babylon.geometry.ts 24 KB

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  1. module BABYLON {
  2. export class Geometry implements IGetSetVerticesData {
  3. // Members
  4. public id: string;
  5. public delayLoadState = Engine.DELAYLOADSTATE_NONE;
  6. public delayLoadingFile: string;
  7. // Private
  8. private _scene: Scene;
  9. private _engine: Engine;
  10. private _meshes: Mesh[];
  11. private _totalVertices = 0;
  12. private _indices = [];
  13. private _vertexBuffers;
  14. public _delayInfo; //ANY
  15. private _indexBuffer;
  16. public _boundingInfo: BoundingInfo;
  17. public _delayLoadingFunction: (any, Geometry) => void;
  18. constructor(id: string, scene: Scene, vertexData?: VertexData, updatable?: boolean, mesh?: Mesh) {
  19. this.id = id;
  20. this._engine = scene.getEngine();
  21. this._meshes = [];
  22. this._scene = scene;
  23. // vertexData
  24. if (vertexData) {
  25. this.setAllVerticesData(vertexData, updatable);
  26. }
  27. else {
  28. this._totalVertices = 0;
  29. this._indices = [];
  30. }
  31. // applyToMesh
  32. if (mesh) {
  33. this.applyToMesh(mesh);
  34. mesh.computeWorldMatrix(true);
  35. }
  36. }
  37. public getScene(): Scene {
  38. return this._scene;
  39. }
  40. public getEngine(): Engine {
  41. return this._engine;
  42. }
  43. public isReady(): boolean {
  44. return this.delayLoadState === Engine.DELAYLOADSTATE_LOADED || this.delayLoadState === Engine.DELAYLOADSTATE_NONE;
  45. }
  46. public setAllVerticesData(vertexData: VertexData, updatable?: boolean): void {
  47. vertexData.applyToGeometry(this, updatable);
  48. }
  49. public setVerticesData(kind: string, data: number[], updatable?: boolean, stride?: number): void {
  50. this._vertexBuffers = this._vertexBuffers || {};
  51. if (this._vertexBuffers[kind]) {
  52. this._vertexBuffers[kind].dispose();
  53. }
  54. this._vertexBuffers[kind] = new VertexBuffer(this._engine, data, kind, updatable, this._meshes.length === 0, stride);
  55. if (kind === VertexBuffer.PositionKind) {
  56. stride = this._vertexBuffers[kind].getStrideSize();
  57. this._totalVertices = data.length / stride;
  58. var extend = Tools.ExtractMinAndMax(data, 0, this._totalVertices);
  59. var meshes = this._meshes;
  60. var numOfMeshes = meshes.length;
  61. for (var index = 0; index < numOfMeshes; index++) {
  62. var mesh = meshes[index];
  63. mesh._resetPointsArrayCache();
  64. mesh._boundingInfo = new BoundingInfo(extend.minimum, extend.maximum);
  65. mesh._createGlobalSubMesh();
  66. mesh.computeWorldMatrix(true);
  67. }
  68. }
  69. }
  70. public updateVerticesDataDirectly(kind: string, data: Float32Array, offset: number): void {
  71. var vertexBuffer = this.getVertexBuffer(kind);
  72. if (!vertexBuffer) {
  73. return;
  74. }
  75. vertexBuffer.updateDirectly(data, offset);
  76. }
  77. public updateVerticesData(kind: string, data: number[], updateExtends?: boolean): void {
  78. var vertexBuffer = this.getVertexBuffer(kind);
  79. if (!vertexBuffer) {
  80. return;
  81. }
  82. vertexBuffer.update(data);
  83. if (kind === VertexBuffer.PositionKind) {
  84. var extend;
  85. var stride = vertexBuffer.getStrideSize();
  86. this._totalVertices = data.length / stride;
  87. if (updateExtends) {
  88. extend = Tools.ExtractMinAndMax(data, 0, this._totalVertices);
  89. }
  90. var meshes = this._meshes;
  91. var numOfMeshes = meshes.length;
  92. for (var index = 0; index < numOfMeshes; index++) {
  93. var mesh = meshes[index];
  94. mesh._resetPointsArrayCache();
  95. if (updateExtends) {
  96. mesh._boundingInfo = new BoundingInfo(extend.minimum, extend.maximum);
  97. }
  98. }
  99. }
  100. }
  101. public getTotalVertices(): number {
  102. if (!this.isReady()) {
  103. return 0;
  104. }
  105. return this._totalVertices;
  106. }
  107. public getVerticesData(kind: string): number[] {
  108. var vertexBuffer = this.getVertexBuffer(kind);
  109. if (!vertexBuffer) {
