config.json 15 KB

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  1. {
  2. "root": "https://rawgit.com/BabylonJS/Website/master",
  3. "tests": [
  4. {
  5. "title": "ShadowOnlyMaterial",
  6. "playgroundId": "#1KF7V1#18",
  7. "referenceImage": "shadowOnlyMaterial.png"
  8. },
  9. {
  10. "title": "Gizmos",
  11. "playgroundId": "#8GY6J8#48",
  12. "renderCount": 50,
  13. "referenceImage": "Gizmos.png"
  14. },
  15. {
  16. "title": "GUI3D SpherePanel",
  17. "playgroundId": "#HB4C01#9",
  18. "renderCount": 50,
  19. "referenceImage": "spherepanel.png"
  20. },
  21. {
  22. "title": "Particle Helper",
  23. "playgroundId": "#1VGT5D#2",
  24. "renderCount": 50,
  25. "referenceImage": "particle_helper.png"
  26. },
  27. {
  28. "title": "Chibi Rex",
  29. "playgroundId": "#QATUCH#4",
  30. "renderCount": 50,
  31. "referenceImage": "chibi_rex.png"
  32. },
  33. {
  34. "title": "Yeti",
  35. "playgroundId": "#QATUCH#3",
  36. "renderCount": 150,
  37. "referenceImage": "yeti.png"
  38. },
  39. {
  40. "title": "Sponza",
  41. "sceneFolder": "/Scenes/Sponza/",
  42. "sceneFilename": "Sponza.babylon",
  43. "referenceImage": "Sponza.png"
  44. },
  45. {
  46. "title": "Windows cafe",
  47. "sceneFolder": "/Scenes/WCafe/",
  48. "sceneFilename": "WCafe.babylon",
  49. "referenceImage": "WCafe.png"
  50. },
  51. {
  52. "title": "Espilit",
  53. "sceneFolder": "/Scenes/Espilit/",
  54. "sceneFilename": "espilit.babylon",
  55. "referenceImage": "Espilit.png"
  56. },
  57. {
  58. "title": "The car",
  59. "sceneFolder": "/Scenes/TheCar/",
  60. "sceneFilename": "TheCar.binary.babylon",
  61. "referenceImage": "TheCar.png"
  62. },
  63. {
  64. "title": "Viper",
  65. "sceneFolder": "/Scenes/Viper/",
  66. "sceneFilename": "Viper.babylon",
  67. "referenceImage": "Viper.png"
  68. },
  69. {
  70. "title": "Retail",
  71. "sceneFolder": "/Scenes/Retail/",
  72. "sceneFilename": "Retail.babylon",
  73. "referenceImage": "retail.png"
  74. },
  75. {
  76. "title": "Hill Valley",
  77. "sceneFolder": "/Scenes/hillvalley/",
  78. "sceneFilename": "HillValley.incremental.babylon",
  79. "referenceImage": "Hillvalley.png"
  80. },
  81. {
  82. "title": "Heart",
  83. "sceneFolder": "/Scenes/Heart/",
  84. "sceneFilename": "Heart.babylon",
  85. "referenceImage": "Heart.png"
  86. },
  87. {
  88. "title": "Mansion",
  89. "sceneFolder": "/Scenes/Mansion/",
  90. "sceneFilename": "Mansion.babylon",
  91. "referenceImage": "mansion.png",
  92. "excludeFromAutomaticTesting": true
  93. },
  94. {
  95. "title": "SpaceDeK",
  96. "sceneFolder": "/Scenes/SpaceDek/",
  97. "sceneFilename": "SpaceDek.babylon",
  98. "referenceImage": "SpaceDeK.png"
  99. },
  100. {
  101. "title": "Flat2009",
  102. "sceneFolder": "/Scenes/Flat2009/",
  103. "sceneFilename": "Flat2009.babylon",
  104. "referenceImage": "Flat2009.png"
  105. },
  106. {
  107. "title": "CSG",
  108. "scriptToRun": "/Demos/CSG/csg.js",
  109. "functionToCall": "CreateCSGTestScene",
  110. "referenceImage": "csg.png"
  111. },
  112. {
  113. "title": "Charting",
  114. "renderCount": 20,
  115. "scriptToRun": "/Demos/Charting/charting.js",
  116. "functionToCall": "CreateChartingTestScene",
