config.json 16 KB

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  1. {
  2. "root": "https://rawgit.com/BabylonJS/Website/master",
  3. "tests": [
  4. {
  5. "title": "Outline",
  6. "playgroundId": "#10WJ5S#6",
  7. "referenceImage": "outline.png"
  8. },
  9. {
  10. "title": "Clip planes",
  11. "playgroundId": "#Y6W087#0",
  12. "referenceImage": "clipplanes.png"
  13. },
  14. {
  15. "title": "ShadowOnlyMaterial",
  16. "playgroundId": "#1KF7V1#18",
  17. "referenceImage": "shadowOnlyMaterial.png"
  18. },
  19. {
  20. "title": "Gizmos",
  21. "playgroundId": "#8GY6J8#48",
  22. "renderCount": 50,
  23. "referenceImage": "Gizmos.png"
  24. },
  25. {
  26. "title": "GUI3D SpherePanel",
  27. "playgroundId": "#HB4C01#9",
  28. "renderCount": 50,
  29. "referenceImage": "spherepanel.png"
  30. },
  31. {
  32. "title": "Particle Helper",
  33. "playgroundId": "#1VGT5D#2",
  34. "renderCount": 50,
  35. "referenceImage": "particle_helper.png"
  36. },
  37. {
  38. "title": "Chibi Rex",
  39. "playgroundId": "#QATUCH#4",
  40. "renderCount": 50,
  41. "referenceImage": "chibi_rex.png"
  42. },
  43. {
  44. "title": "Yeti",
  45. "playgroundId": "#QATUCH#3",
  46. "renderCount": 150,
  47. "referenceImage": "yeti.png"
  48. },
  49. {
  50. "title": "Sponza",
  51. "sceneFolder": "/Scenes/Sponza/",
  52. "sceneFilename": "Sponza.babylon",
  53. "referenceImage": "Sponza.png"
  54. },
  55. {
  56. "title": "Windows cafe",
  57. "sceneFolder": "/Scenes/WCafe/",
  58. "sceneFilename": "WCafe.babylon",
  59. "referenceImage": "WCafe.png"
  60. },
  61. {
  62. "title": "Espilit",
  63. "sceneFolder": "/Scenes/Espilit/",
  64. "sceneFilename": "espilit.babylon",
  65. "referenceImage": "Espilit.png"
  66. },
  67. {
  68. "title": "The car",
  69. "sceneFolder": "/Scenes/TheCar/",
  70. "sceneFilename": "TheCar.binary.babylon",
  71. "referenceImage": "TheCar.png"
  72. },
  73. {
  74. "title": "Viper",
  75. "sceneFolder": "/Scenes/Viper/",
  76. "sceneFilename": "Viper.babylon",
  77. "referenceImage": "Viper.png"
  78. },
  79. {
  80. "title": "Retail",
  81. "sceneFolder": "/Scenes/Retail/",
  82. "sceneFilename": "Retail.babylon",
  83. "referenceImage": "retail.png"
  84. },
  85. {
  86. "title": "Hill Valley",
  87. "sceneFolder": "/Scenes/hillvalley/",
  88. "sceneFilename": "HillValley.incremental.babylon",
  89. "referenceImage": "Hillvalley.png"
  90. },
  91. {
  92. "title": "Heart",
  93. "sceneFolder": "/Scenes/Heart/",
  94. "sceneFilename": "Heart.babylon",
  95. "referenceImage": "Heart.png"
  96. },
  97. {
  98. "title": "Mansion",
  99. "sceneFolder": "/Scenes/Mansion/",
  100. "sceneFilename": "Mansion.babylon",
  101. "referenceImage": "mansion.png",
  102. "excludeFromAutomaticTesting": true
  103. },
  104. {
  105. "title": "SpaceDeK",
  106. "sceneFolder": "/Scenes/SpaceDek/",
  107. "sceneFilename": "SpaceDek.babylon",
  108. "referenceImage": "SpaceDeK.png"
  109. },
  110. {
  111. "title": "Flat2009",
  112. "sceneFolder": "/Scenes/Flat2009/",
  113. "sceneFilename": "Flat2009.babylon",
  114. "referenceImage": "Flat2009.png"
  115. },
  116. {
  117. "title": "CSG",
  118. "scriptToRun": "/Demos/CSG/csg.js",
  119. "functionToCall": "CreateCSGTestScene",
  120. "referenceImage": "csg.png"
  121. },
  122. {
  123. "title": "Charting",
  124. "renderCount": 20,
  125. "scriptToRun": "/Demos/Charting/charting.js",