  110. return null;
  111. }
  112. return vertexBuffer.getData();
  113. }
  114. public getVertexBuffer(kind: string): VertexBuffer {
  115. if (!this.isReady()) {
  116. return null;
  117. }
  118. return this._vertexBuffers[kind];
  119. }
  120. public getVertexBuffers(): VertexBuffer[] {
  121. if (!this.isReady()) {
  122. return null;
  123. }
  124. return this._vertexBuffers;
  125. }
  126. public isVerticesDataPresent(kind: string): boolean {
  127. if (!this._vertexBuffers) {
  128. if (this._delayInfo) {
  129. return this._delayInfo.indexOf(kind) !== -1;
  130. }
  131. return false;
  132. }
  133. return this._vertexBuffers[kind] !== undefined;
  134. }
  135. public getVerticesDataKinds(): string[] {
  136. var result = [];
  137. if (!this._vertexBuffers && this._delayInfo) {
  138. for (var kind in this._delayInfo) {
  139. result.push(kind);
  140. }
  141. } else {
  142. for (kind in this._vertexBuffers) {
  143. result.push(kind);
  144. }
  145. }
  146. return result;
  147. }
  148. public setIndices(indices: number[], totalVertices?: number): void {
  149. if (this._indexBuffer) {
  150. this._engine._releaseBuffer(this._indexBuffer);
  151. }
  152. this._indices = indices;
  153. if (this._meshes.length !== 0 && this._indices) {
  154. this._indexBuffer = this._engine.createIndexBuffer(this._indices);
  155. }
  156. if (totalVertices !== undefined) {
  157. this._totalVertices = totalVertices;
  158. }
  159. var meshes = this._meshes;
  160. var numOfMeshes = meshes.length;
  161. for (var index = 0; index < numOfMeshes; index++) {
  162. meshes[index]._createGlobalSubMesh();
  163. }
  164. }
  165. public getTotalIndices(): number {
  166. if (!this.isReady()) {
  167. return 0;
  168. }
  169. return this._indices.length;
  170. }
  171. public getIndices(): number[] {
  172. if (!this.isReady()) {
  173. return null;
  174. }
  175. return this._indices;
  176. }
  177. public getIndexBuffer(): any {
  178. if (!this.isReady()) {
  179. return null;
  180. }
  181. return this._indexBuffer;
  182. }
  183. public releaseForMesh(mesh: Mesh, shouldDispose?: boolean): void {
  184. var meshes = this._meshes;
  185. var index = meshes.indexOf(mesh);
  186. if (index === -1) {
  187. return;
  188. }
  189. for (var kind in this._vertexBuffers) {
  190. this._vertexBuffers[kind].dispose();
  191. }
  192. if (this._indexBuffer && this._engine._releaseBuffer(this._indexBuffer)) {
  193. this._indexBuffer = null;
  194. }
  195. meshes.splice(index, 1);
  196. mesh._geometry = null;
  197. if (meshes.length === 0 && shouldDispose) {
  198. this.dispose();
  199. }
  200. }
  201. public applyToMesh(mesh: Mesh): void {
  202. if (mesh._geometry === this) {
  203. return;
  204. }
  205. var previousGeometry = mesh._geometry;
  206. if (previousGeometry) {
  207. previousGeometry.releaseForMesh(mesh);
  208. }
  209. var meshes = this._meshes;
  210. // must be done before setting vertexBuffers because of mesh._createGlobalSubMesh()
  211. mesh._geometry = this;
  212. this._scene.pushGeometry(this);
  213. meshes.push(mesh);
  214. if (this.isReady()) {
  215. this._applyToMesh(mesh);
  216. }
  217. else {
  218. mesh._boundingInfo = this._boundingInfo;
  219. }
  220. }
  221. private _applyToMesh(mesh: Mesh): void {
  222. var numOfMeshes = this._meshes.length;
  223. // vertexBuffers
  224. for (var kind in this._vertexBuffers) {
  225. if (numOfMeshes === 1) {
  226. this._vertexBuffers[kind].create();
  227. }
  228. this._vertexBuffers[kind]._buffer.references = numOfMeshes;
  229. if (kind === VertexBuffer.PositionKind) {
  230. mesh._resetPointsArrayCache();
  231. var extend = Tools.ExtractMinAndMax(this._vertexBuffers[kind].getData(), 0, this._totalVertices);
  232. mesh._boundingInfo = new BoundingInfo(extend.minimum, extend.maximum);
  233. mesh._createGlobalSubMesh();
  234. //bounding info was just created again, world matrix should be applied again.
