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David Catuhe cf61fe1dc0 Nightly 8 vuotta sitten
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Playground ddeda55cd2 Fix issue when initializign bjs with no canvas 8 vuotta sitten
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loaders 4b1652b318 Fix unsigned values for gltf loader 8 vuotta sitten
localDev 223349006c Fix issue with rescaler and lost context 8 vuotta sitten
materialsLibrary 9b5e508976 Added a new activeLight property to ShadowOnly material 8 vuotta sitten
postProcessLibrary 1b48f67f75 Add Inspector Shortcut 9 vuotta sitten
proceduralTexturesLibrary 991415253c Adding perlin noise to procedural textures library 8 vuotta sitten
sandbox 31e89be796 Fixed tiny loading bug in sandbox 8 vuotta sitten
serializers 25cac4667d Adding support to Babylon.JS for morph targets 8 vuotta sitten
src 944e0f407f Merge pull request #2742 from julien-moreau/master 8 vuotta sitten
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.travis.yml 1dabcd6f7f travis should use node 6 9 vuotta sitten
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tslint.json bd6328c459 none squared capture 8 vuotta sitten
what's new.md 60c020ad96 Added feault normals generation for standard material 8 vuotta sitten

readme.md

Babylon.js

Getting started? Play directly with the Babylon.js API via our playground. It contains also lot of simple samples to learn how to use it.

Build Status

Any questions? Here is our official forum on www.html5gamedevs.com.

CDN

Additional references can be found on https://cdn.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist folder like https://cdn.babylonjs.com/gui/babylon.gui.min.js

For preview release you can use the following ones:

Additional references can be found on https://preview.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist/preview release folder like https://preview.babylonjs.com/gui/babylon.gui.min.js

Preview release

3.1-alpha can be found here. If you want to contribute, please read our contribution guidelines first.

Documentation

Useful links

  • Official web site: www.babylonjs.com
  • Online sandbox where you can test your .babylon scenes with a simple drag'n'drop
  • Online shader creation tool where you can learn how to create GLSL shaders
  • 3DS Max exporter can be used to generate a .babylon file from 3DS Max
  • Blender exporter can be used to generate a .babylon file from Blender 3d
  • Unity 5 exporter can be used to export your geometries from Unity 5 scene editor
  • FBX command line exporter can be used to generate a .babylon file from .FBX file (animations are supported)

Features

To get a complete list of supported features, please visit our website.