glowMapMerge.vertex.fx 209 B

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  1. // Attributes
  2. attribute vec2 position;
  3. // Output
  4. varying vec2 vUV;
  5. const vec2 madd = vec2(0.5, 0.5);
  6. void main(void) {
  7. vUV = position * madd + madd;
  8. gl_Position = vec4(position, 0.0, 1.0);
  9. }