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babylon.abstractMesh.ts
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d81aba0d67
fixy issue with getHierarchyBoundingVectors
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8 лет назад |
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babylon.buffer.ts
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5a857e3c70
Introducing InternalTexture to help recreating webGLcontext when context lost
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8 лет назад |
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babylon.csg.ts
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57cde64531
Nightly
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9 лет назад |
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babylon.geometry.ts
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5a857e3c70
Introducing InternalTexture to help recreating webGLcontext when context lost
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8 лет назад |
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babylon.groundMesh.ts
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9e70350ecb
fixed groundMesh serialization
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9 лет назад |
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babylon.instancedMesh.ts
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46886a8b9b
Auto Generate Normals in PBR if not present on the mesh
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8 лет назад |
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babylon.linesMesh.ts
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4c55dc653b
Add vertex color & bones to LinesMesh
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8 лет назад |
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babylon.mesh.ts
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d95b5a7387
tiny update on the alternate rendering method
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8 лет назад |
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babylon.mesh.vertexData.ts
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cb05861412
Fixed issue with applyToMesh
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8 лет назад |
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babylon.meshBuilder.ts
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5fa2f60be0
fix : tube radius value is kept after creation
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8 лет назад |
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babylon.meshLODLevel.ts
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8220f1520a
Fixing file format
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10 лет назад |
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babylon.meshSimplification.ts
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d9ecdaf145
PR integration
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9 лет назад |
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babylon.polygonMesh.ts
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35a31d9baf
Add <reference> tags so that you can use the "Combine files" features of the typescript compiler. The goal was to generate proper mapping files for debugging.
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9 лет назад |
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babylon.subMesh.ts
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0722fe2fb4
webgl context lost: step 4
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8 лет назад |
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babylon.vertexBuffer.ts
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5a857e3c70
Introducing InternalTexture to help recreating webGLcontext when context lost
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8 лет назад |