  235. mesh._updateBoundingInfo();
  236. }
  237. }
  238. // indexBuffer
  239. if (numOfMeshes === 1 && this._indices) {
  240. this._indexBuffer = this._engine.createIndexBuffer(this._indices);
  241. }
  242. if (this._indexBuffer) {
  243. this._indexBuffer.references = numOfMeshes;
  244. }
  245. }
  246. public load(scene: Scene, onLoaded?: () => void): void {
  247. if (this.delayLoadState === Engine.DELAYLOADSTATE_LOADING) {
  248. return;
  249. }
  250. if (this.isReady()) {
  251. if (onLoaded) {
  252. onLoaded();
  253. }
  254. return;
  255. }
  256. this.delayLoadState = Engine.DELAYLOADSTATE_LOADING;
  257. scene._addPendingData(this);
  258. Tools.LoadFile(this.delayLoadingFile, data => {
  259. this._delayLoadingFunction(JSON.parse(data), this);
  260. this.delayLoadState = Engine.DELAYLOADSTATE_LOADED;
  261. this._delayInfo = [];
  262. scene._removePendingData(this);
  263. var meshes = this._meshes;
  264. var numOfMeshes = meshes.length;
  265. for (var index = 0; index < numOfMeshes; index++) {
  266. this._applyToMesh(meshes[index]);
  267. }
  268. if (onLoaded) {
  269. onLoaded();
  270. }
  271. }, () => { }, scene.database);
  272. }
  273. public dispose(): void {
  274. var meshes = this._meshes;
  275. var numOfMeshes = meshes.length;
  276. var index: number;
  277. for (index = 0; index < numOfMeshes; index++) {
  278. this.releaseForMesh(meshes[index]);
  279. }
  280. this._meshes = [];
  281. for (var kind in this._vertexBuffers) {
  282. this._vertexBuffers[kind].dispose();
  283. }
  284. this._vertexBuffers = [];
  285. this._totalVertices = 0;
  286. if (this._indexBuffer) {
  287. this._engine._releaseBuffer(this._indexBuffer);
  288. }
  289. this._indexBuffer = null;
  290. this._indices = [];
  291. this.delayLoadState = Engine.DELAYLOADSTATE_NONE;
  292. this.delayLoadingFile = null;
  293. this._delayLoadingFunction = null;
  294. this._delayInfo = [];
  295. this._boundingInfo = null; // todo: .dispose()
  296. var geometries = this._scene.getGeometries();
  297. index = geometries.indexOf(this);
  298. if (index > -1) {
  299. geometries.splice(index, 1);
  300. }
  301. }
  302. public copy(id: string): Geometry {
  303. var vertexData = new VertexData();
  304. vertexData.indices = [];
  305. var indices = this.getIndices();
  306. for (var index = 0; index < indices.length; index++) {
  307. vertexData.indices.push(indices[index]);
  308. }
  309. var updatable = false;
  310. var stopChecking = false;
  311. for (var kind in this._vertexBuffers) {
  312. vertexData.set(this.getVerticesData(kind), kind);
  313. if (!stopChecking) {
  314. updatable = this.getVertexBuffer(kind).isUpdatable();
  315. stopChecking = !updatable;
  316. }
  317. }
  318. var geometry = new Geometry(id, this._scene, vertexData, updatable, null);
  319. geometry.delayLoadState = this.delayLoadState;
  320. geometry.delayLoadingFile = this.delayLoadingFile;
  321. geometry._delayLoadingFunction = this._delayLoadingFunction;
  322. for (kind in this._delayInfo) {
  323. geometry._delayInfo = geometry._delayInfo || [];
  324. geometry._delayInfo.push(kind);
  325. }
  326. // Bounding info
  327. var extend = Tools.ExtractMinAndMax(this.getVerticesData(VertexBuffer.PositionKind), 0, this.getTotalVertices());
  328. geometry._boundingInfo = new BoundingInfo(extend.minimum, extend.maximum);
  329. return geometry;
  330. }
  331. // Statics
  332. public static ExtractFromMesh(mesh: Mesh, id: string): Geometry {
  333. var geometry = mesh._geometry;
  334. if (!geometry) {
  335. return null;
  336. }
  337. return geometry.copy(id);
  338. }
  339. // from http://stackoverflow.com/questions/105034/how-to-create-a-guid-uuid-in-javascript/2117523#answer-2117523
  340. // be aware Math.random() could cause collisions
  341. public static RandomId(): string {
  342. return 'xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx'.replace(/[xy]/g, c => {
  343. var r = Math.random() * 16 | 0, v = c === 'x' ? r : (r & 0x3 | 0x8);
  344. return v.toString(16);
  345. });
  346. }
  347. }
  348. /////// Primitives //////////////////////////////////////////////
  349. export module Geometry.Primitives {
  350. /// Abstract class
  351. export class _Primitive extends Geometry {
