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- import { Nullable } from "../types";
- import { Camera } from "../Cameras/camera";
- import { Effect } from "../Materials/effect";
- import { PostProcess, PostProcessOptions } from "./postProcess";
- import { Constants } from "../Engines/constants";
- import "../Shaders/sharpen.fragment";
- declare type Engine = import("../Engines/engine").Engine;
- /**
- * The SharpenPostProcess applies a sharpen kernel to every pixel
- * See http://en.wikipedia.org/wiki/Kernel_(image_processing)
- */
- export class SharpenPostProcess extends PostProcess {
- /**
- * How much of the original color should be applied. Setting this to 0 will display edge detection. (default: 1)
- */
- public colorAmount: number = 1.0;
- /**
- * How much sharpness should be applied (default: 0.3)
- */
- public edgeAmount: number = 0.3;
- /**
- * Creates a new instance ConvolutionPostProcess
- * @param name The name of the effect.
- * @param options The required width/height ratio to downsize to before computing the render pass.
- * @param camera The camera to apply the render pass to.
- * @param samplingMode The sampling mode to be used when computing the pass. (default: 0)
- * @param engine The engine which the post process will be applied. (default: current engine)
- * @param reusable If the post process can be reused on the same frame. (default: false)
- * @param textureType Type of textures used when performing the post process. (default: 0)
- * @param blockCompilation If compilation of the shader should not be done in the constructor. The updateEffect method can be used to compile the shader at a later time. (default: false)
- */
- constructor(name: string, options: number | PostProcessOptions, camera: Nullable<Camera>, samplingMode?: number, engine?: Engine, reusable?: boolean, textureType: number = Constants.TEXTURETYPE_UNSIGNED_INT, blockCompilation = false) {
- super(name, "sharpen", ["sharpnessAmounts", "screenSize"], null, options, camera, samplingMode, engine, reusable, null, textureType, undefined, null, blockCompilation);
- this.onApply = (effect: Effect) => {
- effect.setFloat2("screenSize", this.width, this.height);
- effect.setFloat2("sharpnessAmounts", this.edgeAmount, this.colorAmount);
- };
- }
- }
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