  126. "functionToCall": "CreateChartingTestScene",
  127. "referenceImage": "charting.png"
  128. },
  129. {
  130. "title": "Fog",
  131. "scriptToRun": "/Demos/Fog/fog.js",
  132. "functionToCall": "CreateFogScene",
  133. "referenceImage": "fog.png"
  134. },
  135. {
  136. "title": "Polygon",
  137. "scriptToRun": "/Demos/Polygon/polygon.js",
  138. "functionToCall": "CreatePolygonScene",
  139. "referenceImage": "polygon.png"
  140. },
  141. {
  142. "title": "Soft Shadows",
  143. "scriptToRun": "/Demos/SoftShadows/softShadows.js",
  144. "functionToCall": "CreateSoftShadowsTestScene",
  145. "referenceImage": "softShadows.png"
  146. },
  147. {
  148. "title": "Fresnel",
  149. "scriptToRun": "/Demos/Fresnel/fresnel.js",
  150. "functionToCall": "CreateFresnelTestScene",
  151. "referenceImage": "fresnel.png"
  152. },
  153. {
  154. "title": "Highlights",
  155. "scriptToRun": "/Demos/Highlights/highlights.js",
  156. "functionToCall": "CreateHighlightsScene",
  157. "referenceImage": "highlights.png",
  158. "rootPath": "/Demos/Highlights/",
  159. "replaceUrl": "room.hdr, reflectivity.png, albedo.png"
  160. },
  161. {
  162. "title": "Lines",
  163. "scriptToRun": "/Demos/Lines/lines.js",
  164. "functionToCall": "CreateLinesTestScene",
  165. "referenceImage": "lines.png",
  166. "replace": "updateVerticesDataDirectly, updateVerticesData"
  167. },
  168. {
  169. "title": "Bones",
  170. "scriptToRun": "/Demos/Bones/bones.js",
  171. "functionToCall": "CreateBonesTestScene",
  172. "referenceImage": "bones.png",
  173. "replace": "Dude.babylon, dude.babylon"
  174. },
  175. {
  176. "title": "LOD",
  177. "renderCount": 10,
  178. "scriptToRun": "/Demos/LOD/lod.js",
  179. "functionToCall": "CreateLODTestScene",
  180. "referenceImage": "lod.png"
  181. },
  182. {
  183. "title": "Lens",
  184. "scriptToRun": "/Demos/Lens/lensFlares.js",
  185. "functionToCall": "CreateLensFlaresTestScene",
  186. "referenceImage": "lens.png",
  187. "rootPath": "/Demos/Lens/",
  188. "replaceUrl": "lens4.png, lens5.png"
  189. },
  190. {
  191. "title": "Self shadowing",
  192. "scriptToRun": "/Demos/SelfShadowing/shadows.js",
  193. "functionToCall": "CreateShadowsTestScene",
  194. "referenceImage": "selfShadowing.png"
  195. },
  196. {
  197. "title": "Advanced shadows",
  198. "renderCount": 2,
  199. "scriptToRun": "/Demos/AdvancedShadows/advancedShadows.js",
  200. "functionToCall": "CreateAdvancedShadowsTestScene",
  201. "referenceImage": "advancedShadows.png",
  202. "replace": "/ground, /Ground"
  203. },
  204. {
  205. "title": "point light shadows",
  206. "scriptToRun": "/Demos/PointLightShadowMap/pointLightShadows.js",
  207. "functionToCall": "CreatePointLightShadowScene",
  208. "referenceImage": "pointLightShadows.png",
  209. "replace": "/ground, /Ground"
  210. },
  211. {
  212. "title": "Displacement map",
  213. "scriptToRun": "/Demos/DisplacementMap/displacementMap.js",
  214. "functionToCall": "CreateDisplacementTestScene",
  215. "referenceImage": "displacementMap.png",
  216. "replace": "/Scenes/Customs/skybox/, https://cdn.rawgit.com/BabylonJS/Website/06ecbea7/Assets/skybox/"
  217. },
  218. {
  219. "title": "Normals",
  220. "playgroundId": "#WXKLLJ#2",
  221. "referenceImage": "normals.png"
  222. },
  223. {
  224. "title": "Custom render target",
  225. "renderCount": 20,
  226. "scriptToRun": "/Demos/CustomRenderTarget/customRenderTarget.js",
