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- uniform vec3 vEyePosition;
- uniform vec3 vAmbientColor;
- uniform vec3 vReflectionColor;
- uniform vec4 vAlbedoColor;
- // CUSTOM CONTROLS
- uniform vec4 vLightingIntensity;
- uniform vec4 vCameraInfos;
- #ifdef OVERLOADEDVALUES
- uniform vec4 vOverloadedIntensity;
- uniform vec3 vOverloadedAmbient;
- uniform vec3 vOverloadedAlbedo;
- uniform vec3 vOverloadedReflectivity;
- uniform vec3 vOverloadedEmissive;
- uniform vec3 vOverloadedReflection;
- uniform vec3 vOverloadedMicroSurface;
- #endif
- #ifdef OVERLOADEDSHADOWVALUES
- uniform vec4 vOverloadedShadowIntensity;
- #endif
- #if defined(REFLECTION) || defined(REFRACTION)
- uniform vec2 vMicrosurfaceTextureLods;
- #endif
- uniform vec4 vReflectivityColor;
- uniform vec3 vEmissiveColor;
- // Samplers
- #ifdef ALBEDO
- uniform vec2 vAlbedoInfos;
- #endif
- #ifdef AMBIENT
- uniform vec3 vAmbientInfos;
- #endif
- #ifdef OPACITY
- uniform vec2 vOpacityInfos;
- #endif
- #ifdef EMISSIVE
- uniform vec2 vEmissiveInfos;
- #endif
- #ifdef LIGHTMAP
- uniform vec2 vLightmapInfos;
- #endif
- #if defined(REFLECTIVITY) || defined(METALLICWORKFLOW)
- uniform vec3 vReflectivityInfos;
- #endif
- #ifdef MICROSURFACEMAP
- uniform vec2 vMicroSurfaceSamplerInfos;
- #endif
- #ifdef OPACITYFRESNEL
- uniform vec4 opacityParts;
- #endif
- #ifdef EMISSIVEFRESNEL
- uniform vec4 emissiveLeftColor;
- uniform vec4 emissiveRightColor;
- #endif
- // Refraction Reflection
- #if defined(REFLECTIONMAP_SPHERICAL) || defined(REFLECTIONMAP_PROJECTION) || defined(REFRACTION)
- uniform mat4 view;
- #endif
- // Refraction
- #ifdef REFRACTION
- uniform vec4 vRefractionInfos;
- #ifdef REFRACTIONMAP_3D
- #else
- uniform mat4 refractionMatrix;
- #endif
- #endif
- // Reflection
- #ifdef REFLECTION
- uniform vec2 vReflectionInfos;
- #ifdef REFLECTIONMAP_SKYBOX
- #else
- #if defined(REFLECTIONMAP_PLANAR) || defined(REFLECTIONMAP_CUBIC) || defined(REFLECTIONMAP_PROJECTION)
- uniform mat4 reflectionMatrix;
- #endif
- #endif
- #endif
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