  352. // Private
  353. private _beingRegenerated: boolean;
  354. private _canBeRegenerated: boolean;
  355. constructor(id: string, scene: Scene, vertexData?: VertexData, canBeRegenerated?: boolean, mesh?: Mesh) {
  356. this._beingRegenerated = true;
  357. this._canBeRegenerated = canBeRegenerated;
  358. super(id, scene, vertexData, false, mesh); // updatable = false to be sure not to update vertices
  359. this._beingRegenerated = false;
  360. }
  361. public canBeRegenerated(): boolean {
  362. return this._canBeRegenerated;
  363. }
  364. public regenerate(): void {
  365. if (!this._canBeRegenerated) {
  366. return;
  367. }
  368. this._beingRegenerated = true;
  369. this.setAllVerticesData(this._regenerateVertexData(), false);
  370. this._beingRegenerated = false;
  371. }
  372. public asNewGeometry(id: string): Geometry {
  373. return super.copy(id);
  374. }
  375. // overrides
  376. public setAllVerticesData(vertexData: VertexData, updatable?: boolean): void {
  377. if (!this._beingRegenerated) {
  378. return;
  379. }
  380. super.setAllVerticesData(vertexData, false);
  381. }
  382. public setVerticesData(kind: string, data: number[], updatable?: boolean): void {
  383. if (!this._beingRegenerated) {
  384. return;
  385. }
  386. super.setVerticesData(kind, data, false);
  387. }
  388. // to override
  389. // protected
  390. public _regenerateVertexData(): VertexData {
  391. throw new Error("Abstract method");
  392. }
  393. public copy(id: string): Geometry {
  394. throw new Error("Must be overriden in sub-classes.");
  395. }
  396. }
  397. export class Box extends _Primitive {
  398. // Members
  399. public size: number;
  400. constructor(id: string, scene: Scene, size: number, canBeRegenerated?: boolean, mesh?: Mesh) {
  401. this.size = size;
  402. super(id, scene, this._regenerateVertexData(), canBeRegenerated, mesh);
  403. }
  404. public _regenerateVertexData(): VertexData {
  405. return VertexData.CreateBox(this.size);
  406. }
  407. public copy(id: string): Geometry {
  408. return new Box(id, this.getScene(), this.size, this.canBeRegenerated(), null);
  409. }
  410. }
  411. export class Sphere extends _Primitive {
  412. // Members
  413. public segments: number;
  414. public diameter: number;
  415. constructor(id: string, scene: Scene, segments: number, diameter: number, canBeRegenerated?: boolean, mesh?: Mesh) {
  416. this.segments = segments;
  417. this.diameter = diameter;
  418. super(id, scene, this._regenerateVertexData(), canBeRegenerated, mesh);
  419. }
  420. public _regenerateVertexData(): VertexData {
  421. return VertexData.CreateSphere(this.segments, this.diameter);
  422. }
  423. public copy(id: string): Geometry {
  424. return new Sphere(id, this.getScene(), this.segments, this.diameter, this.canBeRegenerated(), null);
  425. }
  426. }
  427. export class Cylinder extends _Primitive {
  428. // Members
  429. public height: number;
  430. public diameterTop: number;
  431. public diameterBottom: number;
  432. public tessellation: number;
  433. public subdivisions: number;
  434. constructor(id: string, scene: Scene, height: number, diameterTop: number, diameterBottom: number, tessellation: number, subdivisions: number = 1, canBeRegenerated?: boolean, mesh?: Mesh) {
  435. this.height = height;
  436. this.diameterTop = diameterTop;
  437. this.diameterBottom = diameterBottom;
  438. this.tessellation = tessellation;
  439. this.subdivisions = subdivisions;
  440. super(id, scene, this._regenerateVertexData(), canBeRegenerated, mesh);
  441. }
  442. public _regenerateVertexData(): VertexData {
  443. return VertexData.CreateCylinder(this.height, this.diameterTop, this.diameterBottom, this.tessellation, this.subdivisions);
  444. }
  445. public copy(id: string): Geometry {
  446. return new Cylinder(id, this.getScene(), this.height, this.diameterTop, this.diameterBottom, this.tessellation, this.subdivisions, this.canBeRegenerated(), null);
  447. }
  448. }
  449. export class Torus extends _Primitive {
  450. // Members
  451. public diameter: number;
  452. public thickness: number;
  453. public tessellation: number;
  454. constructor(id: string, scene: Scene, diameter: number, thickness: number, tessellation: number, canBeRegenerated?: boolean, mesh?: Mesh) {