  117. "referenceImage": "charting.png"
  118. },
  119. {
  120. "title": "Fog",
  121. "scriptToRun": "/Demos/Fog/fog.js",
  122. "functionToCall": "CreateFogScene",
  123. "referenceImage": "fog.png"
  124. },
  125. {
  126. "title": "Polygon",
  127. "scriptToRun": "/Demos/Polygon/polygon.js",
  128. "functionToCall": "CreatePolygonScene",
  129. "referenceImage": "polygon.png"
  130. },
  131. {
  132. "title": "Soft Shadows",
  133. "scriptToRun": "/Demos/SoftShadows/softShadows.js",
  134. "functionToCall": "CreateSoftShadowsTestScene",
  135. "referenceImage": "softShadows.png"
  136. },
  137. {
  138. "title": "Fresnel",
  139. "scriptToRun": "/Demos/Fresnel/fresnel.js",
  140. "functionToCall": "CreateFresnelTestScene",
  141. "referenceImage": "fresnel.png"
  142. },
  143. {
  144. "title": "Highlights",
  145. "scriptToRun": "/Demos/Highlights/highlights.js",
  146. "functionToCall": "CreateHighlightsScene",
  147. "referenceImage": "highlights.png",
  148. "rootPath": "/Demos/Highlights/",
  149. "replaceUrl": "room.hdr, reflectivity.png, albedo.png"
  150. },
  151. {
  152. "title": "Lines",
  153. "scriptToRun": "/Demos/Lines/lines.js",
  154. "functionToCall": "CreateLinesTestScene",
  155. "referenceImage": "lines.png",
  156. "replace": "updateVerticesDataDirectly, updateVerticesData"
  157. },
  158. {
  159. "title": "Bones",
  160. "scriptToRun": "/Demos/Bones/bones.js",
  161. "functionToCall": "CreateBonesTestScene",
  162. "referenceImage": "bones.png",
  163. "replace": "Dude.babylon, dude.babylon"
  164. },
  165. {
  166. "title": "LOD",
  167. "renderCount": 10,
  168. "scriptToRun": "/Demos/LOD/lod.js",
  169. "functionToCall": "CreateLODTestScene",
  170. "referenceImage": "lod.png"
  171. },
  172. {
  173. "title": "Lens",
  174. "scriptToRun": "/Demos/Lens/lensFlares.js",
  175. "functionToCall": "CreateLensFlaresTestScene",
  176. "referenceImage": "lens.png",
  177. "rootPath": "/Demos/Lens/",
  178. "replaceUrl": "lens4.png, lens5.png"
  179. },
  180. {
  181. "title": "Self shadowing",
  182. "scriptToRun": "/Demos/SelfShadowing/shadows.js",
  183. "functionToCall": "CreateShadowsTestScene",
  184. "referenceImage": "selfShadowing.png"
  185. },
  186. {
  187. "title": "Advanced shadows",
  188. "renderCount": 2,
  189. "scriptToRun": "/Demos/AdvancedShadows/advancedShadows.js",
  190. "functionToCall": "CreateAdvancedShadowsTestScene",
  191. "referenceImage": "advancedShadows.png",
  192. "replace": "/ground, /Ground"
  193. },
  194. {
  195. "title": "point light shadows",
  196. "scriptToRun": "/Demos/PointLightShadowMap/pointLightShadows.js",
  197. "functionToCall": "CreatePointLightShadowScene",
  198. "referenceImage": "pointLightShadows.png",
  199. "replace": "/ground, /Ground"
  200. },
  201. {
  202. "title": "Displacement map",
  203. "scriptToRun": "/Demos/DisplacementMap/displacementMap.js",
  204. "functionToCall": "CreateDisplacementTestScene",
  205. "referenceImage": "displacementMap.png",
  206. "replace": "/Scenes/Customs/skybox/, https://cdn.rawgit.com/BabylonJS/Website/06ecbea7/Assets/skybox/"
  207. },
  208. {
  209. "title": "Normals",
  210. "playgroundId": "#WXKLLJ#2",
  211. "referenceImage": "normals.png"
