David Catuhe d7a08c8a03 Still fixing latest small issues %!s(int64=11) %!d(string=hai) anos
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VR ada879ec61 Fixing a bunch of bugs %!s(int64=11) %!d(string=hai) anos
babylon.anaglyphCamera.js ada879ec61 Fixing a bunch of bugs %!s(int64=11) %!d(string=hai) anos
babylon.anaglyphCamera.ts ed4ba5a9e0 Changing priorities between rotationQuaternion and rotation when loading/saving %!s(int64=11) %!d(string=hai) anos
babylon.arcRotateCamera.js ada879ec61 Fixing a bunch of bugs %!s(int64=11) %!d(string=hai) anos
babylon.arcRotateCamera.ts d4e9c666cf Various fixes %!s(int64=11) %!d(string=hai) anos
babylon.camera.js cf6f4f3720 Code cleanup %!s(int64=11) %!d(string=hai) anos
babylon.camera.ts 8819d616a6 Math is now a fluid API %!s(int64=11) %!d(string=hai) anos
babylon.deviceOrientationCamera.js ada879ec61 Fixing a bunch of bugs %!s(int64=11) %!d(string=hai) anos
babylon.deviceOrientationCamera.ts a09571b428 TypeScript port done! %!s(int64=11) %!d(string=hai) anos
babylon.followCamera.js ada879ec61 Fixing a bunch of bugs %!s(int64=11) %!d(string=hai) anos
babylon.followCamera.ts 583c5fb50b New Mesh.applyDisplacementMap function %!s(int64=11) %!d(string=hai) anos
babylon.freeCamera.js ada879ec61 Fixing a bunch of bugs %!s(int64=11) %!d(string=hai) anos
babylon.freeCamera.ts 71ffc27007 New mesh.renderOutline feature %!s(int64=11) %!d(string=hai) anos
babylon.gamepadCamera.js d7a08c8a03 Still fixing latest small issues %!s(int64=11) %!d(string=hai) anos
babylon.gamepadCamera.ts d7a08c8a03 Still fixing latest small issues %!s(int64=11) %!d(string=hai) anos
babylon.oculusCamera.js 3abd2b9d62 Updating missing references for PolygonMeshBuilder %!s(int64=11) %!d(string=hai) anos
babylon.oculusGamepadCamera.js 3abd2b9d62 Updating missing references for PolygonMeshBuilder %!s(int64=11) %!d(string=hai) anos
babylon.targetCamera.js ada879ec61 Fixing a bunch of bugs %!s(int64=11) %!d(string=hai) anos
babylon.targetCamera.ts fe16904584 New ParticleSystem.updateFunction %!s(int64=11) %!d(string=hai) anos
babylon.touchCamera.js ada879ec61 Fixing a bunch of bugs %!s(int64=11) %!d(string=hai) anos
babylon.touchCamera.ts d2bb421127 New ```BABYLON.Scene.cameraToUseForPointers``` property that defines this parameter if you are using multiple cameras and you want to specify which one should be used for pointer position %!s(int64=11) %!d(string=hai) anos
babylon.virtualJoysticksCamera.js ada879ec61 Fixing a bunch of bugs %!s(int64=11) %!d(string=hai) anos
babylon.virtualJoysticksCamera.ts 619a17f520 New assetsManager %!s(int64=11) %!d(string=hai) anos
babylon.vrDeviceOrientationCamera.js 3abd2b9d62 Updating missing references for PolygonMeshBuilder %!s(int64=11) %!d(string=hai) anos
babylon.webVRCamera.js 3abd2b9d62 Updating missing references for PolygonMeshBuilder %!s(int64=11) %!d(string=hai) anos