pbrFragmentDeclaration.fx 1.9 KB

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  1. uniform vec3 vEyePosition;
  2. uniform vec3 vAmbientColor;
  3. uniform vec3 vReflectionColor;
  4. uniform vec4 vAlbedoColor;
  5. // CUSTOM CONTROLS
  6. uniform vec4 vLightingIntensity;
  7. uniform vec4 vCameraInfos;
  8. #ifdef OVERLOADEDVALUES
  9. uniform vec4 vOverloadedIntensity;
  10. uniform vec3 vOverloadedAmbient;
  11. uniform vec3 vOverloadedAlbedo;
  12. uniform vec3 vOverloadedReflectivity;
  13. uniform vec3 vOverloadedEmissive;
  14. uniform vec3 vOverloadedReflection;
  15. uniform vec3 vOverloadedMicroSurface;
  16. #endif
  17. #ifdef OVERLOADEDSHADOWVALUES
  18. uniform vec4 vOverloadedShadowIntensity;
  19. #endif
  20. #if defined(REFLECTION) || defined(REFRACTION)
  21. uniform vec2 vMicrosurfaceTextureLods;
  22. #endif
  23. uniform vec4 vReflectivityColor;
  24. uniform vec3 vEmissiveColor;
  25. // Samplers
  26. #ifdef ALBEDO
  27. uniform vec2 vAlbedoInfos;
  28. #endif
  29. #ifdef AMBIENT
  30. uniform vec3 vAmbientInfos;
  31. #endif
  32. #ifdef OPACITY
  33. uniform vec2 vOpacityInfos;
  34. #endif
  35. #ifdef EMISSIVE
  36. uniform vec2 vEmissiveInfos;
  37. #endif
  38. #ifdef LIGHTMAP
  39. uniform vec2 vLightmapInfos;
  40. #endif
  41. #if defined(REFLECTIVITY) || defined(METALLICWORKFLOW)
  42. uniform vec3 vReflectivityInfos;
  43. #endif
  44. #ifdef MICROSURFACEMAP
  45. uniform vec2 vMicroSurfaceSamplerInfos;
  46. #endif
  47. #ifdef OPACITYFRESNEL
  48. uniform vec4 opacityParts;
  49. #endif
  50. #ifdef EMISSIVEFRESNEL
  51. uniform vec4 emissiveLeftColor;
  52. uniform vec4 emissiveRightColor;
  53. #endif
  54. // Refraction Reflection
  55. #if defined(REFLECTIONMAP_SPHERICAL) || defined(REFLECTIONMAP_PROJECTION) || defined(REFRACTION)
  56. uniform mat4 view;
  57. #endif
  58. // Refraction
  59. #ifdef REFRACTION
  60. uniform vec4 vRefractionInfos;
  61. #ifdef REFRACTIONMAP_3D
  62. #else
  63. uniform mat4 refractionMatrix;
  64. #endif
  65. #endif
  66. // Reflection
  67. #ifdef REFLECTION
  68. uniform vec2 vReflectionInfos;
  69. #ifdef REFLECTIONMAP_SKYBOX
  70. #else
  71. #if defined(REFLECTIONMAP_PLANAR) || defined(REFLECTIONMAP_CUBIC) || defined(REFLECTIONMAP_PROJECTION)
  72. uniform mat4 reflectionMatrix;
  73. #endif
  74. #endif
  75. #endif