  212. },
  213. {
  214. "title": "Custom render target",
  215. "renderCount": 20,
  216. "scriptToRun": "/Demos/CustomRenderTarget/customRenderTarget.js",
  217. "functionToCall": "CreateCustomRenderTargetTestScene",
  218. "referenceImage": "customRTT.png"
  219. },
  220. {
  221. "title": "GLTF Normals",
  222. "scriptToRun": "/Demos/GLTFNormals/index.js",
  223. "functionToCall": "createScene",
  224. "referenceImage": "gltfnormals.png"
  225. },
  226. {
  227. "title": "GLTF Buffer Interleaved",
  228. "scriptToRun": "/Demos/GLTFTests/index.js",
  229. "functionToCall": "createBufferInterleavedScene",
  230. "referenceImage": "gltfBufferInterleaved.png"
  231. },
  232. {
  233. "title": "GLTF Material",
  234. "scriptToRun": "/Demos/GLTFTests/index.js",
  235. "functionToCall": "createMaterialScene",
  236. "referenceImage": "gltfMaterial.png"
  237. },
  238. {
  239. "title": "GLTF Material Alpha Blend",
  240. "scriptToRun": "/Demos/GLTFTests/index.js",
  241. "functionToCall": "createMaterialAlphaBlendScene",
  242. "referenceImage": "gltfMaterialAlphaBlend.png"
  243. },
  244. {
  245. "title": "GLTF Material Alpha Mask",
  246. "scriptToRun": "/Demos/GLTFTests/index.js",
  247. "functionToCall": "createMaterialAlphaMaskScene",
  248. "referenceImage": "gltfMaterialAlphaMask.png"
  249. },
  250. {
  251. "title": "GLTF Material Double Sided",
  252. "scriptToRun": "/Demos/GLTFTests/index.js",
  253. "functionToCall": "createMaterialDoubleSidedScene",
  254. "referenceImage": "gltfMaterialDoubleSided.png"
  255. },
  256. {
  257. "title": "GLTF Material Double Sided (Back)",
  258. "scriptToRun": "/Demos/GLTFTests/index.js",
  259. "functionToCall": "createMaterialDoubleSidedBackScene",
  260. "referenceImage": "gltfMaterialDoubleSidedBack.png"
  261. },
  262. {
  263. "title": "GLTF Material Mixed",
  264. "scriptToRun": "/Demos/GLTFTests/index.js",
  265. "functionToCall": "createMaterialMixedScene",
  266. "referenceImage": "gltfMaterialMixed.png"
  267. },
  268. {
  269. "title": "GLTF Mesh Primitives",
  270. "scriptToRun": "/Demos/GLTFTests/index.js",
  271. "functionToCall": "createMeshPrimitivesScene",
  272. "referenceImage": "gltfMeshPrimitives.png"
  273. },
  274. {
  275. "title": "GLTF Mesh Primitive Mode",
  276. "scriptToRun": "/Demos/GLTFTests/index.js",
  277. "functionToCall": "createMeshPrimitiveModeScene",
  278. "referenceImage": "gltfMeshPrimitiveMode.png"
  279. },
  280. {
  281. "title": "GLTF Mesh Primitive Vertex Color",
  282. "scriptToRun": "/Demos/GLTFTests/index.js",
  283. "functionToCall": "createPrimitiveVertexColorScene",
  284. "referenceImage": "gltfMeshPrimitiveVertexColor.png"
  285. },
  286. {
  287. "title": "GLTF Mesh Primitives UV",
  288. "scriptToRun": "/Demos/GLTFTests/index.js",
  289. "functionToCall": "createMeshPrimitivesUVScene",
  290. "referenceImage": "gltfMeshPrimitivesUV.png"
  291. },
  292. {
  293. "title": "GLTF Primitive Attribute",
  294. "scriptToRun": "/Demos/GLTFTests/index.js",
  295. "functionToCall": "createPrimitiveAttributeScene",
  296. "referenceImage": "gltfPrimitiveAttribute.png"
  297. },
  298. {
  299. "title": "GLTF Metallic Roughness",