  455. this.diameter = diameter;
  456. this.thickness = thickness;
  457. this.tessellation = tessellation;
  458. super(id, scene, this._regenerateVertexData(), canBeRegenerated, mesh);
  459. }
  460. public _regenerateVertexData(): VertexData {
  461. return VertexData.CreateTorus(this.diameter, this.thickness, this.tessellation);
  462. }
  463. public copy(id: string): Geometry {
  464. return new Torus(id, this.getScene(), this.diameter, this.thickness, this.tessellation, this.canBeRegenerated(), null);
  465. }
  466. }
  467. export class Ground extends _Primitive {
  468. // Members
  469. public width: number;
  470. public height: number;
  471. public subdivisions: number;
  472. constructor(id: string, scene: Scene, width: number, height: number, subdivisions: number, canBeRegenerated?: boolean, mesh?: Mesh) {
  473. this.width = width;
  474. this.height = height;
  475. this.subdivisions = subdivisions;
  476. super(id, scene, this._regenerateVertexData(), canBeRegenerated, mesh);
  477. }
  478. public _regenerateVertexData(): VertexData {
  479. return VertexData.CreateGround(this.width, this.height, this.subdivisions);
  480. }
  481. public copy(id: string): Geometry {
  482. return new Ground(id, this.getScene(), this.width, this.height, this.subdivisions, this.canBeRegenerated(), null);
  483. }
  484. }
  485. export class TiledGround extends _Primitive {
  486. // Members
  487. public xmin: number;
  488. public zmin: number;
  489. public xmax: number;
  490. public zmax: number;
  491. public subdivisions: { w: number; h: number; };
  492. public precision: { w: number; h: number; };
  493. constructor(id: string, scene: Scene, xmin: number, zmin: number, xmax: number, zmax: number, subdivisions: { w: number; h: number; }, precision: { w: number; h: number; }, canBeRegenerated?: boolean, mesh?: Mesh) {
  494. this.xmin = xmin;
  495. this.zmin = zmin;
  496. this.xmax = xmax;
  497. this.zmax = zmax;
  498. this.subdivisions = subdivisions;
  499. this.precision = precision;
  500. super(id, scene, this._regenerateVertexData(), canBeRegenerated, mesh);
  501. }
  502. public _regenerateVertexData(): VertexData {
  503. return VertexData.CreateTiledGround(this.xmin, this.zmin, this.xmax, this.zmax, this.subdivisions, this.precision);
  504. }
  505. public copy(id: string): Geometry {
  506. return new TiledGround(id, this.getScene(), this.xmin, this.zmin, this.xmax, this.zmax, this.subdivisions, this.precision, this.canBeRegenerated(), null);
  507. }
  508. }
  509. export class Plane extends _Primitive {
  510. // Members
  511. public size: number;
  512. constructor(id: string, scene: Scene, size: number, canBeRegenerated?: boolean, mesh?: Mesh) {
  513. this.size = size;
  514. super(id, scene, this._regenerateVertexData(), canBeRegenerated, mesh);
  515. }
  516. public _regenerateVertexData(): VertexData {
  517. return VertexData.CreatePlane(this.size);
  518. }
  519. public copy(id: string): Geometry {
  520. return new Plane(id, this.getScene(), this.size, this.canBeRegenerated(), null);
  521. }
  522. }
  523. export class TorusKnot extends _Primitive {
  524. // Members
  525. public radius: number;
  526. public tube: number;
  527. public radialSegments: number;
  528. public tubularSegments: number;
  529. public p: number;
  530. public q: number;
  531. constructor(id: string, scene: Scene, radius: number, tube: number, radialSegments: number, tubularSegments: number, p: number, q: number, canBeRegenerated?: boolean, mesh?: Mesh) {
  532. this.radius = radius;
  533. this.tube = tube;
  534. this.radialSegments = radialSegments;
  535. this.tubularSegments = tubularSegments;
  536. this.p = p;
  537. this.q = q;
  538. super(id, scene, this._regenerateVertexData(), canBeRegenerated, mesh);
  539. }
  540. public _regenerateVertexData(): VertexData {
  541. return VertexData.CreateTorusKnot(this.radius, this.tube, this.radialSegments, this.tubularSegments, this.p, this.q);
  542. }
  543. public copy(id: string): Geometry {
  544. return new TorusKnot(id, this.getScene(), this.radius, this.tube, this.radialSegments, this.tubularSegments, this.p, this.q, this.canBeRegenerated(), null);
  545. }
  546. }
  547. }
  548. }