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Raanan Weber d3e75cebc6 Merge pull request #3591 from RaananW/viewer-url-bugfix 8 년 전
.vscode 95e8b6c6ca Particle System Update 8 년 전
Exporters 6c27d5c451 Moved Exporters to https://github.com/BabylonJS/Exporters 8 년 전
Playground 13b9c4f7a5 Fix bug when texture binding optimization was off 8 년 전
Tools 4b439d4605 Merge pull request #3577 from RaananW/publisher-update 8 년 전
Viewer fecb829331 Adding config.json to the basic example 8 년 전
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dist 2985dd4fcc Merge pull request #3584 from kcoley/kcoley/gltfInterface 8 년 전
gui d92caac78e Fix #3492 8 년 전
inspector ce539f5387 Fixed issue with inspector adding meshes at each display 8 년 전
loaders b56e7d7423 Fix glTF loader progress 8 년 전
localDev 030600725f Trying to fix chrome 63 bug 8 년 전
materialsLibrary ab9cb1af81 Fix #3537 8 년 전
postProcessLibrary 257de4f0e2 Fix type definition 8 년 전
proceduralTexturesLibrary b23a84e983 Ground color setter missed underscore 8 년 전
sandbox a7da9325fc Change sandbox to play only the first glTF animation 8 년 전
serializers e408fc466c adding PBR Metallic Roughness Material support for glTF serializer, with unit tests 8 년 전
src 13b9c4f7a5 Fix bug when texture binding optimization was off 8 년 전
tests 13b9c4f7a5 Fix bug when texture binding optimization was off 8 년 전
.gitattributes e46bb580f5 Ignore whitespace and new lines from windows OS 10 년 전
.gitignore 4ca0d510cb Add Unit Tests Skeleton and gulp tasks 8 년 전
.gitmodules eb1b2745f6 DAE Exporter 12 년 전
.travis.yml ad26b7c895 Change cache directory 8 년 전
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contributing.md c8c6d6876a Update contributing.md 9 년 전
favicon.ico 13ede5cad9 Browser stack readyness 8 년 전
license.md 4f44f2ce56 Moved license to a separate file 8 년 전
package.json 2d91a21d2f Documentation (#3561) 8 년 전
readme.md abe612ff44 Corrects the information in the comments. 8 년 전
tslint.json c319ca1cbf "AAAAAAAAAAAAAAAAhhhhhaaaa" step 8 8 년 전
what's new.md 3411e64178 First mega merge 8 년 전

readme.md

Babylon.js

Getting started? Play directly with the Babylon.js API via our playground. It contains also lot of simple samples to learn how to use it.

Build Status

BrowserStack Status

Any questions? Here is our official forum on www.html5gamedevs.com.

CDN

Additional references can be found on https://cdn.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist folder like https://cdn.babylonjs.com/gui/babylon.gui.min.js

For preview release you can use the following ones:

Additional references can be found on https://preview.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist/preview release folder like https://preview.babylonjs.com/gui/babylon.gui.min.js

NPM

BabylonJS and its modules are published on NPM with full typing support. To install use

npm install babylonjs --save

This will allow you to import BabylonJS entirely using:

import * as BABYLON from 'babylonjs';

or individual classes using:

import { Scene, Engine } from 'babylonjs';

If using TypeScript, don't forget to add 'babylonjs' to 'types' in tsconfig.json:

    ....
    "types": [
        "babylonjs",
        "anotherAwesomeDependency"
    ],
    ....

To add a module install the respected package. A list of extra packages and their installation instructions can be found on babylonjs' user at npm.

Usage

See Getting Started

// get the canvas DOM element
var canvas = document.getElementById('renderCanvas');
// load the 3D engine
var engine = new BABYLON.Engine(canvas, true);
// createScene function that creates and return the scene
var createScene = function(){
    // create a basic BJS Scene object
    var scene = new BABYLON.Scene(engine);
    // create a FreeCamera, and set its position to (x:0, y:5, z:-10)
    var camera = new BABYLON.FreeCamera('camera1', new BABYLON.Vector3(0, 5,-10), scene);
    // target the camera to scene origin
    camera.setTarget(BABYLON.Vector3.Zero());
    // attach the camera to the canvas
    camera.attachControl(canvas, false);
    // create a basic light, aiming 0,1,0 - meaning, to the sky
    var light = new BABYLON.HemisphericLight('light1', new BABYLON.Vector3(0,1,0), scene);
    // create a built-in "sphere" shape; its constructor takes 6 params: name, segment, diameter, scene, updatable, sideOrientation
    var sphere = BABYLON.Mesh.CreateSphere('sphere1', 16, 2, scene);
    // move the sphere upward 1/2 of its height
    sphere.position.y = 1;
    // create a built-in "ground" shape; its constructor takes the same 6 params : name, width, height, subdivision, scene, updatable
    var ground = BABYLON.Mesh.CreateGround('ground1', 6, 6, 2, scene);
    // return the created scene
    return scene;
}
// call the createScene function
var scene = createScene();
// run the render loop
engine.runRenderLoop(function(){
    scene.render();
});
// the canvas/window resize event handler
window.addEventListener('resize', function(){
    engine.resize();
});

Preview release

Preview version of 3.2 can be found here. If you want to contribute, please read our contribution guidelines first.

Documentation

Useful links

  • Official web site: www.babylonjs.com
  • Online sandbox where you can test your .babylon scenes with a simple drag'n'drop
  • Online shader creation tool where you can learn how to create GLSL shaders
  • 3DS Max exporter can be used to generate a .babylon file from 3DS Max
  • Blender exporter can be used to generate a .babylon file from Blender 3d
  • Unity 5 exporter can be used to export your geometries from Unity 5 scene editor(animations are supported)

Features

To get a complete list of supported features, please visit our website.