  300. "scriptToRun": "/Demos/GLTFTests/index.js",
  301. "functionToCall": "createMaterialMetallicRoughnessScene",
  302. "referenceImage": "gltfMaterialMetallicRoughness.png"
  303. },
  304. {
  305. "title": "GLTF Specular Glossiness",
  306. "scriptToRun": "/Demos/GLTFTests/index.js",
  307. "functionToCall": "createMaterialSpecularGlossinessScene",
  308. "referenceImage": "gltfMaterialSpecularGlossiness.png"
  309. },
  310. {
  311. "title": "GLTF Texture Sampler",
  312. "scriptToRun": "/Demos/GLTFTests/index.js",
  313. "functionToCall": "createTextureSamplerScene",
  314. "referenceImage": "gltfTextureSampler.png"
  315. },
  316. {
  317. "title": "GLTF Buggy with Draco Mesh Compression",
  318. "playgroundId": "#JNW207#1",
  319. "referenceImage": "gltfBuggyDraco.png"
  320. },
  321. {
  322. "title": "GLTF BoomBox with Unlit Material",
  323. "playgroundId": "#GYM97C#2",
  324. "referenceImage": "gltfUnlit.png"
  325. },
  326. {
  327. "title": "GLTF Extension KHR_texture_transform",
  328. "playgroundId": "#RNT7K4#2",
  329. "referenceImage": "gltfExtensionKhrTextureTransform.png"
  330. },
  331. {
  332. "title": "Asset Containers",
  333. "playgroundId": "#P3U079#19",
  334. "referenceImage": "assetContainer.png"
  335. },
  336. {
  337. "title": "Enable disable post process",
  338. "playgroundId": "#1VI6WV#19",
  339. "renderCount": 50,
  340. "referenceImage": "enableDisablePostProcess.png"
  341. },
  342. {
  343. "title": "Sharpen",
  344. "playgroundId": "#NAW8EA#1",
  345. "renderCount": 20,
  346. "referenceImage": "sharpen.png"
  347. },
  348. {
  349. "title": "Depth of field",
  350. "playgroundId": "#IDSQK2#53",
  351. "renderCount": 20,
  352. "referenceImage": "depthOfField.png"
  353. },
  354. {
  355. "title": "Chromatic aberration",
  356. "playgroundId": "#NAW8EA#0",
  357. "renderCount": 20,
  358. "referenceImage": "chromaticAberration.png"
  359. },
  360. {
  361. "title": "Default pipeline",
  362. "playgroundId": "#NAW8EA#6",
  363. "renderCount": 20,
  364. "referenceImage": "defaultPipeline.png"
  365. },
  366. {
  367. "title": "Kernel Blur",
  368. "playgroundId": "#Y0WKT0#0",
  369. "referenceImage": "KernelBlur.png"
  370. },
  371. {
  372. "title": "GLTF Mesh Primitive Attribute Test",
  373. "scriptToRun": "/Demos/GLTFMeshPrimitiveAttributeTest/index.js",
  374. "functionToCall": "createScene",
  375. "referenceImage": "gltfMeshPrimAttribTest.png"
  376. },
  377. {
  378. "title": "PBR glossy",
  379. "replace": "engine.setHardwareScalingLevel, //engine.setHardwareScalingLevel",
  380. "scriptToRun": "/Demos/PBRGlossy/index.js",
  381. "functionToCall": "CreatePBRGlossyScene",
  382. "referenceImage": "pbrglossy.png"
  383. },
  384. {
  385. "title": "PBR rough",
  386. "scriptToRun": "/Demos/PBRRough/index.js",
  387. "functionToCall": "CreatePBRRoughScene",
  388. "referenceImage": "pbrrough.png"
  389. },
  390. {
  391. "title": "Particles",
  392. "renderCount": 100,
  393. "scriptToRun": "/Demos/Particles/particles.js",
  394. "functionToCall": "CreateParticlesTestScene",
  395. "referenceImage": "particles.png"
  396. },
  397. {
  398. "title": "Reflection probes",
  399. "renderCount": 20,