  227. "functionToCall": "CreateCustomRenderTargetTestScene",
  228. "referenceImage": "customRTT.png"
  229. },
  230. {
  231. "title": "GLTF Normals",
  232. "scriptToRun": "/Demos/GLTFNormals/index.js",
  233. "functionToCall": "createScene",
  234. "referenceImage": "gltfnormals.png"
  235. },
  236. {
  237. "title": "GLTF Buffer Interleaved",
  238. "scriptToRun": "/Demos/GLTFTests/index.js",
  239. "functionToCall": "createBufferInterleavedScene",
  240. "referenceImage": "gltfBufferInterleaved.png"
  241. },
  242. {
  243. "title": "GLTF Material",
  244. "scriptToRun": "/Demos/GLTFTests/index.js",
  245. "functionToCall": "createMaterialScene",
  246. "referenceImage": "gltfMaterial.png"
  247. },
  248. {
  249. "title": "GLTF Material Alpha Blend",
  250. "scriptToRun": "/Demos/GLTFTests/index.js",
  251. "functionToCall": "createMaterialAlphaBlendScene",
  252. "referenceImage": "gltfMaterialAlphaBlend.png"
  253. },
  254. {
  255. "title": "GLTF Material Alpha Mask",
  256. "scriptToRun": "/Demos/GLTFTests/index.js",
  257. "functionToCall": "createMaterialAlphaMaskScene",
  258. "referenceImage": "gltfMaterialAlphaMask.png"
  259. },
  260. {
  261. "title": "GLTF Material Double Sided",
  262. "scriptToRun": "/Demos/GLTFTests/index.js",
  263. "functionToCall": "createMaterialDoubleSidedScene",
  264. "referenceImage": "gltfMaterialDoubleSided.png"
  265. },
  266. {
  267. "title": "GLTF Material Double Sided (Back)",
  268. "scriptToRun": "/Demos/GLTFTests/index.js",
  269. "functionToCall": "createMaterialDoubleSidedBackScene",
  270. "referenceImage": "gltfMaterialDoubleSidedBack.png"
  271. },
  272. {
  273. "title": "GLTF Material Mixed",
  274. "scriptToRun": "/Demos/GLTFTests/index.js",
  275. "functionToCall": "createMaterialMixedScene",
  276. "referenceImage": "gltfMaterialMixed.png"
  277. },
  278. {
  279. "title": "GLTF Mesh Primitives",
  280. "scriptToRun": "/Demos/GLTFTests/index.js",
  281. "functionToCall": "createMeshPrimitivesScene",
  282. "referenceImage": "gltfMeshPrimitives.png"
  283. },
  284. {
  285. "title": "GLTF Mesh Primitive Mode",
  286. "scriptToRun": "/Demos/GLTFTests/index.js",
  287. "functionToCall": "createMeshPrimitiveModeScene",
  288. "referenceImage": "gltfMeshPrimitiveMode.png"
  289. },
  290. {
  291. "title": "GLTF Mesh Primitive Vertex Color",
  292. "scriptToRun": "/Demos/GLTFTests/index.js",
  293. "functionToCall": "createPrimitiveVertexColorScene",
  294. "referenceImage": "gltfMeshPrimitiveVertexColor.png"
  295. },
  296. {
  297. "title": "GLTF Mesh Primitives UV",
  298. "scriptToRun": "/Demos/GLTFTests/index.js",
  299. "functionToCall": "createMeshPrimitivesUVScene",
  300. "referenceImage": "gltfMeshPrimitivesUV.png"
  301. },
  302. {
  303. "title": "GLTF Primitive Attribute",
  304. "scriptToRun": "/Demos/GLTFTests/index.js",
  305. "functionToCall": "createPrimitiveAttributeScene",
  306. "referenceImage": "gltfPrimitiveAttribute.png"
  307. },
  308. {
  309. "title": "GLTF Metallic Roughness",
  310. "scriptToRun": "/Demos/GLTFTests/index.js",
  311. "functionToCall": "createMaterialMetallicRoughnessScene",
  312. "referenceImage": "gltfMaterialMetallicRoughness.png"
  313. },
  314. {
  315. "title": "GLTF Specular Glossiness",
  316. "scriptToRun": "/Demos/GLTFTests/index.js",
  317. "functionToCall": "createMaterialSpecularGlossinessScene",
