- }
- }
- return serializationObject;
- }
- public static Parse<T>(creationFunction: () => T, source: any, scene: Scene, rootUrl?: string): T {
- var destination = creationFunction();
- // Tags
- Tags.AddTagsTo(destination, source.tags);
- // Properties
- for (var property in (<any>destination).__serializableMembers) {
- var propertyDescriptor = (<any>destination).__serializableMembers[property];
- var sourceProperty = source[propertyDescriptor.sourceName || property];
- var propertyType = propertyDescriptor.type;
- if (sourceProperty !== undefined && sourceProperty !== null) {
- switch (propertyType) {
- case 0: // Value
- destination[property] = sourceProperty;
- break;
- case 1: // Texture
- destination[property] = Texture.Parse(sourceProperty, scene, rootUrl);
- break;
- case 2: // Color3
- destination[property] = Color3.FromArray(sourceProperty);
- break;
- case 3: // FresnelParameters
- destination[property] = FresnelParameters.Parse(sourceProperty);
- break;
- case 4: // Vector2
- destination[property] = Vector2.FromArray(sourceProperty);
- break;
- case 5: // Vector3
- destination[property] = Vector3.FromArray(sourceProperty);
- break;
- case 6: // Mesh reference
- destination[property] = scene.getLastMeshByID(sourceProperty);
- break;
- case 7: // Color Curves
- destination[property] = ColorCurves.Parse(sourceProperty);
- break;
- }
- }
- }
- return destination;
- }
- public static Clone<T>(creationFunction: () => T, source: T): T {
- var destination = creationFunction();
- // Tags
- Tags.AddTagsTo(destination, (<any>source).tags);
- // Properties
- for (var property in (<any>destination).__serializableMembers) {
- var propertyDescriptor = (<any>destination).__serializableMembers[property];
- var sourceProperty = source[property];
- var propertyType = propertyDescriptor.type;
- if (sourceProperty !== undefined && sourceProperty !== null) {
- switch (propertyType) {
- case 0: // Value
- case 6: // Mesh reference
- destination[property] = sourceProperty;
- break;
- case 1: // Texture
- case 2: // Color3
- case 3: // FresnelParameters
- case 4: // Vector2
- case 5: // Vector3
- case 7: // Color Curves
- destination[property] = sourceProperty.clone();
- break;
- }
- }
- }
- return destination;
- }
- }
- }
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