  400. "scriptToRun": "/Demos/RefProbe/reflectionProbe.js",
  401. "functionToCall": "CreateReflectionProbeTestScene ",
  402. "referenceImage": "refprobe.png"
  403. },
  404. {
  405. "title": "PBRMetallicRoughnessMaterial",
  406. "playgroundId": "#2FDQT5#13",
  407. "referenceImage": "PBRMetallicRoughnessMaterial.png"
  408. },
  409. {
  410. "title": "PBRSpecularGlossinessMaterial",
  411. "playgroundId": "#Z1VL3V#4",
  412. "referenceImage": "PBRSpecularGlossinessMaterial.png"
  413. },
  414. {
  415. "title": "PBR",
  416. "playgroundId": "#LCA0Q4#0",
  417. "referenceImage": "pbr.png"
  418. },
  419. {
  420. "title": "Texture cache",
  421. "playgroundId": "#20OAV9#133",
  422. "referenceImage": "texture cache.png"
  423. },
  424. {
  425. "title": "MultiSample render targets",
  426. "renderCount": 20,
  427. "playgroundId": "#12MKMN#0",
  428. "referenceImage": "MultiSample render targets.png"
  429. },
  430. {
  431. "title": "Default rendering pipeline",
  432. "playgroundId": "#5XB8YT#2",
  433. "referenceImage": "DefaultRenderingPipeline.png"
  434. },
  435. {
  436. "title": "Billboard",
  437. "playgroundId": "#UJEIL#13",
  438. "referenceImage": "Billboard.png"
  439. },
  440. {
  441. "title": "setParent",
  442. "playgroundId": "#JD49CT#2",
  443. "referenceImage": "setParent.png"
  444. },
  445. {
  446. "title": "GUI",
  447. "renderCount": 2,
  448. "scriptToRun": "/Demos/GUI/gui.js",
  449. "functionToCall": "createScene",
  450. "referenceImage": "GUI.png"
  451. },
  452. {
  453. "title": "Up Vector",
  454. "playgroundId": "#2FNBTG#27",
  455. "referenceImage": "upVector.png"
  456. },
  457. {
  458. "title": "Procedural textures",
  459. "scriptToRun": "/Demos/Procedural/proceduralTexture.js",
  460. "functionToCall": "CreateProceduralTextureTestScene",
  461. "referenceImage": "procedural.png",
  462. "replace": "./land, https://cdn.rawgit.com/BabylonJS/Website/06ecbea7/Demos/Procedural/land",
  463. "excludeFromAutomaticTesting": true
  464. },
  465. {
  466. "title": "Instances",
  467. "renderCount": 50,
  468. "scriptToRun": "/Demos/Instances/instances.js",
  469. "functionToCall": "CreateInstancesTestScene",
  470. "referenceImage": "instances.png",
  471. "replace": "ground., Ground.",
  472. "excludeFromAutomaticTesting": true
  473. },
  474. {
  475. "title": "Instanced Bones",
  476. "scriptToRun": "/Demos/InstancedBones/bones2.js",
  477. "functionToCall": "CreateBones2TestScene",
  478. "referenceImage": "instancedBones.png",
  479. "replace": "Dude.babylon, dude.babylon"
  480. },
  481. {
  482. "title": "Light Projection Texture",
  483. "playgroundId": "#CQNGRK#0",
  484. "referenceImage": "LightProjectionTexture.png"
  485. },
  486. {
  487. "title": "GlowLayer",
  488. "playgroundId": "#LRFB2D#1",
  489. "referenceImage": "GlowLayer.png"
  490. },
  491. {
  492. "title": "Local cubemaps",
  493. "playgroundId": "#RNASML#4",
  494. "referenceImage": "local cubemaps.png"
  495. },
  496. {
  497. "title": "TGA",
  498. "playgroundId": "#ZI77S7#0",
  499. "referenceImage": "tga.png"
  500. },
  501. {
  502. "title": "DDS",
  503. "playgroundId": "#ZI77S7#3",
  504. "referenceImage": "dds.png"
  505. }
  506. ]
  507. }