  318. "referenceImage": "gltfMaterialSpecularGlossiness.png"
  319. },
  320. {
  321. "title": "GLTF Texture Sampler",
  322. "scriptToRun": "/Demos/GLTFTests/index.js",
  323. "functionToCall": "createTextureSamplerScene",
  324. "referenceImage": "gltfTextureSampler.png"
  325. },
  326. {
  327. "title": "GLTF Buggy with Draco Mesh Compression",
  328. "playgroundId": "#JNW207#1",
  329. "referenceImage": "gltfBuggyDraco.png"
  330. },
  331. {
  332. "title": "GLTF BoomBox with Unlit Material",
  333. "playgroundId": "#GYM97C#2",
  334. "referenceImage": "gltfUnlit.png"
  335. },
  336. {
  337. "title": "GLTF Extension KHR_texture_transform",
  338. "playgroundId": "#RNT7K4#2",
  339. "referenceImage": "gltfExtensionKhrTextureTransform.png"
  340. },
  341. {
  342. "title": "Asset Containers",
  343. "playgroundId": "#P3U079#19",
  344. "referenceImage": "assetContainer.png"
  345. },
  346. {
  347. "title": "Enable disable post process",
  348. "playgroundId": "#1VI6WV#19",
  349. "renderCount": 50,
  350. "referenceImage": "enableDisablePostProcess.png"
  351. },
  352. {
  353. "title": "Sharpen",
  354. "playgroundId": "#NAW8EA#1",
  355. "renderCount": 20,
  356. "referenceImage": "sharpen.png"
  357. },
  358. {
  359. "title": "Depth of field",
  360. "playgroundId": "#IDSQK2#53",
  361. "renderCount": 20,
  362. "referenceImage": "depthOfField.png"
  363. },
  364. {
  365. "title": "Chromatic aberration",
  366. "playgroundId": "#NAW8EA#0",
  367. "renderCount": 20,
  368. "referenceImage": "chromaticAberration.png"
  369. },
  370. {
  371. "title": "Default pipeline",
  372. "playgroundId": "#NAW8EA#6",
  373. "renderCount": 20,
  374. "referenceImage": "defaultPipeline.png"
  375. },
  376. {
  377. "title": "Kernel Blur",
  378. "playgroundId": "#Y0WKT0#0",
  379. "referenceImage": "KernelBlur.png"
  380. },
  381. {
  382. "title": "GLTF Mesh Primitive Attribute Test",
  383. "scriptToRun": "/Demos/GLTFMeshPrimitiveAttributeTest/index.js",
  384. "functionToCall": "createScene",
  385. "referenceImage": "gltfMeshPrimAttribTest.png"
  386. },
  387. {
  388. "title": "PBR glossy",
  389. "replace": "engine.setHardwareScalingLevel, //engine.setHardwareScalingLevel",
  390. "scriptToRun": "/Demos/PBRGlossy/index.js",
  391. "functionToCall": "CreatePBRGlossyScene",
  392. "referenceImage": "pbrglossy.png"
  393. },
  394. {
  395. "title": "PBR rough",
  396. "scriptToRun": "/Demos/PBRRough/index.js",
  397. "functionToCall": "CreatePBRRoughScene",
  398. "referenceImage": "pbrrough.png"
  399. },
  400. {
  401. "title": "Particles",
  402. "renderCount": 100,
  403. "scriptToRun": "/Demos/Particles/particles.js",
  404. "functionToCall": "CreateParticlesTestScene",
  405. "referenceImage": "particles.png"
  406. },
  407. {
  408. "title": "Reflection probes",
  409. "renderCount": 20,
  410. "scriptToRun": "/Demos/RefProbe/reflectionProbe.js",
  411. "functionToCall": "CreateReflectionProbeTestScene ",
  412. "referenceImage": "refprobe.png"
  413. },
  414. {
  415. "title": "PBRMetallicRoughnessMaterial",
  416. "playgroundId": "#2FDQT5#13",
  417. "referenceImage": "PBRMetallicRoughnessMaterial.png"
  418. },
  419. {
  420. "title": "PBRSpecularGlossinessMaterial",
  421. "playgroundId": "#Z1VL3V#4",
  422. "referenceImage": "PBRSpecularGlossinessMaterial.png"
  423. },
  424. {
  425. "title": "PBR",
  426. "playgroundId": "#LCA0Q4#0",
