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serializers
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b54f2e27ae
Adding fragment shader to prevent premultiplication of alpha when exporting to glTF; Use the babylon default material instead of omitting and using the glTF default material; Refactored to use promises in more functions to support the async shader call
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%!s(int64=7) %!d(string=hai) anos |
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src
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9cc42f4a3e
Fix bug with importMesh in glTF loader
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%!s(int64=7) %!d(string=hai) anos |
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babylon.example.tests.ts
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b5389deeb3
glTF loader updates and related changes
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%!s(int64=8) %!d(string=hai) anos |
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babylonReference.ts
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e00fb05422
Update glTF2Interface.d.ts references
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%!s(int64=7) %!d(string=hai) anos |