  427. "referenceImage": "pbr.png"
  428. },
  429. {
  430. "title": "Texture cache",
  431. "playgroundId": "#20OAV9#133",
  432. "referenceImage": "texture cache.png"
  433. },
  434. {
  435. "title": "MultiSample render targets",
  436. "renderCount": 20,
  437. "playgroundId": "#12MKMN#0",
  438. "referenceImage": "MultiSample render targets.png"
  439. },
  440. {
  441. "title": "Default rendering pipeline",
  442. "playgroundId": "#5XB8YT#2",
  443. "referenceImage": "DefaultRenderingPipeline.png"
  444. },
  445. {
  446. "title": "Billboard",
  447. "playgroundId": "#UJEIL#13",
  448. "referenceImage": "Billboard.png"
  449. },
  450. {
  451. "title": "setParent",
  452. "playgroundId": "#JD49CT#2",
  453. "referenceImage": "setParent.png"
  454. },
  455. {
  456. "title": "GUI",
  457. "renderCount": 2,
  458. "scriptToRun": "/Demos/GUI/gui.js",
  459. "functionToCall": "createScene",
  460. "referenceImage": "GUI.png"
  461. },
  462. {
  463. "title": "Up Vector",
  464. "playgroundId": "#2FNBTG#27",
  465. "referenceImage": "upVector.png"
  466. },
  467. {
  468. "title": "Procedural textures",
  469. "scriptToRun": "/Demos/Procedural/proceduralTexture.js",
  470. "functionToCall": "CreateProceduralTextureTestScene",
  471. "referenceImage": "procedural.png",
  472. "replace": "./land, https://cdn.rawgit.com/BabylonJS/Website/06ecbea7/Demos/Procedural/land",
  473. "excludeFromAutomaticTesting": true
  474. },
  475. {
  476. "title": "Instances",
  477. "renderCount": 50,
  478. "scriptToRun": "/Demos/Instances/instances.js",
  479. "functionToCall": "CreateInstancesTestScene",
  480. "referenceImage": "instances.png",
  481. "replace": "ground., Ground.",
  482. "excludeFromAutomaticTesting": true
  483. },
  484. {
  485. "title": "Instanced Bones",
  486. "scriptToRun": "/Demos/InstancedBones/bones2.js",
  487. "functionToCall": "CreateBones2TestScene",
  488. "referenceImage": "instancedBones.png",
  489. "replace": "Dude.babylon, dude.babylon"
  490. },
  491. {
  492. "title": "Light Projection Texture",
  493. "playgroundId": "#CQNGRK#0",
  494. "referenceImage": "LightProjectionTexture.png"
  495. },
  496. {
  497. "title": "GlowLayer",
  498. "playgroundId": "#LRFB2D#1",
  499. "referenceImage": "GlowLayer.png"
  500. },
  501. {
  502. "title": "Local cubemaps",
  503. "playgroundId": "#RNASML#4",
  504. "referenceImage": "local cubemaps.png"
  505. },
  506. {
  507. "title": "TGA",
  508. "playgroundId": "#ZI77S7#0",
  509. "referenceImage": "tga.png"
  510. },
  511. {
  512. "title": "DDS",
  513. "playgroundId": "#ZI77S7#3",
  514. "referenceImage": "dds.png"
  515. },
  516. {
  517. "title": "DDS2D",
  518. "playgroundId": "#I2MSBE#0",
  519. "referenceImage": "dds2d.png"
  520. },
  521. {
  522. "title": "LightFalloff",
  523. "playgroundId": "#20OAV9#201",
  524. "referenceImage": "lightFalloff.png"
  525. },
  526. {
  527. "title": "MeshSimplification",
  528. "playgroundId": "#1ED15P#35",
  529. "referenceImage": "meshSimplification.png"
  530. },
  531. {
  532. "title": "SSAO2",
  533. "playgroundId": "#XT1HAS#1",
  534. "referenceImage": "ssao2.png",
  535. "renderCount": 200,
  536. "excludeFromAutomaticTesting": true
  537. },
  538. {
  539. "title": "DepthRenderer",
  540. "playgroundId": "#3HPMAA#0",
  541. "renderCount": 50,
  542. "referenceImage": "depthRenderer.png"
  543. }
  544. ]
  545. }